D&D Encounters: Scourge of the Sword Coast (Week 9)

by Ameron (Derek Myers) on April 17, 2014

scourge-of-the-sword-coast-coverLast week’s session ended with the PCs defeating the Orc Pale Chief (who was really a Wight). Unfortunately the toll was high as the Pale Chief killed the Halfling Rogue before the fight ended. The PCs took a much needed short rest back in the barracks of Harpshield Castle and that’s where we picked things up this week.

At Hairy T North in Toronto we ran four tables this week. The 4e table was back up to six players, the solo D&D Next table was holding strong with six players and the double cohort Craig and I were running using D&D Next had seven players. Our group consisted of the following PCs: Elf Ranger #1, Elf Ranger #2 (new player), Elf Cleric/Rogue, Human Monk/Barbarian, Drow Paladin, Dwarf Fighter (new character, returning player), and Half-Orc Cleric.

[click to continue…]

{ 3 comments }

Adventure Hooks: Necromancy

by Ameron (Derek Myers) on April 16, 2014

a-to-z-2014-nNecromancers are known for their power over the dead and undead. In D&D, Wizards who specialize in necromancy often have evil in their heart and an overwhelming desire for power at all costs – especially the power over life and death. Necromancers are often corrupted by the dark magic they seek to control making them the epitome of evil and perfect villains for any campaign.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Today “N” is for necromancy as we share adventure hooks that deal with those who practice the dark arts and have an affinity for the undead.

[click to continue…]

{ 3 comments }

Adventure Hooks: Music

by The Average Joe (Joe Lastowski) on April 15, 2014

a-to-z-2014-mIn a world of Bards and actual magical flutes, music can play a key role in your fantasy games. As a dramatic endeavor, background music can also be an awesome flourish to make a combat feel more epic. Here are some ideas for incorporating music as a key element in your adventure plots, followed by some neat musical tips for adding musical flair to your gaming experiences.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Today “M” is for Music as Joe Lastowski shares some great adventure hooks and additional resources for adding music to your campaign.

[click to continue…]

{ 0 comments }

Adventure Hooks: Lords of Waterdeep Board Game

by Ameron (Derek Myers) on April 14, 2014

a-to-z-2014-lLords of Waterdeep is of my favourite board games; it’s definitely in my all-time top 5. I’m sure a big part of why I enjoy it so much is the D&D theme. Yet the D&D elements are more flavour than anything else. You could strip them away and the game would still work. But I choose to embrace the D&D parts. The reference to familiar characters, places, and monsters all add to why I enjoy the game. As I’ve played the game over and over and over again I’ve often thought to myself “how can I incorporate the elements of the board game in my actual D&D game?” The answer was actually quite simple – use the quests as adventuring hooks.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Today “L” is for Lords of Waterdeep as we use the game’s quest cards to inspire adventuring hooks for your D&D game.

[click to continue…]

{ 2 comments }

Adventure Hooks: Not Your Typical Knights

by Ameron (Derek Myers) on April 12, 2014

a-to-z-2014-kIf I asked you to imagine a knight I’ll bet you’d picture a man in shining plate armor, with a sword in one hand and a big shield bearing a fancy coat of armor or religious symbol in the other. If I asked you to predict the knight’s attitude you’d likely say that he stands for truth, honor, justice, and loyalty. This is the stereotypical knight of history and legend. This is what most people immediately think of when you use the term knight. But just because this is what people (and your players) expect, doesn’t mean that this is the only kind of knight. Surely there are others who call themselves knights who don’t fit into this narrow view.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Today “K” is for knight, but these aren’t your regular stereotypical knights which makes them all the more interesting to insert into your next campaign.

[click to continue…]

{ 2 comments }

Adventure Hooks: Welcome to the Jungle

by Ameron (Derek Myers) on April 11, 2014

a-to-z-2014-jThe jungle can be a difficult and dangerous place for PCs to go adventuring. The unusual plant and animal life are foreign to uneducated and inexperienced travelers and even the cutest looking creature or prettiest plant can be hazardous and deadly. On top of the dangers that indigenous plants and animals pose, PCs also need to worry about the extreme heat, exhaustion and dehydration. And in many D&D setting the jungles are filled with exotic and fantastic creatures like dinosaurs.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Today “J” is for jungle as we give you plenty of ways to keep unsuspecting adventurers on their toes as the explore unfamiliar terrain.

[click to continue…]

{ 1 comment }

Adventure Hooks: Illusions

by Ameron (Derek Myers) on April 10, 2014

a-to-z-2014-iWhen people play D&D for the first time the class they often end up running is a Fighter. Most experienced gamers will agree that the Fighter is the simplest class to run. You grab a big weapon, throw on some armor, and attack the monsters. On the flip side of that coin I think the most difficult class to run is the Illusionist. Think about it, none of your illusion spells can inflict any direct damage to a monster. If you want to be useful and contribute to the party you need to be exceptionally creative and be able to use your illusions in really creative ways. Not something all players can do successfully or consistently.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Today “I” is for illusions as we share some crafty ways in which DMs can mess with heir players using nothing but make imaginary images and sounds.

[click to continue…]

{ 1 comment }

D&D Encounters: Scourge of the Sword Coast (Week 8.)

by Ameron (Derek Myers) on April 10, 2014

scourge-of-the-sword-coast-coverDuring our last session the heroes took care of the Orcs, Orogs, and the Ogre that inhabited the upper levels of Harpshield Castle. Afterwards the party decided to split into two groups and head down into the lower levels of the castle ruins using different entry points.

This week we were back to running four tables at Harry T North in Toronto, although a lot of our regular players were absent. The 4e table only had three players, the other D&D Next table had their usual six, and Craig and I had seven players divided into two groups and using D&D Next. So we were down to 16 players from our usual 20+.

I ran Team Noisy: Drow Paladin, Hal-Orc Paladin, Half-Orc Cleric, and Half-Orc Mage. Craig ran Team Sneaky: Halfling Rogue, Elf Cleric/Rogue, and Human Monk/Barbarian.

[click to continue…]

{ 3 comments }

Adventure Hooks: Healing

by Ameron (Derek Myers) on April 9, 2014

a-to-z-2014-hTime heals all wounds. Unless you’re a PC in a fantasy role-playing game like D&D in which case there is plenty of healing magic at your disposal. Now divine spells and potions heal all wounds so nobody needs to stay down and out for more than a few seconds.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Today “H” is for healing as we explore way to turn the need for medical assistance into an interesting adventure hook.

[click to continue…]

{ 2 comments }

Adventure Hooks: Gambling

by Ameron (Derek Myers) on April 8, 2014

a-to-z-2014-gGambling can be thrilling. The idea that you can place a bet on something, and if successful win a sizable reward appeals to most people. Gambling can serve as an invigorating adrenaline rush for those who play for high stakes. It can be a form of entertainment for those who can afford to lose. It can give hope to the desperate and inspiration to the lazy. It doesn’t take much to find a reason for someone to gamble, especially PCs.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. This year we’ve decided that every article will provide our readers with new adventure hooks. Today “G” is for gambling as we look at ways PCs can gamble or how others can gamble on them.

[click to continue…]

{ 2 comments }