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    Categories: Technology

Heroes Of Neverwinter D&D Facebook Game Beta Code Giveaway

Dungeon’s Master has 100 beta codes to giveaway for the Heroes of Neverwinter D&D Facebook game.

Getting a code couldn’t be easier, simply comment on this article telling us in 2 or 3 sentences what makes 4e Dungeons & Dragons a great game. Please keep your response to 2 or 3 sentences.

Only the first 100 responses will receive a code. Only one (1) code will be provided per person, please don’t waste my time by commenting twice. Instructions on how to activate the code will be included in the Email you receive with your code.

Beta codes will be Emailed between Sunday and Monday, so please be patient.

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Wimwick (Neil Ellis):

View Comments (103)

  • I enjoyed the seperation of powers in different categories and the fast paced action in 4e. My healer never have to just stand around and wait to heal others.

  • D&D has always been a favorite of mine but with 4e, Wizards did a great job making sure nobody is marginalized at the table. Not only that, playing as a DM has never been easier and for that, a big thumbs up to Wizards.

  • I hadn't played D&D since first edition AD&D back in the 1980s. The simplicity of the 4e rules combined with the wide range of options opens to players in terms of character creation brought me back into the fold.

  • Been DM/Player from the early 80's 4e brought in some great abilities I enjoying using for/against players.

  • As primarily a gm I really appreciate the effort the put into making the game easier to run. The monster statblocks are especially great as I don't need to open 3 or 4 different books to read up on feats and spells.

  • 4e streamlined a lot of D&D and, for the most part, standardized how powers and monsters work, making it easier to tell how to use and run them. As a DM, 4e is one of the "easiest" D&D systems to run.

  • I'm a huge fan of 4e because of the dynamic powers that emphasize teamwork between characters. Powers are often best used when considering the whole party and not just what one character can do. In previous editions this was simply not the case.

  • Oh. And it's really hard for me to find a single reason for why 4E is cool. Guess the most important is how easy to prepare & run and how felxible it is. I also like it's "modability".

  • I love how simultaneously there's piles of options to customize PCs but that they're (mostly) meaningful choices; not just seventeen copies of the same basic image.

  • The shadowfell box set, and Threats to Nentir Vale upped the game for us GM's. The world building guides in this version makes it a lot easier to make our NPC's realistic. The monster guides make it really easy for us to build adventures that challenge the players.

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