From the category archives:

Editorial

D&D Encounters (Week 1)

March 18, 2010

“D&D Encounters is an exciting, weekly campaign that plays out one epic encounter at a time.” I played the first encounter last night and I had a blast. It took about two hours to complete the first encounter and it was more fun than most full LFR adventures I’ve played.
D&D Encounters is a 12-part adventure from [...]

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Novel Adventures: Games with Predefined Endings

March 12, 2010

In February’s issue of Dungeon (#173), Craig A. Campbell has created a three-encounter delve called Haruuc’s Tomb: A Novel Adventure based on events from Don Bassingthwaite’s fantastic Eberron novel, Word of Traitors. As a big fan of Eberron and a huge fan of this book I was very concerned about how this adventure would turn [...]

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Is More Really Better: A Look At Character Classes

March 10, 2010

I’m all about options, I love to have a multitude of choices, doing the research and then selecting the best fit for the vision of my character. These choices don’t just include the feats and powers I select for my PC, in fact the decisions start the moment I open up the Character Builder. I’m [...]

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The Evolution of the Dungeon Encounter

March 5, 2010

“Hey what dat noise?”
“What noise dat you talk’n bout Oloorin?”
“Sounds like fight’n, maybe we go see?”
“Wha you talk’n bout? We have important job, we guard chest in 10 x 10 room. We stay put.”
“Uh… ok, if you say. What we do if someone come through dat door?”
“Probably we die. Dat da life of two orcs [...]

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Wizards Delivers a Killer Monster Makeover (Part 2)

March 4, 2010

This morning Ameron shared his thoughts on the new monster makeover Wizards announced yesterday. I’ve looked at the new format and thought a lot about it myself. Here are my initial impressions, with a little background to justify my thoughts.
I’m a secondary school teacher. My main “teachables” are math and computer studies. One of the computer courses [...]

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Wizards Delivers a Killer Monster Makeover

March 4, 2010

Keep the design simple, make the layout easy to follow and eliminate guess work. This is good advice if you’re designing a website or improving the Monster Manual. Yes, the masterminds at Wizards of the Coast have improved the Monster Manual. We’re not just talking about the release of new monsters, we’re talking about redesigned [...]

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2010 Olympic Mascots

February 17, 2010

The 2010 Winter Olympics began on Friday. The mascots for the Vancouver games are cute, cuddly and culturally significant. At least that’s what most people see when they look at Sumi, Quatchi and Miga. I, on the other hand, see three creatures that I want to include in my next D&D adventure.
Using the information provided [...]

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Only One Race in Fantasy RPGs

February 9, 2010

It’s rare that all members of an adventuring party are the same race. The existence of exotic races is one of the defining signatures of fantasy role-playing games. But is it necessary? How much would the game change if there were only a few races or even just one race?

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Spellstorm 2010 Update

February 8, 2010

Attention Toronto gamers, Spellstorm is less than two weeks away. The event list is up and registration is underway. For those interested in Living Forgotten Realms (LFR) adventures, there are plenty of options for new and experienced players. If you’re new to LFR play or you’re interested in starting a new PC at level 1, [...]

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300th Post: Creating King Leonidas

February 4, 2010

Today marks our 300th post. To mark the occasion I challenged Wimwick to a contest. Create King Leonidas as depicted in the movie 300. We chose level 16 and used the RPGA character creation guidelines. We have to use character builder and he has to be legal. Let the best man win. – Ameron
The challenge was [...]

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