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Book Reviews Eberron Player Resources

Review: Eberron Player’s Guide (Part 2)

eberron-players-guide-01The wait is over. We have the Eberron Player’s Guide now and we’re reviewing the entire book today. We’re revealing everything about the feats, the magic items and most importantly the Dragonmarks. We covered the races and the classes in the Eberron Player’s Guide Review (part 1) that we posted earlier today. Now we complete the review and reveal all the remaining secrets.

Categories
Book Reviews Eberron Player Resources

Review: Eberron Player’s Guide

eberron-players-guide-01Changes are happening in Eberron. The Eberron Player’s Guide hits shelves next week, but we have our copy now and we’re going to share with you all of its greatness. This is the first of two posts that we are publishing today. So if you’re a fan of Eberron already or just curious to see where this campaign setting is going with 4e D&D, then keep reading.

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Eberron Editorial

In Anticipation of Eberron

Eberron is coming. When Wizards launched 4e all eyes were centered on the Forgotten Realms. Now it’s Eberron’s turn to take centre-stage.

Eberron is the core campaign setting the Dungeon’s Master team plays in. We still follow the Forgotten Realms (especially through the LFR games) but we’re eagerly anticipating the new Eberron books. We feel that Eberron represents a more mature D&D game. It has all the comforts of a modern society recreated through magic. It’s not the traditional D&D you may be used to, and that excites us a lot.

Categories
Book Reviews Eberron

Review: When Night Falls

when-night-falls

When Night Falls
(The Lanternlight Files, Book 2)
Parker Dewolf

An Eberron Novel

Plot Summary

Sharn, City of Towers. The rich and affluent live in the highest peaks and have views of blue sky by day and the stars by night. The poor live in the furthest reaches at the base of the towers and possess little. They live in squalor and struggle for survival. Even hope is a rare commodity in the lower levels of Sharn. The lines between classes are clearly drawn as you look up and down the towers. Few cross these lines freely. Evil does not recognize such arbitrary lines.