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Necromancer: Epic Tier (Revised)

This is the third and final part of our revised Necromancer powers. Although few players seem to be playing the Epic Tier regularily, there are opportunities for one-off adventures where you can use these powers to try something different. Our goal is to provide options for those who enjoy the Wizard class and want to add a Necromantic feel.

Once again a big thanks to Wyatt from Spirits of Eden for his feedback and providing the motivation to update these articles. If you would like to see more powers and options for the Necromancer visit some of our previous articles on the subject.

Revised Articles

Original Articles

If you’ve enjoyed these articles on the Necromancer and are looking for more then return to Dungeon’s Master in December when we’ll present new and original takes on the Necromancer.

Aura of Despair
Wizard Attack 23
Dark power gathers at the tip of your staff and explodes, terrifying your foes.
Encounter * Arcane, Implement, Necrotic
Standard Action Area Close Blast 4
Target: Each enemy in burst
Attack: Intelligence vs. AC
Hit: 3d6 + Intelligence modifier and the target is weakened until the end of your next turn.

Blood Drain
Wizard Attack 25
You focus on the life energy of those around you and draw their blood forth.
Daily * Arcane, Implement, Necrotic
Standard Action Close burst 4
Target: Each creature in burst
Attack: Intelligence vs. Fortitude
Hit: 4d8 + Intelligence modifier necrotic damage.
Miss: Half damage.
Effect: The target is weakened (save ends).
Bone Split
Wizard Attack 27
Your enemy’s bones split and crack, piercing through their flesh.
Encounter * Arcane, Implement, Necrotic
Standard Action Close burst 3
Target: Each creature in burst
Attack: Intelligence vs. Fortitude
Hit: 3d8 + Intelligence modifier necrotic damage and the target is immobilized until the end of your next turn.
Reapers Kiss
Wizard Attack 29
You draw deep within your own life energies tapping into your very essence, then send that energy out, snuffing the life from your foes.
Daily * Arcane, Implement, Necrotic
Standard Action Close burst 5
Target: Each enemy in burst
Attack: Intelligence vs. Fortitude
Hit: 4d8 + Intelligence modifier necrotic damage and the target is stunned (save ends).
Miss: Half damage and the target is dazed until the end of your next turn.
Effect: You loose one healing surge and are dazed (save ends).

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Wimwick (Neil Ellis):

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