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D&D Encounters

D&D Encounters: Tyranny of Dragons Kit – Preview

tiamatWith the release of the new 5e Dungeons & Dragons comes a new look and feel to D&D public play. D&D Encounters as we know it is changing as it becomes part of the broader public play program known as the D&D Adventure League.

The first adventure in the Tyranny of Dragons story arc is Hoard of the Dragon Queen. The D&D Encounters adventure, which your FLGS can download for free, provides enough material to advance PCs from levels 1-4. The story continues for PCs of level 5 and above in the for-sale product of the same name, Hoard of the Dragon Queen, on sale August 19.

As part of the new 5e public play kick off game shops everywhere will be receiving Tyranny of Dragons Kits full of great free stuff for DMs and players. Today we’re going to share everything that you can expect to find inside including Faction Packs for players, and DM packs that include magic item certificates. Read on.

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D&D Encounters D&D Next

D&D Encounters: Dead in Thay (Week 11)

dead-in-thay-coverDuring the last session the PCs learned that a group of Red Wizards were trying to reset all the black gates and undo everything the heroes had accomplished so far. With consequences so dire, three tables (16 PCs) came together to face off against these foes. It was a bit of a grind but in the end two parties of 8 stormed the Masters’ Domain and stopped these Red Wizards from succeeding. The PCs levelled up and most used the Seclusion Crypt to gain the benefits of a long rest before heading into the final fight.

This week we began part 1 of our 2-part grand finale at Hairy Tarantula North in Toronto. We had 22 players split among four tables, including two brand new players. The party I ended up running had all the newbies (including Alton from the Recounting Encounters podcast). The roster included a Human Fighter, Elf Ranger, Human Cleric, Elf Mage, and Halfling Rogue.

Tyranny of Dragons. We just received the kits for the next season of D&D Encounters: Tyranny of Dragons. Be sure to visit Dungeon’s Master later this afternoon for our preview article.  — Ameron

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D&D Encounters

D&D Encounters: Dead in Thay (Week 10)

dead-in-thay-coverThis week we tried something a bit different and a bit off-script as we approached the end of the adventure. The idea was sound but the execution was not as smooth as we’d hoped. It made for a memorable adventure but not for the reasons we’d expected.

At Hairy T North this week we ran four tables. We had three players who were at D&D Encounters for their second time and one players new to D&D and public play. At the beginning of the night the tables were pretty evenly divided up. Table 1 (DM Craig) had six players, table 2 (DM Hillel) had four players, table 3 (DM Tim) had six players, and table 4 (DM Derek) had six players.

Normally I list off which characters are in my party. I’m going to wait and do it later because the tables merged and the parties reformed about 10 minutes into the session. What is important to note is that we have a disproportionate number of Mages at our FLGS giving the parties access to a lot of Fireballs.

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D&D Encounters

D&D Encounters: Dead in Thay (Week 9)

dead-in-thay-coverThe heroes are still running around the Doomvault dungeon wreaking havoc and killing Red Wizards, but now the PCs know they need to disrupt the black gates if they want to reach the Phylactery Vault and stop the Lich-lord, Szass Tam. Last week my party teleported from gate to gate disrupting them as they went. This week they planned to continue with this plan, but faced tougher obstacles on their journey.

At Hairy T North in Toronto we continue to see new players every week. The release of the D&D Starter Set for 5e and the release of the D&D Basic Rules on the Wizards of the Coast website have peaked the curiosity of many players. We expect to see an influx of new players who want to try the new edition, and this week we got three.

We ran four tables again this week: table 1 (DM Craig) had six players including one of the new players, table 2 (DM Hillel) had five players, table 3 (DM Tim) had six players, and table 4 (DM Derek) had five players including two of the new folks. My group had a Human Cleric/Mage, Gnome Mage, Human Monk, and the two new players used the Elf Mage and Halfling Rogue pre-gens.

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D&D Encounters D&D Next

D&D Encounters: Dead in Thay (Week 8.)

dead-in-thay-coverAt the end of the last session things got a bit out of hand for one party at our FLGS. They were in heated combat with a Lich and called for help through the telepath circlets. Two PCs from my table ran to the nearest black gate and teleported to assist. They eventually defeated the Lich but the parties were in disarray.

This week at Hairy Tarantula North in Toronto we had so many players we had to add another table. We ended up running four tables for 23 players. For the past couple of weeks we’d been running three very large tables so the DMs got together and decided that we would break off and form a new party this week. That meant my Barbarian disappeared into the ether while I took on the mantle of DM again.

Table 1 (DM: Craig) had six players, table 2 (DM: Hillel) had six players, table 3 (DM: Tim) had six players, and table 4 (DM: Derek) had five players. My table had an Elf Druid and Gnome Mage (no longer undead) from table 3, an Elf Cleric/Mage from table 2, and two brand new players who ran the Elf Mage and Human Monk pre-gens. The rest of the tables shuffled players to ensure a suitable balance among the groups and we were off and running.

