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D&D Adventurers League

D&D Adventurers League: Curse of Strahd – Suits of the Mist (Session 3)

curse-of-strahd-coverA terrible evil is coming! And a family of Gur nomads are the only ones who seem to be taking precautions to protect themselves. They even went so far as to steal from the goodly people who frequent the Crossing Inn. But a group of good-hearted adventures looking to make names for themselves stepped in and offered to recover the stolen property and return the Gur thieves to the authorities.

In the past two sessions we learned of four Gur men, what they stole, and where they were headed. The PCs recovered missing gems in COINS, stolen weapons in SWORDS, and a broken wand in STARS. This time out the PCs seek Papa who stole rare herbs and headed towards the foreboding and unwelcoming Quivering Forest in GLYPHS.

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D&D Adventurers League

D&D Adventurers League: Curse of Strahd – Suits of the Mist (Session 2)

curse-of-strahd-coverThe Crossing Inn. A stop-over for travellers heading in and out of Phlan. However, with Phlan currently under the control of the Green Dragon Vorgansharax, the inn hasn’t seen nearly as many travels of late. Add to that the unseasonable cold and the lingering fog and it’s no wonder the inn has fallen on tough times.

As the five factions mount a heroic effort to reclaim Phlan, the PCs were asked to visit the Crossing Inn and gather intel while awaiting further instructions. When they reached the inn they discovered that a family of nomadic travellers who’d been staying in the area had tricked the locals, stolen some good, and fled the inn the night before. The heroes, all looking to make names for themselves, volunteered to track down the thieves, recover the stolen goods, and bring the perpetrators back to the inn to face justice.

In the last write-up we covered the introduction including who these thieves were and what was taken. We also followed the PCs’ adventures as they undertook the first mission called COINS. In that one they recovered a box of stolen gems for a visiting merchant. This week the PCs undertook two more missions called SWORDS and STARS as they tried to recover two more stolen items: a wagon full of weapons and a magic wand.

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D&D Adventurers League

D&D Adventurers League: Curse of Strahd – Suits of the Mist (Session 1)

curse-of-strahd-coverGreetings readers! After a long break Dungeon’s Master is back in business and will be posting new articles (and Friday Favourites) on a regular basis once again.

It only seems fitting that our first new post be about D&D public play. There’ve been a lot of changes to the D&D Adventurers League since our last blog post and we won’t get into all of that just yet. However, with the discontinuation of the D&D Encounters program our weekly public play write ups will need to undergo a few changes as well starting with our title. From this point forward our weekly recaps will carry the D&D AL title since we can’t call it D&D Encounters any more.

With the passing of D&D Encounters we had to decide what we were going to do at our FLGS on Wednesday nights. Over the past few seasons we’ve run the hardcover adventure, or at least the part that was provided as a free PDF download. Although the new Curse of Strahd hardcover is outstanding, we’ve decided that we’re going to save it for home play. Instead we’re going to run the adventures formerly called D&D Expeditions week to week.

This season the shorter adventures form one linear, continuous story over the span of 14 modules. Each new adventure builds upon the one that came before it. At my FLGS we decided that running these was better than running the hardcover which we knew we’d never finish in the allotted time of the Curse of Strahd season. So this season my weekly recaps will cover the modules in order as we play them starting with DDAL04-01 Suits of the Mist.