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DM Resources Player Resources

What are the Best Feats? Round 1, Vote Now!

As we so often do, Wimwick and I were recently talking about our characters. It began as a discussion on the ones we are running, but quickly encompassed the other characters we’ve run in the past as well as those run by the other members of our gaming group. We realized that almost all of the characters we looked at shared about half of the same feats. It didn’t matter what class or race they were, some feats kept appearing over and over again on everyone’s character sheet.

Our only explanation for this phenomenon was that some feats are clearly superior. Not just better, but far better. The result being that everyone chooses these feats. In fact, characters that don’t have these feats seemed considerably less powerful than those that do. It lead us to conclude that if there are some feats that are practically required for all character why do we have to waste a feat slot choosing them? Why aren’t these feats free to all character?

So we decided that moving forward for our home game we were going to allow all characters to take a few of these “superior” feats for free during character creation and see how things worked out. The challenge now was to narrow down the list and determine which feats should be included in the list of the best feats.

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DM Resources

How Do You Like Your Dungeon Maps?

Map by Dyson Logos


The Dungeon’s Master home group currently uses a rotating DM system. Each of us takes a turn and as we approach the end of our segment we cue who ever is on deck to get ready to take over in a week or two.

The rational for this is that none of us has the time to truly run a long term campaign and it allows each of us to take a turn being the DM. As players we experience different styles in encounter creation, story telling and pacing.

The aspect I’m enjoying is seeing what everyone does with their maps when their shot as the DM comes around.

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D&D Encounters

D&D Encounters: Dark Legacy of Evard (Week 10)

After defending the armory from the undead attack last week, the PCs ended the encounter and took a much deserved extended rest shortly after the morning sun crested the eastern horizon. When they awoke Grimbold met them and they traded tales of what happened the previous night.

Grimbold explained that he was at the Chapel of Peace and led the militia as they defended the church. The undead threat didn’t manage to get inside the church but he did loose a few of his men in the process. As the PCs already knew, many of the townsfolk including members of the militia continue to loose the little hope they had left.

Grimbold explained that the undead he faced were all dressed in the cassocks of Pelorite monks. The PCs confirmed the same adornments on the skeletons they faced. When examining the skeletons in the morning daylight, Brother Zelan speculated that someone broke into the crypts at Saint Avarthil Monastery to awaken these poor souls as undead minions. Grimbold agreed that it was at least worth investigating. He asked the PCs if they would travel to the Monastery, a mere two hour journey from Duponde, and try to figure out what happened. The PCs agreed to help.

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DM Resources

Two-Hit Minions

The two-hit minion isn’t new. We first suggested the idea over two years ago in one of our very first articles, More Than Just Minions. It was a reaction to DMs who felt that the normal minions were lacking something. I’ve felt that way for a while now and a few months ago I decided it was time to start using two-hit minions on a regular basis. The results were fantastic.

During this season of D&D Encounters we’ve been running tables with very large parties. The more heroes there are in the party, the more monsters I’ve placed on the map. However, week after week of just adding more monsters was starting to get a little bit boring, not to mention that it led to combat encounters that were taking a very long time to complete. I knew that I needed to shake things up and my solution was two-hit minions.

When I was using regular minions I found that the players, upon learning which opponents had only 1 hit point, treated the minions differently than other monsters. A lot of the PCs ignored them. The PCs with powers that could target multiple creatures (usually the controllers) would often eliminate all the minions in one round. It was very unsatisfying for the players and for me as the DM. Enter two-hit minions.

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Editorial

Ameron’s 2011 GenCon Schedule

GenCon 2011 is quickly approaching. The best four days in gaming start in just 22 days on Thursday, August 4. This year I’m making the trip to Indianapolis solo. It will be my fourth GenCon. Here’s what my schedule looks like. In addition to the events I’ve already got tickets for, I plan to try and get in on as many rounds of the Convention Delve as I can.

Dungeons & Dragons

As you know (or as you should be able to guess by now if you’re a regular reader) the majority of my schedule is filled with D&D games. I was very disappointed to learn that there was only one paragon level LFR adventure being offered this year and I was shocked that there were no epic level games on the schedule.