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D&D Encounters D&D Next

D&D Encounters: Dead in Thay (Week 7)

dead-in-thay-coverDuring the last session my PC travelled through four different sectors along side two different parties. My original party had a relatively easy time going from the Far Realm Cysts to the Golem Laboratories – one of the other parties at my FLGS did not have such an easy go of things. The party in the Temples of Extraction called for help via the telepathic circlet so I answered their call and joined them. This week we continued onward through the Temples of Extraction.

At Hairy T North we actually had to turn away players for the very first time. It seems that with summer upon us and the new edition of D&D coming out in just a few weeks more and more people are coming out to see what D&D Next is all about.

Table 1 (DM: Craig) had seven players, one new to our FLGS, table 2 (DM: Hillel) had seven players, and table 3 (DM: Tim) had eight players. I was playing at table 2 this week. My party consisted of the following members: Warforged Paladin, Human Monk/Bard, Elf Cleric/Wizard, Elf Cleric/Rogue, Drow Druid/Monk, Elf Ranger, and my Dwarf Barbarian/Rogue.

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D&D Encounters D&D Next

D&D Encounters: Dead in Thay (Week 6)

dead-in-thay-coverDuring our last session the party befriended Otyughs and released them into the Forests of Slaughter. After that we convinced a Beholder that we were not working with the Red Wizards and helped the Eye Tyrant escape the zone in which he was imprisoned.

This week at Hairy T in Toronto we had a great turnout. Table 1 (DM: Craig) had six players, table 2 (DM: Hillel) had five players, and table 3 (DM: Tim) had nine players. One of the players at table 3 was new to D&D Next but had extensive experience playing 3.5e.

At table 3 we ended up with the following party members: Human Cleric, Elf Cleric, Gnome Druid, Elf Druid, Halfling (Kender) Rogue, Warforged Monk, Tiefling Wizard, Gnome (undead) Wizard, and Dwarf Barbarian (my character).

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D&D Encounters D&D Next

D&D Encounters: Dead in Thay (Week 5)

dead-in-thay-coverWe left the party in the Far Realms Cysts sector of the Doomvault. They’d just cleared out the Caverns of Chaos zone. The Gnome Druid’s soul had been trapped in a potion which she drank… and then shrank since it was a Potion of Diminution.

This week we saw a noticeable drop in the numbers at Hairy T North in Toronto. We expected to lose a few regulars week in and week out over the summer, but not so many in one week. Table 1 (DM: Craig) had four players, table 2 (DM: Hillel) had five players, and table 3 (substitute DM: Derek) had five players.

That’s right, I got to DM again this week as our regular DM was out sick. So our party was down a Barbarian, but the five remaining party members at my table were a Warforged Monk, Halfling (Kender) Rogue, Gnome Druid (1/10 her normal size), Human Cleric, and Gnome Wizard (currently an undead PC thanks to the Walking Dead option).

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D&D Encounters D&D Next

D&D Encounters: Dead in Thay (Week 4)

dead-in-thay-coverLast week the party faced a Red Wizard Lich whom they destroyed, an ooze the size of a room which they managed to talk their way past, and a Red Wizard alchemist from whom they stole a Glyph Key and managed to escape unscathed. Let’s see if they’ll be as fortunate this week.

At Hairy T North in Toronto we ran three tables: table 1 (DM: Craig) had five players, table 2 (DM: Hillel) had seven players including one person brand new to D&D, and table 3 (DM: Tim) had eight players including me.

Our party had the following members this week: Tiefling Wizard, Human Cleric, Elf Cleric, Warforged Monk, Halfling (Kender) Rogue, Gnome Druid, Gnome Mage (currently Walking Dead) and Dwarf Barbarian (my character).

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D&D Encounters D&D Next

D&D Encounters: Dead in Thay (Week 3)

dead-in-thay-coverDuring week 2, our first session in the Doomvault, we discovered just how deadly this killer dungeon really is. Our party of seven spent most of the time running form monsters only to be forced into a fight with two Gorgons. The creatures’ breath weapons petrified two PCs leaving us with 5 PCs and two statues.

On the plus side one of the other parties exploring the dungeon found a master Glyph Key that was attuned to all gates (except the Temples of Extraction). They came to us, since the Gorgon fight happened within sight of a Black Gate, and copied their key’s magic into ours giving us complete access to the Doomvault. Now we have to figure out how to proceed.

This week at Hairy T North in Toronto we ran three tables: table 1 (DM: Craig) had four players, table 2 (DM: Hillel) had six players, and table 3 (DM: Tim) had seven players including me.

My party consisted of the following PCs: Tiefling Wizard, Human Cleric, Warforged Monk, and Halfling (Kender) Rogue, and Dwarf Barbarian (my character). The Gnome Wizard and Elf Ranger began the session stoned.