To celebrate out 100th post, the team at Dungeon’s Master has put together a list of 100 great things about D&D. Enjoy.
- Finding a secret passage
- Ale is a dietary staple
- Minions
- Dragons
- Watching the DM get frustrated after rolling another 1
- Not always being the good guy
- Deck of many things
- Drawing maps
- Stumping the DM
- A 10 x 10 room with a chest
- The brutal property
- Developing a character over months and years so that they almost seem real
- Kobolds
- Divine intervention
- Blue lightning (DM intervention)
- No need to tip at an inn or a bar
- Discovering that not all lawyers work in the courtroom
- The dice
- A night away from the wife and kids
- 20-20-hit = instant death
- Mariliths
- Being there when a party member dies and the player rips up the character sheet into 1,000,000 pieces
- Being in the car of the player who ripped up his character sheet and fearing for your life in the back seat as he swerves through traffic at 70 miles per hour
- Toilets and bowel movements don’t seem to exist
- Realizing that most of our gaming sessions have more intricate and sophisticated plot lines than the majority of Hollywood movies
- House rules
- Residuum – Is not a drug
- Making character back-stories
- Having those back-stories actually affect the campaign
- Secretly playing an evil character and planning the demise of the rest of the party
- Taking “trophies” from monster kills
- Skill challenges
- Doing the opposite of what the DM expects
- Playing a Pirate campaign, Arrgghhh!
- Being able to name every PC you’ve ever played, but forgetting the names of your co-workers and closest friends
- Scoring a crit
- A shameless excuse to eat junk food with your buddies
- Knowing that the D&D movies pale in comparison to the cartoon
- The excitement of new editions and rules.
- Knowing that not all dragons breathe fire
- Kicking down the door and killing the orc that is guarding the treasure chest deep in the dungeon even though there is no logical reason for either the orc or the treasure chest to be there
- The RPGbloggers network
- Tiamat
- Being able to seduce men when playing a male character
- Being able to seduce men when playing a female character
- Being able to seduce women when playing a female character
- Being able to seduce anyone when your Charisma’s that low
- Vorpal weapons
- Minis
- Count Strahd von Zarovich
- Getting together with friends whom understand your geek interests
- Drunken Dwarves
- A natural 1
- A natural 20
- Playing like your character actually would
- Did we mention kobolds?
- Stealing from other party members
- Retiring a favourite character and coming up with their epilogue
- Kill-stealing
- Slaying a dragon
- Slaying a dragon by yourself
- Looting a dragon’s horde
- Dwarf/Elf animosity
- Drizzt Do’Urden
- Asking if you’re drunk yet
- Developing the mathematical equation to determine if you’re drunk yet
- Rolling percentile on the equation above to see if you’re drunk yet
- The character builder
- Moral and ethical decisions within RPGs
- The excitement just before starting a session after waiting all week
- Eberron
- Munchkinism
- Introducing your children to D&D despite your wife’s best efforts
- Pillaging
- Blogging about the game
- Creating weird creatures as player characters
- Interacting with NPC with the above character and not having them react differently at all
- Attacking the darkness
- GenCon
- Sneak dice
- Killing a monster with one blow
- Watching our wives eyes roll as we talk about D&D at the dinner table
- Order of the Stick
- Stereotypes, you know what I mean Paladins
- Watching another player roll several 1s
- Monster’s have feelings too
- The smell of new rule books
- Splitting the party to annoy the DM
- Killing the PCs for splitting the party
- Min-Maxing
- Talking about past characters as if they were real
- Rolling more than one handful of dice (20d6 anyone?)
- Bag of holding, because who really tracks encumbrance?
- Watching the player playing a paladin try to figure out how to do something selfish and stay in character
- Being there when the party accomplishes a major milestone
- The power to raise the dead
- Minotaurs
- Dungeon Magazine & Dragon Magazine
- Having something in common with other gamers worldwide
- This, the 100th blog post at Dungeon’s Master
And there you have it. When we hit our 200th post we’ll compile another 100 great things about D&D. Until then, please feel free to leave any additions to the list in the comments below.
View Comments (7)
No.58 Retiring a favourite character and coming up with their epilogue
No. 27 Residuum – Is not a drug
My favorite is No. 58. Awesome 100 things! :)
Congrats
My Fav 93 Bag of holding, because who really tracks encumbrance?
mike’s last blog post..Deadliest Warrior Paragon Path: Spirit of Wallace
Congrats! Looking forward to the next 100 list.
@Dungeon, Mike, Questing GM
Thanks, guys. Without the readers (you) we'd never have made 100 posts. Lets see if we can have just as much fun getting to 200.
there are a few good ones there, but these are my favorites:
22. Being there when a party member dies and the player rips up the character sheet into 1,000,000 pieces
23. Being in the car of the player who ripped up his character sheet and fearing for your life in the back seat as he swerves through traffic at 70 miles per hour
grats on 100+ posts!
@BlackSkyy
Thanks for the comment.
#22 and 23 were inspired by true events. Fortunately, I elected not to car pool that night and wasn't in the back seat of the other car.
Ahhh good times. I was in the back seat.