In the streets of Shadowdale Drow warriors still fought the locals. The party just finished securing the Old Skull Inn and searching the bodies of the fallen Drow. The Bladesinger then felt a magical energy flash through his body and a voice speak to him alone. “This is Elminster, and I’m somewhat busy with these Drow. They no doubt want the Pendant of Ashaba. Go retrieve it from the Twisted Tower.”
This week we ran two tables at my FLGS. My table had seven players while the other had six. I’m usually reluctant to run tables with more than six players because the encounter tends to take a lot longer, but our extra player was the friend of a regular visiting from out of town so I was ok with it. The party consisted of the following PCs.
- Drow Fighter
- Drow Paladin
- Drow Rogue #1
- Drow Rogue #2
- Drow Druid
- Drow Wizard (Bladesinger)
- Drow Cleric
In order to encourage good role-playing and teamwork I let the table know that I decided to award magical treasure a little bit differently than they were used to. Rather than roll randomly for an item and the have the party fight and argue over it I would choose an outstanding player for the night and they could choose any one item of the list that was suitable for their character. If more than one player had a good night I’d have all eligible players roll off. This was my subtle way of letting the players know that if they couldn’t behave they wouldn’t get magic items. I wish I’d have thought of this idea years ago because everyone relay brought their A-game this week.