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Friday Favourites

Friday Favourite: Get a Real Job

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From November 2, 2009, Dungeon’s Master once again presents: Get a Real Job.

What’s your PC’s profession? I don’t mean what’s his class; I want to know what your PC does for a living. Have you even given any thought to this question before I just brought it up? Probably not. They’re looking to hit it rich by plundering lost dungeon hordes or by slaying monsters and claiming their loot. In short, PCs don’t have real jobs.

Very few classes are in and of themselves professions. I assume you could argue that Clerics and other divine classes generally work for a church, but I don’t think your PC should show up and demand a pay cheque for spreading the good word.

When D&D campaigns begin they usually start after the PCs have chosen to “go adventuring.” But have you ever wondered what all the adventurers did before they threw caution to the wind and sought out this new calling? Has that adventurer always wanted to be an dungeon-delving Sorcerer or an undead-battling Paladin all his life?

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D&D Encounters

D&D Encounters: Search for the Diamond Staff (Week 3)

search-for-the-diamond-staff-coverAt the end of last week’s session the party followed the thieving Orcs that stole the Diamond Staff a few miles north of Hap. From the party’s vantage point they could see the entrance to a cave, half blocked by gnarled tree roots and moss. This was definitely where the Orcs went.

Should they wait for the Orcs to come out or should they follow them inside? After a quick discussion to decide whether or not resting was necessary, the PCs decided that the need for speed outweighed any counter argument to wait and rest. Fortunately none of the PCs were too banged up from the previous two encounters so they were confident they could handle the Orcs.

Due to the holidays (July 1 in Canada and July 4 in the U.S.A.), a lot of our regular gamers were on vacation this week. At Harry T North in Toronto we ended up with three DMs and six players. One of the DM volunteered to just run everyone as one massive party. Fortunately we’re using the D&D Next rules this season, so running such a large group didn’t seem as imposing or cumbersome as it would with 4e.

The party ended up with the following cast of characters: Human Monk, Halfling Rogue, Dwarf Fighter, Human Rogue, Elf Cleric, Human Wizard, Human Monk, and Half-Elf Ranger (my character). It turned out to be a very impressive mix.

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D&D Encounters Player Resources

We’ve Added D&D Next Characters to Our Pre-Gen Library

The Dungeon’s Master Pre-Generated Character Library is one of our most popular pages. It houses all of the character Wizards has provided for D&D Encounters over the years as well as many fan-made characters. We’ve continued to add more characters, including characters above level 1, in order to keep our library useful for all people playing at their FLGS on Wednesdays.

With more and more groups switching their weekly D&D Encounters adventures to D&D Next we felt it was time to create a library for the D&D Next pre-gens. Wizards has provided six pre-generated characters with the playtest packets. These six characters are each available at levels 1, 3, and 4. For your convenience we’ve added links to all of the PDFs in our D&D Next Pre-Generated Character Library. These pre-gens are the property of Wizards of the Coast and the information on these characters fall under the umbrella of the D&D Next NDA.

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DM Resources

6 Tips for Making Potions Fun Again

potionsSome of my fondest memories of D&D involve a situation where a character drinks an unidentified potion. The results were usually chaotic, hilarious, or both. However, as D&D changed so to did the mystery and wonder that potions can bring to the game.

In 4e D&D the system became so magic heavy that potions were of little consequence. At low levels when a potion can actually make a difference, identifying them is automatic during a short rest. I can’t remember the last time characters had a potion in their inventory that they couldn’t identify.

I’ve recently started using the D&D Next rules during public play and in my home games. It draws heavy influence from the older editions of D&D where magic was rare (much more so than it is in 4e). It’s been so long since I’ve played in games with limited magic treasure that I’ve really had to change my gaming mentality to keep things interesting. By thinking back to those fantastic campaigns I was part of in my younger years, I remember the awe and wonder in the simplest elements of the game. Everyone in the party doesn’t need a +1 sword to make their character interesting and to have fun. But when magic is introduced, it’s a big deal.

In a system with limited magic items, even consumables such as potions and scrolls are deemed valuable and important. They always have been, but when there are over 100 other magic items in a party, no one cares about a simple potion. But in a party where there are only one or two magic items, discovering a few potions in the treasure horde is a real find.