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Friday Favourites Player Resources

Friday Favourite: The New Initiative – Talk then Fight

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From September 12, 2012, Dungeon’s Master once again presents: The New Initiative – Talk then Fight.

diplomacy“Everyone, roll initiative.” When the DM speaks these magic words we all know that it’s time for combat. This is how D&D works. The players determine who goes in what order and then you have at it. Since initiative is tied to Dexterity, PCs with the highest Dex almost always go first. And what do you know, the powers for most strikers – Rogues, Rangers, Sorcerers, Monks, Vampires – are generally tied to Dex so this is usually their best stat. The result is that the PCs who have the best chance of inflicting the most damage will act first in combat more often than not. This is all well and good if your objective is to kill everything you come across, but every now and then don’t you think there should be an opportunity to talk to your opponents before the hot-headed striker does something stupid like acting first and killing something?

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DM Resources Friday Favourites

Friday Favourite: Should the DM Use a Screen?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From June 19, 2013, Dungeon’s Master once again presents: Should the DM Use a Screen?

dm-screen-1
Picture by Mike Shea of Slyflourish.com

The DM’s screen – the great barrier that separates the DM from the players. Behind the screen the DM can do whatever he pleases. Personally I detest the DM’s screen. It forms a literal barrier that divides the table and cuts the DM off from the rest of the group. I feel that the screen only serves to perpetuate the incorrect belief that it’s the DM vs. the players. The screen denotes exclusivity and secrecy and in my vast gaming experiences it often gives the DM a false sense of self-worth, self-importance and power over the rest of the table.

Obviously the DM’s role in the game is different from that of the players. Yes, the DM has more to do, and controls all of the monsters, and decides on how things in the world play out, so I understand why some DMs get drunk with power. But there’s a simple way to level the playing field and bridge any ill will between the DM and players, and that’s to stop using the screen all together. I realize this may be scary for some DMs, so we’ll look at the most common reasons for using a screen and review the pros and cons of each.

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Friday Favourites Humour

Friday Favourite: Eldrick Tont – Defender of the Tiger Woods

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From June 28, 2011, Dungeon’s Master once again presents: Eldrick Tont – Defender of the Tiger Woods.

Today Dungeon’s Master presents our contribution to this month’s RPG Blog Carnival: Memorable Characters Inspired From Real Life. The real life person, upon which my memorable character was inspired, is golf icon Tiger Woods.

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DM Resources Friday Favourites

Friday Favourite: Intelligent Magic Items

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From July 14, 2009, Dungeon’s Master once again presents: Intelligent Magic Items.

Having a magic sword is one thing but having an intelligent magic sword is a whole new level of coolness. So far there are no mechanics in 4e Dungeons & Dragons for creating intelligent magic items. However a creative DM can always introduce one as he sees fit.

Continuing our look at magic items that began in yesterday’s article What’s a +1 Sword?, today I’m going to share some of the pros and cons I’ve experienced by introducing an intelligent magic item to my campaign. Over the years I’ve have many games that included intelligent items. It’s not something I would recommend for everyone, especially new gamers, but it can add a new and unpredictable element to your game.

I suspect that the forthcoming Adventurer’s Vault 2 will reintroduce us to intelligence items. There are also a few intelligent artifacts in the DMG if you need an immediate fix. Until then here are some of the pros and cons that come with intelligent items in D&D.

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DM Resources Friday Favourites

Friday Favourite: What is the Town’s Attitude?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From February 20, 2013, Dungeon’s Master once again presents: What is the Town’s Attitude?

Kelmarsh medieval villageA lot of D&D adventures begin with the PCs arriving in town. In most cases it’s someplace the PCs have never been before so everything is new – the people, the locale, and the problems. This is just a natural part of the adventurer’s life; going from place to place, getting in adventures and helping people along the way.

