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D&D Encounters D&D Next

D&D Encounters: Murder in Baldur’s Gate (Week 2)

murder-in-baldurs-gate-coverDuke Abdel Adrian is dead – killed in front of hundreds of witnesses while addressing the people of Baldur’s Gate on Founder’s Day. Fortunately a group of adventurers were on site and helped defeat the assassin before there was any other loss of life.

That’s how things began last week for the PCs. Following their spectacular heroics they were approached by three different people who wished to enlist their services while Baldur’s Gate tries to reestablish some sense of order in light of the Duke’s death. By night’s end they needed to decide which of the three offers seemed most appealing.

Last week at Harry T North in Toronto we had a lot of players and only 2 DMs. This week we were back up to 3 DMs but had even more players. The result was two tables of seven and one table of eight.

I ran the table of eight which included seven new players. None of them had ever played D&D Next, and three had never played any form of D&D. After letting them choose from the pre-generated characters, we ended up with the following PCs in the party: Half-Elf Paladin, Gnome Druid, Dwarf Fighter, Elf Mage, Human Monk, Halfling Rogue and two Elf Rangers.

I spent the first 30-40 minutes providing a recap of last week’s events and tried to offer an unbiased breakdown of what each of the three factions had revealed to the PCs during week 1. Eventually the PCs agreed to side with Marshal Ulder Ravengard of the Flaming Fist company. A few were leaning towards supporting Silvershiled, but they were eventually convinced to come on board.

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D&D Encounters D&D Next

D&D Encounters: Murder in Baldur’s Gate (Week 1)

murder-in-baldurs-gate-coverWe begin another season of D&D Encounters. Season 15 is called Murder in Baldur’s Gate and it’s part of Wizard of the Coast’s next big cross-over event, The Sundering. The Sundering will bring about changes that will transition the Forgotten Realms from 4e to D&D Next.

This past weekend Wizards encouraged FLGS that normally participate in D&D Encounters to run the Murder in Baldur’s Gate launch weekend adventure. This adventure is a prequel to this season of D&D Encounters. Fortunately I got a chance to play the launch weekend adventure at GenCon, as did a few others from my FLGS. However, my FLGS did not order the kits so players who were not at GenCon (which was most of them) didn’t play it. As it turned out, that was a good thing.

This season the weeks are divided into stages rather than sessions. The first stage is the Introductory Stage which we played this week. It begin by repeating the events of the lunch weekend, albeit it an abridged version, and then gave the PCs opportunities to meet with up to three significant NPCs. Anyone who played in the launch weekend and then showed up for D&D Encounters this week would have likely been bored having to do pretty much the same encounter twice.

This season the PCs will have a tremendous amount of freedom. The choices they make will have a direct impact on the story as it unfolds. There are no right or wrong choices, but the final outcome will be different depending on what choices each group makes along the way. For this reason we are going to try and have fixed tables this season keeping the same parties together whenever possible.

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D&D Encounters D&D Next

D&D Encounters: Search for the Diamond Staff – Report Card

search-for-the-diamond-staff-coverWe have once again concluded another season of D&D Encounters. The season 14 adventure, Search for the Diamond Staff, had its ups and downs and we’re going to look at many of them today as we put together our report card on the season.

This report card will follow the same format I’ve used many times before; I’ll start with the good and then move on to the bad. However, as this was the first time we used the D&D Next rules for D&D Encounters I’ll do a special good/bad breakdown of the elements unique to the playtest rules.

Without further ado here are our thoughts on season 14 D&D Encounters: Search for the Diamond staff. Let us know your thoughts on the season as a whole in the comments below.

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D&D Encounters D&D Next

D&D Encounters: Murder in Baldur’s Gate – Preview

murder-in-baldurs-gate-coverNext week begins season 15 of D&D Encounters: Murder in Baldur’s Gate. August 14 is the week 0 character generation session, with things kicking off officially with the D&D Launch weekend event August 17-18. There are a lot of changes this time around, so read on for a preview of what to expect.

Today Dungeon’s Master welcomes our newest contributor, Joe Lastowski (a.k.a. The Average Joe). Joe has over 20 years of gaming experience and has participated in the public play program including D&D Encounters for many years now.

Normally I write the D&D Encounters preview article each season, however, changes to the program now require the DMs to purchase the materials. My FLGS hasn’t yet received their copies, but as luck would have it Joe got his hands on the materials earlier this week. I think Joe does a great job of explaining what’s in store during season 15 and I think his initial impression of the materials aligns with mine (based on what I’ve seen and read so far). We welcome your feedback and encourage you to leave your comments below.
– Ameron

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D&D Encounters D&D Next

D&D Encounters: Search for the Diamond Staff (Week 8.)

search-for-the-diamond-staff-coverDuring last week’s session the PCs ventured into the Vault of Song. After they figured out how to open the sealed doorway by manipulating the statue of the five Elf maidens, they faced off against a gargantuan Uvaeran Dragon. With the Dragon’s defeat the PCs took a quick breather before proceeding onward to the final chamber.

