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Heroes Of Neverwinter D&D Facebook Game Beta Code Giveaway

Dungeon’s Master has 100 beta codes to giveaway for the Heroes of Neverwinter D&D Facebook game.

Getting a code couldn’t be easier, simply comment on this article telling us in 2 or 3 sentences what makes 4e Dungeons & Dragons a great game. Please keep your response to 2 or 3 sentences.

Only the first 100 responses will receive a code. Only one (1) code will be provided per person, please don’t waste my time by commenting twice. Instructions on how to activate the code will be included in the Email you receive with your code.

Beta codes will be Emailed between Sunday and Monday, so please be patient.

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103 replies on “Heroes Of Neverwinter D&D Facebook Game Beta Code Giveaway”

I enjoyed the seperation of powers in different categories and the fast paced action in 4e. My healer never have to just stand around and wait to heal others.

D&D has always been a favorite of mine but with 4e, Wizards did a great job making sure nobody is marginalized at the table. Not only that, playing as a DM has never been easier and for that, a big thumbs up to Wizards.

I hadn’t played D&D since first edition AD&D back in the 1980s. The simplicity of the 4e rules combined with the wide range of options opens to players in terms of character creation brought me back into the fold.

Been DM/Player from the early 80’s 4e brought in some great abilities I enjoying using for/against players.

As primarily a gm I really appreciate the effort the put into making the game easier to run. The monster statblocks are especially great as I don’t need to open 3 or 4 different books to read up on feats and spells.

4e streamlined a lot of D&D and, for the most part, standardized how powers and monsters work, making it easier to tell how to use and run them. As a DM, 4e is one of the “easiest” D&D systems to run.

I’m a huge fan of 4e because of the dynamic powers that emphasize teamwork between characters. Powers are often best used when considering the whole party and not just what one character can do. In previous editions this was simply not the case.

Oh. And it’s really hard for me to find a single reason for why 4E is cool. Guess the most important is how easy to prepare & run and how felxible it is. I also like it’s “modability”.

I love how simultaneously there’s piles of options to customize PCs but that they’re (mostly) meaningful choices; not just seventeen copies of the same basic image.

The shadowfell box set, and Threats to Nentir Vale upped the game for us GM’s. The world building guides in this version makes it a lot easier to make our NPC’s realistic. The monster guides make it really easy for us to build adventures that challenge the players.

4E gave us simple encounter building, tactical combat with valuable roles for any character and minions. Lovely, lovely minions. D&Di support has been great too, character builder especially is now an integral step in your game.

Dnd is the best game ever invented. I am scared how much I might play this at the office. Harper agent ftw

Super easy to prep challenging encounters, giving me more time to work on the story. The framework is superflexible and with a few tweaks allows one to run a variety of games.

D&D 4e is a fantastic game because it has the smoothest, and yet most tactically challenging combat rules and options of any D&D game and most roleplaying games. It has a wide array of character classes allowing for tons of character variety, while still keeping most of them complex enough to be fun toy play, but simple enough not to be overwhelming to learn.

Before 4e, D&D looked completely impenetrable to me as a tabletop newbie. I read my friend’s 4e books when they came out, and three months later started running my own game, which is still going years later! It was so easy to pick up, and so much fun both to run and play. And no confirming crits!

One of the best parts about 4e is even at level 1, the characters already feel more like heroes then in past editions. As a DM, it is much easier to spend more time on story, and less time on mechanics of creating an encounter as it has been streamlined to the point of being quick and manageable.

First, because it allos maximum flavor and fluff for character actions… the fighter no longer will just “attack+hit”. Second, because characters are truly heroic even from level 1: hard to kill, and able to resist. Third, because of the balance provided among the character classes and its modular inception. And finally, just because. I mean, it’s D&D. New editions are just like new Lego sets on my hands.

D&D 4e is simply a DM’s paradise. I love the monsters, the settings, and the support for DMs. It really makes getting players involved and interested much more fun and easy.

I think 4E’s streamlined the game from the earlier versions. It’s a lot easier to focus on the story when you don’t have to concentrate on all of the different formulas for rolls.

I like 4e’s mix of crunchy tactical combat with wide scope for handling things outside of the rules, thanks to DMG p.42. With the right DM, it works really well.

The range of races and classes makes playing great. The set-up on how monsters, traps, adventures and adventurers fit into the world makes DMing great.

It has brought back my enjoyment of D&D after 22 years without play. Challenging with lots of variation from a player to choose so you can create a unique player.

