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The Most Powerful Fighter is a Battlerager Fighter

It pays to do your homework when building a character. I’ve played some tough characters in my day, but the Battlerager Fighter I played in a recent LFR game was the toughest melee character I’ve ever played. This is one of the character builds I presented in the Characters Who Deal the Most Damage article from last month and after seeing him in action I don’t know why you’d want to play any other kind of Fighter.

Before I began researching class/weapon combinations that deal the most damage, I had no idea how a Battlerager Fighter even worked. So for those who haven’t read the Martial Powers book, here are the pertinent details.

The Battlerager Vigor class feature grants you temporary hit points equal to you Con modifier whenever you’re hit by a melee or close attack. If you take the Dwarf Stoneblood feat, which I of course did since I was playing a Dwarf, then this number is further increased by half of you Con modifier. So if you’ve got an 18 Con then you’re looking at 6 temporary hit points every time you’re hit in melee.

Things really started getting crazy when the attacks were only doing 6 points of damage. So if I already had 6 temp hp and I was hit for 6 damage then my temp hp are reduced to 0 and I don’t take any real damage. But hold on, I just got hit so I regain 6 temporary hit points after the attack is resolved. So I’m back where I started at 6 temp hp. In effect I’ve got Resist 6 to melee and close attacks. If the monsters aren’t hitting that hard, then I have little to fear.

And if you think the ability to mitigate damage is crazy let me tell you about the offensive capabilities of this build. By taking the Dwarven Weapon Training feat he gains proficiency and +2 damage with all axes and hammers. So I armed him with the Execution Axe – in this case an Execution Axe +1, Vicious. So a crit, even with a 1[W] is still going to do 12+1d12 (high crit)+1d12 (Vicious)+appropriate modifiers. Oh, and did I mention that the Execution Axe has a brutal 2 property, so you get to re-roll those annoying 1s and 2s. Using his At-will power Brash Strike gives him an extra +2 to attack and lets him add his Str and Con to damage, as well as the usual damage modifiers. Needless to say, his opponents fell rather quickly.

I only needed to expend one healing surge per combat encounter and that was when I used my Second Wind. Between the never-ending temporary hit points, the use of a really powerful weapon and the incredibly high minimum damage associated with Brash Strike, this build has become my new favourite. I’ve never been that fond of playing Dwarves, but after seeing all the feats and powers suited to this race I look at them with new found respect.

So other than highlighting the sheer power of this build I think this is a great example of why it pays to do some homework when you’re building characters. The Character Builder allows you to make various builds easily and quickly. Take some time to review all of your options before settling on what you think are the best combinations.

Ameron (Derek Myers):

View Comments (20)

  • Yeah, I've DMed a dwarven battlerager in my past few 4E sessions and he very nearly broke the session. I managed a narrow TPK at 6th-level by stacking up several frost-zombies doing aura damage, but at 15th-level even Dragonclaws made him chuckle, and he hit back so very hard. Plus the marking! My lord, there was little joy on my side of the screen.

    Honestly, and I hope no one takes this as flamebait, but this is exactly the kind of character I wouldn't want to play. Not because kicking ass isn't fun—obviously, it is—but because I don't want to do homework when building a character. I understand the appeal, but powergaming bores me quickly.

    Just out of curiosity, Ameron, would you have any fun playing a low-level, low-magic, gritty campaign?
    [rq=2881,0,blog][/rq]The Magic of Nobis

  • Your description sounds a little overpowered to me. Did your character overshadow the other player characters or was everyone about equal? I guess from your description of the Battlerager Fighter, why would I bother with any other type of fighter? I'll have to look at Martial Power when I get home to see what some of the trade-offs are (if any).

  • I've seen Battlerage Vigor on the ban list of many DMs. Hopefully Wizards is paying attention.

  • Hmmm, overpowered as it is, it makes for a great class for an NPC I had in my old 3.5 FR camapign. He was a battlereager dwarf (Dooley Pwent). Players loved having him around.
    [rq=3425,0,blog][/rq]Flametouched Mage (Draft 1)

  • As an experiment I just ran a 11th level Dwarven Battlerager up in the character generator. I built him slightly differently, using an Urgosh and the two-weapon feats, he gets upwards of 18-20 points of static damager per hit depending on equipment and a functional DR of 9 hp. On top of that with the right equipment, he can have a ridiculously high armor class and decent non-Fort defenses (Fort of course is ridiculously high as well).

    Busted all to hell.

  • @RPG Ike
    My favourite game is one where the characters are low-leveled and low-powered. This levels the playing field and gives you some great advantages over other PCs if you use your head when you create your character. Too often people power game and pump up 1 stat and forsake everything else. The character is really good at just one thing and is shamefully bad at everything else. By creating balanced characters I find I tend to enjoy myself more because I have versatility.

    @mike
    In light of all the comments you may want to check with your DM before you set your heart on playing this build. And thanks for the shout out on your site.

    @Brandon
    My character was 4th level and the rest of the table was 3rd level. So I expected to have a slight edge over the rest of them, but not nearly to the extent that I did. The only trade off (which I didn't mention in the article) is that Brash Strike provides the target you just attacked with combat advantage. I found that this was a fair trade off since my opponent didn't do a lot of damage (some my temp hp protected me) and I dropped him in just a few hits. I was willing to accept that trade off.

    @Tom
    I can see why, now that I've played one.

    @GeekBob
    I think PCs would be very accepting of an ally with this build. I wonder how accepting they'd be of an opponent with this build.

    @Shades
    This is clearly a situation where we've found a hole in the rules and are exploiting the hell out of it. Some call it a broken mechanic others call it a chance to destroy everything. I'm leaning more towards the broken mechanic side of this argument.

  • I'm a little unsure of how temporary hit points function in this context. Wouldn't you still take the 6 hp from your regular hp, and THEN gain 6 temporary hp? Could that not, in practical terms, result in the "feeling awesome until you just die" issue?

    I didn't think that temporary HP's were effectively healing for your character, just the ability to hang in longer than other people, followed by catastrophic system failure. Correct me if I'm wrong here.
    [rq=3517,0,blog][/rq]Incorporating High Level NPC's

  • @Wickedmurph: If I undestand Temp HP correctly, first, you can only gain Temp HP (THP) from one source. If another soruce gives you THP, then you can choose to gain them from that source, replacing what you have (Unless the power says otherwise). Plus, I beleive they are added after damage is calculated. So the THP you have would first be gone (Plus any added damage if beyond the THP total), then you'd get more THP.

    @Ameron: Not as happy as I would be as a GM ^_^
    [rq=3595,0,blog][/rq]Flametouched Mage (Draft 1)

  • @Ameron: Agreed. I need options and depth in my characters, and your powergamer decription is pretty spot on.

    I remember describing my ideal lower-powered campaign on someone's blog once, and I think they told me they would kill themselves before playing that. I was just curious if if you felt the same way. Thanks!
    [rq=3624,0,blog][/rq]The Magic of Nobis

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