We had a good showing for the final session at Silver Snail in Toronto. The 4e table had seven players and my D&D Next table had seven players. My party consisted of a Human Fighter, Elf Ranger, Elf Wizard #1, Elf Wizard #2, Human Wizard, Halfling Rogue (re-skinned as a Bard), and Half-Elf Paladin.

Although a new playtest packet was released over the weekend, we decided not to adopt any of those changes for the final encounter. We’d played with these rules for seven weeks and we didn’t see the value in changing now.

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D&D Encounters D&D Next

D&D Encounters: Search for the Diamond Staff (Week 7)

search-for-the-diamond-staff-coverDuring the last session the PCs fought Chitines (spider-creatures) in the Elvin ruins of Uvaeren. After defeating the monsters the heroes discovered a doorway. Heaps of fresh earth and discarded picks and shovels indicated it was cleared recently. This must be where Phoedele and the Zhentarim soldier went; underground into the lost Vault of Song.

The heroes were in no shape to continue so they returned to the old plaza with the statues and the pillars. They felt that they’d be safe resting there since the Chitines clearly didn’t come near the ancient residual Elvin magic. After a long rest the party leveled up (to level 6) and proceeded down the stairs.

This week at Silver Snail in Toronto we ran one table of 4e and one table of D&D Next. The 4e table was once again packed (eight players) while I had six players at my D&D Next table. The party consisted of Elf Ranger, Elf Wizard #1, Elf Wizard #2, Human Wizard, Halfling Rogue (re-skinned as a Bard), and Half-Elf Paladin.

The Zhents had a huge head start on the party. It didn’t really make sense for the party to stop and rest when they did, but mechanically speaking it was necessary. To account for this I tweaked the encounter a bit.

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D&D Next Player Resources

D&D Next at GenCon: 8 Dos and Don’ts for Players

gencon-logo-01With GenCon coming up many of the gaming blogs (this one included) will start running a series of articles sharing advice on things to do, things not to do, and general tips for making you convention experience great. Today I want to focus specifically on the masses that will be playing D&D Next at this year’s GenCon. Some of the tips and suggestions I make will be common sense things that apply to any edition of D&D or any RPG for that matter; others will be specific to D&D Next. If you’re play D&D at GenCon I encourage you to review the list below and try to remember as many of these as possible while at the con.

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D&D Encounters D&D Next

D&D Encounters: Search for the Diamond Staff (Week 6)

search-for-the-diamond-staff-coverOur heroes managed to talk their way past combat during the past two weeks; this week they were not as lucky and nearly suffered a TPK. The session began when the party arrived at the edge of the Elvin runes where the spotted the Zhentarim’s campsite. There were no signs of the soldiers, Phoedele, or the Diamond Staff. Whether the PCs wanted to or not, they were going to have to venture deeper into the woods in search of their prize.

This week at the Silver Snail in Toronto we ran two tables. The 4e table was packed with seven players and the D&D Next table (which I ran) was down to five players. The party consisted of an Elf Wizard, Human Fighter, Human Wizard, Halfling Rogue (re-skinned as a Bard), and Half-Elf Cleric.

In a clearing at the edge of the woods the PCs found the Zhent’s horses. The horses were skittish, but not because of the PCs. Unfortunately with the Ranger absent none of the other PCs were able to get a read on why the horses were acting strangely. Ignoring the campsite and the mundane equipment left behind, the PCs proceeded cautiously into the woods. The path before them was shrouded by sheets of thick spider webs.

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D&D Next DM Resources

Making Healing Easier in D&D Next

life-giver-elmoreOne of the challenges most commonly faced by adventuring parties is the ability to heal wounds quickly and easily. Time heals all wounds, but in the heat of battle time is a precious commodity. You’re not likely to leave the fight and rest for a few days when you can keep swinging your blade or slinging your spells in hopes of defeating the foe in front of you right now. That’s where magical healing comes in.

In 4e D&D the leader classes took on equal responsibility for healing. The powers to heal were abundant, minor actions that you could throw around from great distances. Let’s face it, in 4e any party with a half-competent leader shouldn’t have suffered many losses. Between Healing Word (or the equivalent) and Second Wind there was plenty of healing to go around. Healing was fast and easy.

As appealing as this abundant healing was to some players (me included), it was a radically different approach than what we’d seen in previous editions of D&D. Traditionally in D&D the Cleric was the healer. Other classes had abilities and powers that let them provide supplemental healing but the Cleric was usually the primary medic. This is the direction that magical healing has taken in D&D Next – it’s back to the Cleric as party healer with Paladin, Ranger and Druid providing back-up support.

Making the Cleric special again by giving them exclusivity in the super healing department is fine with me. However, most healing is now limited to a range of touch. The Cleric has to get up close and personal to heal the wounded or revive the fallen. This is how things used to work and it looks like this is how things will work again. Fair enough. But after playing 4e for so long it’s tough to go back to the idea that healers are hands on.