Necromancer: Paragon Path (revised)

by Wimwick (Neil Ellis) on November 11, 2009

We continue our reimaging of the Necromancer with this update of a Paragon Path for wizards. Perhaps I’m the only one, but I miss the old specialist wizards of previous editions. This revision results from reader feedback and a desire to provide the community with a more workable version of the Necromancer.

Once again I’d like to thank Wyatt of Spirits of Eden for his suggestions to provide more balance to this paragon path. You can read more on our thoughts on the Necromancer and our previous versions of the class. We hope to have a revised version of the Epic Tier in the next few weeks.

Revised Articles

Original Articles

We see the Necromancer as an individual who fights for good but is often mistaken as evil. Just like the early practitioners of medicine in our own world, who dug up graves to study anatomy. A practice that was deemed unethical and morally wrong at the time. The Necromancer is an individual who walks the dividing line of ethical behaviour.

The Necromancer Paragon Path

Life is fickle, a simple disease or a sword through the chest and it’s over, finished before it has truly started. You walk the line between life and death. Dabbling in the dark arts you seek the mysteries of life. Not for malevolent purpose, but for the greater good. To propel society forward through gains in the healing arts. To push back the tide of darkness that is the walking dead. You seek to destroy this evil by studying its source.

Some would disagree with your methods as they are in contravention to the norms of the day. Digging up the recently dead you dissect the corpses looking for some clue towards the greater mysteries of life. Society considers you morally repugnant, a blight on all that is good. You know the truth of things; you know what wonders your work will eventually bring.

Necromancer Paragon Path Features

Upon selecting the Necromancer Paragon Path the character is required to make a choice between a Necrotic or Radiant power source. On all attacks the Necromancer has the option to apply this damage source in addition to any other damage type listed.

Undead Mastery (11th level): Whenever you attack any undead add your Intelligence modifier as extra damage.

Cheat Death (11th level): When you spend an action point you can also spend a healing surge, gaining extra healing equal to your Constituion modifier.

Reconstituted Fortitude (16th level): Whenever an enemy attacks your Fortitude defense that enemy takes radiant damage equal to your Constitution modifier (minimum 1).

Life Burst
Necromancer Attack 11
You draw deep upon your own life reserve and blast it outwards dazing your opponents.
Encounter * Arcane, Implement, Radiant
Standard Action Close burst 2
Target: Each enemy in burst
Attack: Intelligence vs. Reflex
Hit: 2d8 + Intellignece modifier radiant damage and you daze the target until the end of your next turn.
Life Infusion
Necromancer Utility 12
Purple tendrils of power flicker from your finger tips as you draw your opponents life force into yourself.
Daily * Arcane, Necrotic
Immediate Reaction Personal
Trigger: When an attack reduces a creature to zero hit points.
Effect: You gain your healing surge value in temporary hit points and +1 to your fortitude and will defenses until the temporary hit points
are expended.
Skeletal Guardian
Necromancer Attack 20
As your enemies attack, a skeletal guardian appears and shields you. It then explodes sending bone fragments at your opponents.
Daily * Arcane, Implement, Necrotic
Immediate Reaction Close burst 3
Trigger: When you are attacked.
Attack: Intelligence vs. AC
Hit: 3d6 + Intelligence modifier necrotic damage and the target takes ongoing 5 necrotic damage (save ends).
Miss: Half damage and no ongoing damage.

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1 Mad Brew November 11, 2009 at 10:35 am

I just wanted to say that even though I haven’t got a lot of 4e in recently, I always make a point to read your posts because this site is always putting out excellent stuff (definitely one of my top 5 4e sites).

And I love Necromancers.

2 Wyatt November 11, 2009 at 11:18 am

I agree. You should do a post someday about your top 5, Mad Brew!

I really like this path. It really has that feeling that you know undeath in and out and you can take advantage of it or defeat it as you please.
.-= Wyatt´s last blog ..Monsters of Eden: Antagonists =-.

3 Wimwick November 11, 2009 at 4:02 pm

@ Mad Brew
That’s some high praise, I’m glad you enjoy the content we put out. If you like Necromancer’s, wait until you see what we put out next!

@ Wyatt
I’ll second your idea of Mad Brew doing a top 5, perhaps we all should. Thanks again for your input, it certainly motivated me to do the revisions in the first place.

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