Having recently returned to the world of roleplaying I’ve found the 4E and especially Essentials have made the job of DMing much easier and enjoyable. The streamlining allows me to focus more on the storytelling and less on worrying about the mechanics needed for a given encounter.

Not so much D&D 4e as a whole, but I’ve enjoyed D&D Encounters. It’s made the game more accessible, schedule-wise, for someone like me. The casual, low commitment tone of Encounters makes it far easier for me to show up on nights I can(which is most Wednesdays), but, when life throws a curveball, I don’t feel like I’m leaving a group in the lurch.

4e as a DM is the easiest to scale in play. Monster are easily re-skinned. Skills are streamlined. Powers truly differentiate between class and within class. You can have two wizards or if need be two rogues and they are different.

4E is great because as I have gotten older I have less time to prepare and the standardization of powers for PCs and the ease of picking monsters of appropriate power lets me DM again after 10 years. I have also been able to teach 4E to over 40 new players through D&D Encounters and the Game Days, and several have gone on to become DMs!

I like the use of daily/encounter/at-will powers. I’ve always dreaded playing a martial character in D&D, since your options are essentially “hit hard” or “hit slightly differently but still hard.” Getting to choose exciting things to do in combat made me oh-so-very-happy.

I just started playing D&D. I really enjoy what I’ve played. I love character creation and customization. (I just wish the books weren’t so expensive.)

How it is easier to run a game, as opposed to Shadowrun (my other DM experience): the prep goes smoother, the encounter are easily tailored to fit the need of the story, will adjustable to challenge the players.

Have loved DND for years and have an immense collection of books (mostly eBook) Played for a good while online with DDO and really got back into the game again. Would love to see how this game plays out and what really hits home with the Neverwinter campaign. Cheers!

I enjoy numerous customization options throughout many source books. Skill challenges also add a lot of variety and fun to the game when combined with combat encounters.

I tried D&D 3e when I was younger, but I didn’t really get into D&D until 4e. I like how streamlined it is and how much easier it is for someone who is just getting into the game. Even at level 1 characters feel powerful and have some interesting spells/abilities.

Like a lot of people have already said, 4e’s simplicity is key. It also allows you to focus as much on roleplaying as you want: either pure roll-playing hack-and-slash, or combat is there if and when you need it but right now we’re sitting around a camp fire in the Doomwoods telling each other ghost stories while we wait for our Dwarven spy contact to approach. Versatility is its key strength.

AFter 20 years of D&D I can say that the best thing is that it never gets old. They game changes and evolves the longer you continue to play it.

For one, D&D 4E was really easy for me to pick up and start playing right away as well as easy to teach to others. I also enjoy the complexity and the creativity associated with feat and power selection for characters, making them able to do a lot.

i like the different powers/abilities for PCs. it means that everyone has something they can do every turn instead of just “hit it/stab it”, and there’s always emergency powers to fall back on. also, dragon born. i love scalies.

I enjoy the fact that I can feel more relaxed as a DM. I am not so caught up in the rules that I’m too unsure to tell my story. I feel more freedom to build a world.

4e is everything that I’ve been wanting from D&D for a long time – epic action, thrilling fights, and super easy to DM.

4e is a great mix of old school role-playing and tactical combat. The 4e system lets me get my fill of satisfying combats that makes my groups work together while sacrificing nothing from the story.

Cool promotion!

I love 4e because it’s still classic D&D – sweeping stories and engaging fantasy roleplay, plus glorius and deadly combat – and now encourages more teamwork and collaboration among players and the DM than ever.

As it’s been said about, running 4e on the fly is much easier than other editions. Also, by defining each class into distinct roles, it facilitates party balance. My favorite thing, however, is the ease with which I, as the DM, can reskin anything into anything else, so I can always have exactly the right item, creature, or power for the situation.

I enjoy 4e, especially the essentials materials, because of the ease of play and the ability to create unique characters every time a new campaign begins. Everything feels very balanced, and PC deaths are few and far between. The character builder is also extremely helpful with character creation.

I’ve been playing D&D for almost three decades now and 4E is the rules set I like most. It just feels like D&D. I think it has the best balance of combat mechanics, role playing potential, iconic settings, character customization, and fun factor. Now go play Encounters Wednesdays!

To put it simply, 4e D&D is a masterpiece in tatical RPG mechanics. As a DM, I love dreaming up new and different encounter situations for my players to deal with and they love the challenge of overcoming them!

I did not yet play 4E, so maybe I am not concerned, but wanted to get some info about the Facebook game. This sounds so cool! Do you know when it will be open to public?

4e was the first dnd system that I as an outsider could actually understand. It allowed me to get together and play with a whole group of people that have never played any roleplaying game before. It has been such a easy to learn system that after playing for just a few times I felt comfortable enough to start dming.

