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Lair Assault Map Gallery

Last week we published the D&D Encounters Map Gallery which had pictures of every map from every season of D&D Encounters to date. Today we share the maps from Lair Assault.

Each Lair Assault is a specially designed dungeon delve that pits a party of five PCs against nearly impossibly odds. They adventures are designed to be challenging and there is a realistic expectation from the designers that many parties will suffer a TPK their first time through. In some cases the PCs only have a limited number of rounds to complete their objective, which of course adds another level of difficulty and complexity.

The maps for these adventures are often secret at the outset, but players are encouraged to replay the adventure using the knowledge they gained from their first time through. The maps are often simple and deadly; exactly what most DMs are looking for.

Some of the Lair Assault kits have included mini versions of the maps for the DM’s reference. Scans of these maps are posted below. When such maps were not provided I’ve resorted to photos of the poster map. I’ll continue to update this gallery as more Lair Assault adventures are released. I won’t post the current season’s map unless the PCs would normally have access to it at the adventure’s outset.

Lair Assault Map Gallery

Season 7: Into the Pit of Madness

Season 6: Temple of the Sky God

Season 5: Kill the Wizard

Season 4: Spiderkiller

Season 3: Attack of the Tyrantclaw

Season 2: Talon of Umberlee

Season 1: Forge of the Dawn Titan

Visit the Dungeon’s Master D&D Encounters Archive for all of our ongoing weekly coverage as well as other great D&D Encounters articles and resources.


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Ameron (Derek Myers):

View Comments (5)

  • ... A part of me now wishes we had done spiderkiller just because of how amazing it looks. Can we still do it?

  • @Rogue If you are in the Madison WI area I'd be happy to run it for you. No group was able to defeat my lair for the Spiderkiller season, which makes me sad. Sure, I'm about as bloodthirsty a DM as they come, but I always expect players to succeed on their second or third time through the challenge.

    I do miss the Pterydactyls from Season 3. Since the mod said the dinosaurs were intelligent, I always dropped PCs into the boiling tar from no less than 40 feet up. I never dropped PCs from higher than 80ft feet though. I also think the best "reason" for failure for letting the Dryad die is that powerful polymorph magicks explode in all directions, permanently polymorphing all humanoid creatures (orcs and PCs) into intelligent dinosaurs.

    • @Auiva
      I've added the maps for season 6 and 7. Thanks for keeping on me to get these posted.