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Book Reviews Editorial

The Essentials On D&D Essentials

D&D Essentials have arrived and yesterday I received my copy of the Rules Compendium and Heroes of the Fallen Lands. I have to admit that at first I had no intention of picking up any books in the Essentials line. I figured I would wait for Character Builder to update and then look at the new options that are available. I’m glad I didn’t.

For those not aware D&D Essentials is an alternate path for advancement available to your D&D characters. The Essentials line is a series of 10 products that gaming shops are encouraged to keep in stock. They are essentially the new entry point for beginner players. That being said, players other than beginners may find the new options to their liking. For more information on the Essentials line, including release dates, read our post regarding the Wizards of the Coast Preview.

There has certainly been a lot of debate about the merit of the Essentials line and it’s place in 4e D&D. I’m not here to tell you Essentials is the best thing since sliced bread or that it’s the worst product WotC has produced in years. Instead I’ll give you my honest feedback of what I’ve read so far and leave you to make your own decisions.

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Book Reviews

Open Game Table 2

Last week I received my copy of Open Game Table 2 in the mail. For those of you not familiar with this publication it’s a collection of great articles from around the blogsphere that highlight the best in gaming. There is a lot of D&D stuff in here but it’s not exclusive to D&D.

From Blog to Book

Creating OGT2 was a collaborative and interactive process. The articles selected for inclusion in OGT2 were done so after after a long and arduous vetting process. Anyone and everyone was invited to submit the URL of their favourite online gaming article for consideration in the OGT2. There were 376 submissions.

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Book Reviews Player Resources

Wizards of the Coast: 2010-2011 Preview (Part 2)

Wizards of the Coast shared some highlights of their upcoming release schedule through the next year. We already covered D&D Essentials in our 2010-2011 Preview (Part 1). This installment is for the experienced gamers who want more materials for their existing campaign and characters. We’ll also share the limited details provided about D&D Gamma World. You may want to bookmark these articles and keep coming back throughout the next year to find out what Wizards is releasing next.

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Book Reviews Player Resources

Wizards of the Coast: 2010-2011 Preview (Part 1: D&D Essentials)

Wizards of the Coast shared some highlights of their upcoming release schedule through the next year. Since there is so much coming out over the next 12 months we’re breaking this into two articles. Part 1 focuses on the upcoming D&D Essentials products. Part 2 covers everything else. You may want to bookmark these articles and keep coming back throughout the next year to find out what Wizards is releasing next.

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Book Reviews

Monster Manual 3: An Early Review

On shelves tomorrow, Monster Manual 3 is exactly what you’d expect from the new creature catalog. It’s chalked full of new monsters – some brand new and many other old favourites that have been noticeably absent from 4e D&D. There are about 300 monsters in the Monster Manual 3. About 125 are heroic tier, 100 paragon tier and 75 at epic tier. With more of us playing at paragon and epic tier, these new creatures give DMs more high level foes to throw at those poor unsuspecting PCs.

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Book Reviews Dark Sun

Review: The Outcast (A Dark Sun Novel)

The Outcast
(Tribe of One, book I)
Simon Hawke

A Dark Sun novel

I’ve read over a hundred Forgotten Realms novels, a dozen Ravenloft novels and all of the Eberron novels, but this was my first Dark Sun novel. Having never played in the Dark Sun camping setting when it was originally released back in the early 90s I never had any desire to read about a world I was unfamiliar with. However, in light of the upcoming re-launch of Dark Sun for 4e D&D I felt it was time to give the Dark Sun books a chance. I had no idea what I was in for.

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Book Reviews

Review: Avenger

Avenger
(Blades of the Moonsea, Book III)
Richard Baker

A Forgotten Realms novel

Avenger is the third adventure featuring Garen Hulmaster. The Blades of Moonsea trilogy comes to a thrilling conclusion in Avenger. The Hulmasters were usurped from their family stronghold and forced to flee Hulberg at the end of Corsair, the second novel. Avenger picks up a few months later as the Hulmasters are struggling to devise a plan to retake their home. But before any plans can be enacted, the family is struck upon by assassins.

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Book Reviews

Player’s Handbook 3 (PHB3) Review (Part 3)

Psionics. I’ll admit that over the years I’ve never been a huge fan of psionics in D&D. I cringed when Wizards announced that PHB3 would introduce psionic powered character classes to 4e D&D. My initial (and completely uninformed) opinion on the matter was that psionics suck. However, over the past few months as preview material was released through DDI, I got a chance to see some of these new psionic classes first hand. I’ll admit that the preview content started bringing me around on psionics. Now that I’ve actually got a PHB3 with the full builds for each of the new psionic classes I find myself completely turned around on psionics.

In our Player’s Handbook 3 Review (Part 1) we covered the new races and the new divine leader class, the Runepriest. In Player’s Handbook 3 Review (Part 2) we covered skill powers, feats and new magic items. In today’s article we’ll look at psionics.

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Book Reviews

Player’s Handbook 3 (PHB3) Review (Part 2)

In our Player’s Handbook 3 Review (Part 1) we looked at the new Shardmind race and one of the new classes, the Runepriest. Today in our PHB3 Review (Part 2) we’re looking at skill powers, feats, superior implements and new magic items. In our PHB3 Review (Part 3) we’ll delve into a detailed look at the psionic classes.

Here’s a quick recap of the new races and classes available in the PHB3.

New Races

  • Githzerai
  • Minotaur
  • Shardmind
  • Wilden

New Classes

There are also complete rules for building Hybrid characters of all classes (including all six new classes introduced in the PHB3).

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Book Reviews

Player’s Handbook 3 (PHB3) Review (Part 1)

You may think that you know what the Player’s Handbook 3 is all about if you’ve got a DDI subscription, but the preview content was just the tip of the iceberg. If you’re a DDI subscribers who’s considering passing on the PHB3, think again. This is one of the coolest 4e D&D books that’s come out so far.

The PHB3 comes out next week on Tuesday, March 16, but for those of us living in the Greater Toronto Area it came out this past Friday. I visited three gaming stores and a major book selling chain and they all had it proudly displayed for sale. I don’t know if this complete disregard for the street date is limited to my area or if this is the case across the board. All I know is that I was fortunate enough to get my copy of the PHB3 Friday and I haven’t put it down since.

I took some flack for my Martial Power 2 review last month. Some readers didn’t think I spent enough time giving my opinion. With my review of the PHB3 I’m going to listen to the readers and do more than just tell you what’s in the book. But given the amount of material in the PHB3 it’s going to take more than one article to cover everything. So as seems fitting, I’m going to break my review of the PHB 3 into three parts. Today we’ll look at the new races and one of the new classes – the Runepriest.