I’ve tried OD&D, 1st, 2nd, 3rd, 3.5, and 4e, along with countless other RPG systems.
The streamlined rules, the deeply tactical combat, the feeling, the intuitive way 4e works were a blast.
Fun to play, easy to DM, quick to grasp – I believe it’s a fantastic game, well suited for both novice and veteran players!

4E Essentials has been my introduction into the world of roleplaying and I’ve been having a blast! I love the stronger emphasis on the use of maps and tokens or miniatures than in prior versions from what I’ve been told. It really helps bring the game alive for me.

As a Dm 4e makes my game prep easier and easier saving me more time at the table for the things that matter. But it also has hidden depths that I feel we’re just getting into.

I like the breakout into roles, which allows a nice party composition and allows each player to play what (and how they want). The tactical nature of combat requires teamwork and penalizes lack of cooperation. It’s also easier to balance encounters, especially create hard ones, where the players barely survive (but no TPK).

It finally separates distinctly fluff from crunch, and the added transparency permits me to understand the framework of the game and modify it as needed. 4e is also very balanced, so I don’t have to worry too much about overpowered builds and options.

4E’s great because it allows everyone to have that moment where they feel like the hero. It’s quick and easy to DM and makes a great introduction to Tabletop RPGs.

I like 4E because it reduces the amount of number runching the DM has to do. It also is great to have a actically interesting combat system as well.

D&d 4E is fast-paced and has character subtypes that allow players to excel on their roles and compliment other players’ abilities.

4th ed. is my favourite version of D&D, because it’s easy to learn, fun to GM and extremely nice to play. I didn’t like overly complicated 3.x ed., but this time I finally stop worrying and start to love D&D πŸ˜‰

Oh, and I like it because it was really easy to pick-up, especially now that I’m playing Essentials. I tried looking at the original Warlock and there were just too many choices. Essentials should be renamed to D&DfD: Dungeons and Dragons for Dummies!

ive been a D&D player and dm since 2005. i simply love the fact that you are able to tell a grand story through your actions in game. i also love that if you happen to be a halfling rouge, you can hit for crazy amounts of damage any given turn…

I love the ease at which new players can be introduced to dnd. I also enjoy all of the neat and organized resources available for 4th edition.

D&D is the first rpg I ever played 25+ years ago, and has always been the “gold standard” other rpg’s are measured against (no matter what the current edition is).

I especially like 4e because it refines the game down to what makes it the most fun the fastest for both players & the DM.

I love how easy it is to heal with surges. No longer do you need to hide in a corner of a dungeon for a few days.

I like 4e because it’s simple enough (few initial rulebooks) to get started without a huge investment, but deep enough that you can still customize your character however you want over their lifetime.

I like 4e because, being my first pen and paper RPG, it was very easy to get into the game and there are tons of resources online and a supportive community. It’s always a joy to see player’s get totally immersed into the combat.

Compared to 3e, 4e is sooooo much cooler!
I remember fighters and rangers in 3e: whack, whack, whack; next round: whack, whack, whack; OK, it’s dead, Jim – another enemy: whack, whack whack.
Now everyone is allowed to shine and to have cool powers – a *huge* improvement IMHO!

4th Ed D&D does what it does, and makes D&D epic. The heroes are strong, the villains fall before them in swaths of gore.

1) Equal division of labor in the party = everybody has to work together to have fun.
2) Everybody always has something to contribute, all the time.
3) Skill challenges offering structure and risk/reward for non-combat scenes.

Finally a D&d Facebook game! 4e had a little something for everyone and is very easy for noobs to pick up. It was my son’s intro to gaming and successfully sat father & son at the table!

After a long break for over 12 years I rediscovered the roleplaying hobby with the easy and appealing 4th Edition of D&D three years ago. I am ver happy playing roleplaying games and D&D again.

4e gave me and my friends a great jumping on point to get either back into, or start playing D&D for the first time. It is a good intro to roleplaying games, and really emphasises tactics and teamwork.

I like D & D, because it is the first role-playing game. I liked Neverwinter Nights because it is accompanied by editor Aurora. Now I’m curious version of the FB.

I like 4e because of the emphasis on party teamwork. Obviously each PC can do what he or she likes, but when they start working together so many more options become available. I also like how 4e brings balance to the Force…err classes.

What sets Dungeons & Dragons 4E apart as a great game is codifying the party roles. The party roles have always existed in both previous editions of D&D and in other games, but 4E is the first to recognize and encourage them. The great thing is, though, that you can still have an effective party even when missing one or more roles or when characters blur the lines between roles.