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Editorial

Deities! A D&D Love Story

One of the joys about writing a D&D blog is that from time to time interesting projects come to our attention. Take Deities! An Album About Love and Dungeons & Dragons. Sounds bizarre and off the wall doesn’t it? Yet, Chris Littler is working to bring this project to life. I have to say I am more than a little bit intrigued.

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Player Resources

Choosing An Epic Destiny Is Harder Than You Think

No matter what level my current character happens to be I’m always looking ahead to the next level. Usually I’m looking even farther ahead that that. Every time Wizards releases a new product – be it the next PHB, one of the Powers book, or an issues of Dragon – I scour through it to look for that next great “something” that will help my character become truly awesome. But as the characters in my regular game approach the epic tier I find that even though I’m still eagerly looking ahead at powers, feats, items and epic destinies, the criteria by which I judge those things is really beginning to change.

Usually when I look ahead I’m trying to discover the things that will help my PC the most – and when I say “help” in this context it’s always a number crunch. The feat that will give me the best attack score modifier, resistance or way out of a jam, or the power that will target the most enemies, deal the most damage or instill the most debilitating effects. It’s always a numbers game.

But as I look ahead at the epic destinies that my PC qualifies for, I find that the number crunching suddenly seems less important. Of all the criteria I’m using to decide upon which epic destiny to take for my PC, the numbers have become significantly less important. My priorities as a player have changed.

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Editorial

D&D Core Rules: Role Playing

This past week Wizards of the Coast ran an article about the core rules of Dungeons & Dragons. The current staffed were poled as to their thoughts on the rules and what rules had carried through the different editions of the game. The most constant point present was the power of the d20 to represent most actions. I have to agree, the d20 is what I associate with D&D more than any other die and this goes long beyond when the coined the d20 System.

What I noticed about the list was that no one listed role playing. My initial thoughts were, how bizarre or perhaps telling that role playing is not included in this list. Then I took a step back and I looked at the list and the initial request again. They were looking for rules, for mechanics. Role playing is neither of these things, it is a mindset.

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D&D Encounters

D&D Encounters: Dark Legacy of Evard (Week 9)

This week things began with a little bit of role-playing as the party had their first skill challenge in many weeks. The success or failure of the skill challenge had real implications on the forthcoming combat encounter. As this was the fifth and final encounter of chapter 2, the PCs were in rough shape and knew that a major climax was going to happen before the night was up. They would not be disappointed.

This week I had seven at my table. The party consisted of Jarren 1, Jarren 2, a Shardmind Bard, a Shadar-kai Vampire, a Drow Ranger, an Elven Ranger and a Goliath Warden. For the second week in a row I had a lot of younger gamers at my table. It made for a much longer and slower night, but the game was still a lot of fun.

During last week’s encounter this party did not manage to capture or kill the Dark One Shadow Bolter. He managed to escape while the PCs fought the Twig Blights. This week they spent time trying to track down the elusive archer, but had no luck. He was simply gone.

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DM Resources

What Do You Mean All My Magic Items Are Gone!

The fastest way a DM can unite all the players into wanting to do him unspeakable harm is to even suggest taking away all of their magical items. The more items they have and the more powerful each item is, the more likely that the DM would face real bodily harm for going through with this suggestion. Nothing angers players more than taking away items that they earned.

Over the many years in which I’ve played D&D one common problem I’ve faced in every edition is power creep. Nothing has changed the balance of power in my games more than magic items. As soon as one player gets something that’s a little bit better than the rest of the party, everybody else wants one too. No, want isn’t a strong enough descriptor. The rest of the players feel entitled to something just as grand. So the DM eventually gives everyone else something to bring them in line with that first player. The cycle repeats and before you know it the power level of the party is exponentially higher than it has any right being at their current level.

Better item means better attack scores, higher output and higher defenses, which means that the DM needs to throw tougher monsters at the PCs in order to challenge them. When the PCs defeat these creatures (which under normal circumstances they’d have no business fighting in the first place and would normally not have a prayer of defeating) they expect treasure commensurate with the monster’s increased level. And the cycle continues.