Achievements are on the horizon for 4e Dungeons & Dragons. The new achievement system is officially launching in January 2011. One of the lead developers of the achievement system had this to say about it.
“The new achievement system is going to shine; we can’t wait to reveal it to our fans. Giving players tangible goals to achieve while playing D&D, aside from killing orcs and ruining the well laid plans of DMs, achievements are going to enhance and change the way the game is played forever! I just wish I could say more, but I’ve already said too much!”
We’ve learn that when a player earns an achievement they can draw a card from the new Achievement Starter System that will be released in Q4 of 2010. There will be additional boosters released that feature all new rewards for gaining an achievement. Rewards range from a +1 on the next d20 roll to gaining 10 temporary hit points. Some cards even allow an expended daily power to become reusable.
One of the features of the achievement system that I keep hearing about is the collaborative nature of the system. DMs and players are encouraged to work together to create achievements that are tailor-made for their own campaign. For example, DMs can award achievements after players successfully cleared every dungeon. Rumoured to be in the works is a way to increase the difficulty of a dungeon to “ultimate level,” thus increasing the replay ability and reducing the overall amount of work a DM needs to do.
Below are a few sample achievements players can earn.
Minion Killer
Kill 10 minions with one burst or blast power.
Weapon Master
Train in 5 different superior weapons, plus training in weapon expertise, weapon focus and weapon master.
Nine Lives
Fail two death saving throws before being stabilized nine times.
The Explorer
Train Endurance and Nature, then move your mini over every inch of the world map your game is played in.
Death’s Replacement
Deal over 300 points of damage with one attack.
The Diplomat
You have +12 in miscellaneous bonuses to your diplomacy skill.
Friend of PETA
Over 30 levels of play your beast companion must take no damage.
Educated
Train in all five knowledge skills.
Half-Breed
Play a half-orc or half-elf.
Pack-mule
Have 50 items recorded in your characters inventory.
The Meta-Game Puzzler
With a character that has a minimum of 18 intelligence, when faced with a difficult puzzle say “I’m not this smart, but my character has an 18 intelligence so he should be able to figure it out.”
Don’t worry DMs, there will be achievement rewards available exclusively for you. After all you can brag about how many TPKs you’ve run your group through, or you can pull out your achievement and show it off to your fellow DMs.
Spoiler alert!There’s one more achievement that is so game-changing that we felt the need to use inviso-text to hide it. Only drag your mouse over the hidden text to reveal this achievement if you can’t wait for until the official announcement coming in December.
The Skeptic
Realize that this post is totally false and that the Dungeon’s Master team is just having fun.
View Comments (18)
Entertaining. Should have saved it for April 1st though. ;)
Funny but yeah should have been left for april 1st ;)
It's funny that you posted this today, I just finished reading a site detailing April fools jokes from many different sources and so I was in the April fools mood. I am so glad this isn't happening to D&D though, I am sick of pointless achievements in my favourite video games as it is (in GTA4 you get one for..... Starting the game)
Thanks. Some achievment ideas are very good. I'm gonna add them to the ones I already use. Good job.
Why they don't just drop the Pen and Paper game and make mmos?
@ Suddry & Ashran
I thought about leaving things until April 1, but just couldn't resist. Besides I needed to write a lighter piece.
@ Dave
I'm glad you enjoyed!
@ Snarls-at-Fleas
I figure xp, gold and items are reward enough. There are other ways of rewarding players and if you think achievements are it, well let us know how it goes.
@ Eric
What fun would that be?
@Wimwick
I use them for sometime and it's good. I have different kinds of players, from peeps with whom I played my first AD&D 2ns Edtion game to my WoW playing 12 y.o. They like the achievemnet system. It gets wow (not WoW :) ) factor up. And as I'm running sandbox campaign, they keep those cards as kinda traveler's journal or photos from places where they've been or have done (Northern Forest we explored, Goblin Camp we looted, Hobgoblin warchief Barugga we defeated etc.)
Just when you thought 4e couldn't get any lamer.
@ Snarls-at-Fleas
I actually like the idea you've presented. It allows the players to remember certain milestones in the campaign.
I read this post and thought, OMG! They've found a way to combine MtG with DnD!!! I wouldn't be surprised if something like that were to ACTUALLY happen some day. I also use achievements... here's a couple fun examples:
Achievement: "The Dread Gazebo"
Criteria: Character analyzes, attacks, and attempts to run from an inanimate object that posed no threat to them.
Bonus: Character does double damage against inanimate objects.
or for an example of a negative achievement...
Achievement: "Your treachery has disgraced us."
Criteria: Character performs and absurdly dishonorable action that disgraces the party (characters and players).
Bonus: Due to the overwhelming shame of your disgrace and failure, replace one of your current achievements with this one. The replaced achievement is lost forever.