The simplicity to start and the depth of what can be added for me is the reason why 4e is absolutely perfect for me and my group. Also, I helped slay a White Dragon at level 1 a couple of weeks ago πŸ˜‰

The variety available even to a level 1 character in 4e is a big plus. I like the fact that every new level gained brings more than just a few hit points.

From a DM’s perspective I love 4e for that fact that every thing you need to run a monster is on just one or two pages. No jumping back and forth from the MM to the PHB to look up spells every round of combat.

From a players perspective it is so much nicer that non-spellcasters have so many more options. No more just rolling to attack x times per round.

The thing that makes 4e amazing to me is the balance. It doesn’t matter who you are in the party (or even being behind the screen), everyone gets a chance to stand in the spotlight and be awesome.

It’s really easy to play. I love being able to tell stories with my friends. The best rp system i’ve ever played.

I like the fact that 4E shares the spotlight equally with all players. Every class has a balanced selection of powers and a definite role.

I think 4e is great from a dms perspective because of the ease of designing things.. monsters, traps, treasure… with the standardized math its so easy.

As a DM a can see the great game that D&D 4 Ed. is. My players enjoy sense cresting their adventurers to playing and growing during the encounters. Also all the suppplemts avaible gives an amazing collection of tools for players and DMs.

I think D & D 4th edition is a great game because of a few factors. I like the streamlined system that it uses, making a lot of the mechanics a lot easier to understand. I like how each player has something to do each turn and doesn’t feel left out. Finally, I enjoy a lot of the fluff that has been released for the generic, “Points of Light” setting.

Type IV D&D makes for great strategic combat. It might slouch in other areas like roleplaying and character immersion, but damn is combat fun for every single class. For once, being a Bard or a Cleric can feel awesome.

Also, watch the video below to see an example of why it’s good.

D&D 4e es un gran juego, ha brindado a mi grupo batallas tacticas divertidas, tomando en cuenta un sistema simplificado, avanzado y accesible de opciones para personalizar la experiencia. En el aspecto de juego de rol, es adecuado para presentar el mundo fantastico y definir situaciones para los jugadores.
Saludos, espero contar entre los primeros 100 ke obtienen el beta del juego en FB

Quiet simply I like the balance of the game. Everybody has their role and has the chance to shine. As a DM I don’t need to worry so much about whether or not someone is going to be left out for most of the encounters I make. It frees up my time to work on other parts of my game.

I love how 4e is streamlined. Much less complicated than 3.5. I also like how theres more emphasis on using miniatures.

4E feels more tactical than previous editions, with an emphasis on movement around the game board. I also like that they make explicit the four distinct character roles of defender, striker, controller, and leader.

What I like about DnD 4E is the standardized resource management. You don’t have one character keeping track of spell components, another tracking arrows, or healing potions – now all* characters keep track of essentially the same resources; powers and surges.

(*Of course, there are a few exceptions, like psionics and the Dragon Magazine Assassin, but still…)

As a new player who has never really played any table-top rpg type games I’ve loved how straight-forward and accessible D&D 4E has been with the Encounters on Wednesday nights.

Playing since 2nd edition, I enjoyed the freedom that 2nd offered, with small rule sets. I found 3.5 cumbersome with the new rules, but 4e does a nice job of adding alot more detail within the rules, but streamlining it to be simple to play. Good work.

I started playing in 4ed and it was a marvelous discovery. So many options and a great combat system, it gave me countless hours of fun with my friends.

I love the simplicity and accessibility of 4e DnD. After being shown how to play with a couple swings at a group of goblins, the fever has been caught and the infectious thrill spread. Simple to explain and easy to expand on, the 4e rules are a great foundation that allow for easy player and DM training. But they are challenging enough that players are not going to feel babied or cuddled. (Especially after MM3….)

What has made 4e so enjoyable for me are the Essentials books. They were a great way to bring in new people to 4e since they made things much easier for those just coming in and they’re priced rather nicely compared to their hardcover brethren. They’ve allowed me to get a few of my friends that were reluctant to play because they thought things would be overly complicated to give the game a try and for them to enjoy it without being overwhelmed.

The game makes us think about what we would do in the situation that our characters are put in and have fun getting ourselves out of the messy parts.

4E is the first ed I’ve ever played and the combat simplicity made picking it up a breeze while still having plenty of depth to the character builds to make it its own rabbit hole of consideration.

I love DnD 4ed because it tried to streamline things, while still giving lots of interesting choices. And because you don’t have to plan out L30 from L1. =)

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