Adventure Hooks: The Dangers of the Underdark

by Ameron (Derek Myers) on April 24, 2014

a-to-z-2014-uThe Underdark is the vast subterranean network of interconnected caverns that run beneath the surface world. The Underdark is filled with creatures living and thriving underground, uniquely adapted for life without sunlight. It’s the perfect place for adventures to explore when seeking fame, fortune and forbidden knowledge.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Today “U” is for Underdark as we look at hooks suitable for campaigns that take place underground.

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D&D Encounters: Scourge of the Sword Coast (Week 10)

by Ameron (Derek Myers) on April 24, 2014

scourge-of-the-sword-coast-coverThe party managed to get inside Firehammer Hold during last week’s session. They encountered a few Duergar along the way but remained pretty much unscathed. Unable to figure out how to gain access to any more rooms on the level 1 they decided to follow the mine cart tracks downward into the level 2 of the fortress.

At Harry T North in Toronto we ran four tables this week. The 4e table had its usual six players as did the other D&D Next table. Craig and I started off with only four players but by the night’s end we had eight. Our group ended up with the following members this week: Drow Paladin, Drow Rogue, Half-Orc Paladin, Gnome Druid, Elf Ranger, Elf Cleric/Rogue, Human Monk/Barbarian, and Dwarf Fighter.

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D&D Encounters: Dead in Thay (Launch Weekend) – Preview

by Ameron (Derek Myers) on April 24, 2014

dead-in-thay-coverAll I’ve seen is the map and I’m already predicting that Dead in Thay is going to be the best season of D&D Encounters ever.

On May 14 we begin season 18 of D&D Encounters: Dead in Thay. This is the second part of the Dreams of the Red Wizards story arc and the fourth of five adventures tied into the Sundering. As with the last few season of D&D Encounters, Wizards has set up a Launch Weekend event to kick off the new season. If your FLGS sanctioned the Launch Weekend on time then your store should receive kits for Launch Weekend.

Today we’re going to look at what’s in the kits. It’s not that much, but what’s in here looks very cool and makes me very excited for next season.

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Adventure Hooks: Everything I Need to Know I Learned from Television

by The Average Joe (Joe Lastowski) on April 23, 2014

a-to-z-2014-tWe game because it’s a social interaction with friends. Many of us find our own stories better than what we’d find on a TV. However, as a dominant social medium for more than 60 years, we cannot deny that television has had a lasting effect on the way stories are told, and once or twice they’ve gotten it right and even told some awesome tales. We’re going to look at TV tropes and how you can use them to draw your players into your plots.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Today “T” is for television as Joe Lastowski looks at how we can borrow common TV tropes and use them to inspire adventure hooks for our D&D adventures.

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Adventure Hooks: Scoundrels of Skullport Board Game

by Ameron (Derek Myers) on April 22, 2014

a-to-z-2014-sLast week we looked at using quest cards from the Lords of Waterdeep board game as the inspiration for adventure hooks. Today we’re looking at the expansion, Scoundrels of Skullport, and drawing upon 10 more examples.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Today “S” is for Scoundrels of Skullport as we use the game’s quest cards to inspire adventuring hooks for your D&D game.

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Adventure Hooks: Resurrection

by Ameron (Derek Myers) on April 21, 2014

a-to-z-2014-rDying sucks! You spend all that time and effort developing an interesting character that you know as well as (or possibly better) than your real life friends and in one roll of the dice he’s killed. This might be an untimely crit by the DM, a poor saving throw, or failed jump check. Regardless of how it happened, dying sucks. Now you’ve got to go back to the drawing board and come up with a new character concept. Of course the other option is to find a way to bring the deceased character back to life.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Today’s “R” is for resurrection which is timely since today is Easter Monday.

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Adventure Hooks: Quicklings

by Ameron (Derek Myers) on April 19, 2014

a-to-z-2014-qQuicklings are an evil race of Fey sprites who are very fast, very mischievous, and very dangerous. It’s believed that they were once Brownies, but through their own misdeeds were transformed into Quicklings. This might have happened when they tried to master magic beyond their control, or it might have happened when they were punished for stealing a rare magic book from an Arch Fey queen, or some combination of the two tales – the stories vary depending on who you ask. What’s important is that adventurers realize just how dangerous these little buggers are and not to underestimate them.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Today “Q” is for Quickling as we share some adventure hooks featuring one of my favourite monsters.

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Adventure Hooks: Politics

by The Average Joe (Joe Lastowski) on April 18, 2014

a-to-z-2014-pA casual watching of any of the “news” channels on television will show you how passionate many people get about politics. Why should that be any different in the D&D world? Murder In Baldur’s Gate showed us a brief look at Ducal elections, but overall the inner-workings of various groups in a fantasy city or town are overlooked by many setting writers (unless it’s the murderous politics of a Drow city). With recent films like the new Captain America: Winter Soldier bringing political thrillers back to the forefront of our minds, we thought you might be interested in playing with the political leanings of your party.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Joe Lastowski has come up with more great adventure hooks as today “P” is for politics.

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Adventure Hooks: Ogres

by The Average Joe (Joe Lastowski) on April 17, 2014

a-to-z-2014-oThey’re dumb, and big, and also dumb, and did I mention dumb? Ogres are a mainstay in many D&D encounters that require a big brute who hits hard and acts directly. However, there may be other options for these hulking masses of muscle. Here are some adventure hooks related to Ogres.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Today “O” is for Ogre as Joe Lastowski once again shares some great adventure hooks featuring everyone’s favourite dumb brutes.

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D&D Encounters: Scourge of the Sword Coast (Week 9)

by Ameron (Derek Myers) on April 17, 2014

scourge-of-the-sword-coast-coverLast week’s session ended with the PCs defeating the Orc Pale Chief (who was really a Wight). Unfortunately the toll was high as the Pale Chief killed the Halfling Rogue before the fight ended. The PCs took a much needed short rest back in the barracks of Harpshield Castle and that’s where we picked things up this week.

At Hairy T North in Toronto we ran four tables this week. The 4e table was back up to six players, the solo D&D Next table was holding strong with six players and the double cohort Craig and I were running using D&D Next had seven players. Our group consisted of the following PCs: Elf Ranger #1, Elf Ranger #2 (new player), Elf Cleric/Rogue, Human Monk/Barbarian, Drow Paladin, Dwarf Fighter (new character, returning player), and Half-Orc Cleric.

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