I’ll admit that I’ve run many adventures that start just like this. It’s not a bad thing, but it is a bit boring. The longer you play D&D the more often this will happen and the more trivial each town will seem as you continue on your quest for adventure.

After playing through this scenario for the umpteenth time during last week’s D&D Encounters introduction it occurred to me that a clever DM can turn this traditionally boring introduction into something a lot more interesting by adding one little detail – the town’s attitude towards strangers.

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Friday Favourites Player Resources

Friday Favourite: Characters with Secret Identities

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From November 14, 2011, Dungeon’s Master once again presents: Characters with Secret Identities.

dread-pirate-robertsNormally D&D characters are glory hounds. They’re always looking to make a name for themselves. When they accomplish something noteworthy they usually go to great lengths to ensure that everyone knows it. The proudly wear their magical armor and make no attempt to hide the magical weapon hanging at their hip or strung over their back. For most characters, level advancement is synonymous with fame. The greater your reputation the more likely you are to take on better paying assignments with more danger and even greater chances for glory.

There’s certainly nothing wrong with this approach. After all this is what almost all adventurers do, but there is something to be said for keeping a low profile. Certainly most adventuring parties have learned this over time and have likely even had an adventure or two where they needed to conceal their true identity. But what if this was the way your party operated all the time. Think about it. There are considerable advantages to anonymity. Think of what you can do if there is no chance that anyone can tie the deeds to your PCs?

I’m not suggesting that your character don a mask and go on a killing spree; quite the opposite in fact. I’m thinking of all the potential good that can be accomplished by keeping your identity secret, not to mention the fantastic role-playing opportunities that arise from having a dual identity.

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Friday Favourites

Friday Favourite: Dice Rituals & Superstitions

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From March 24, 2009, Dungeon’s Master once again presents: Dice Rituals & Superstitions.

dice-01aIf you’re like me, you have a variety of dice in all shapes, sizes and colours. Many people, myself included, are very particular about their dice and have many superstitions about them. Let’s look at a few.

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DM Resources Friday Favourites

Friday Favourite: Is A Blog Right For Your Game?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From February 21, 2009, Dungeon’s Master once again presents: Is A Blog Right For Your Game?

The advent of technology has had a large impact on the RPG community. I can still remember several years ago pulling my laptop out for my regular Sunday night game. I explained I’d found a new mapping program I wanted to use for the game. That was the beginning of Maptools for my group and we haven’t looked back.

It seems everyone is getting in on the digital action. Even Wizards of the Coast has jumped on the digital initiative with DDI. It simply the next step in gaming. 

Blogging is all the rage on the Internet. I personally contribute to six blogs including this one. My favourite blog to post to is The Rise of the Phoenix which belongs to my main gaming group.

So is a blog the right fit for your gaming group? There are several reasons a blog could improve your gaming experience and we’ll look at them individually.

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Editorial Friday Favourites

Friday Favourite: Venger

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From April 25, 2013, Dungeon’s Master once again presents: Venger.

My first exposure to Dungeons & Dragons was through the Saturday morning cartoon in 1983. I was 9 years old at the time and the show fascinated me. I could relate to the characters because they were around my age. The fantastic elements of D&D – the magic, the monsters, and the adventures – left tremendous feelings of wonder and awe on my young and impressionable mind. When I was invited to actually play D&D in the years to follow, I was immediately on board.

I’m sure I wasn’t the only player who created characters that mimicked the heroes from the show. This was likely due in part to my limited experienced with the game and limited knowledge of the choices available. But it was just as likely because I thought those characters were cool.

venger-01The other thing I wanted to do as soon as I started playing D&D was to fight Venger. According to the title sequence of the D&D cartoon, Venger was the force of evil in the world of Dungeon & Dragons. He wasn’t just some bad guy, he was THE bad guy. Forget fighting Bullywugs, Orcs and even Dragons, point me in the direction of Venger! I never got my chance to fight Venger, and after a little while I realized that I didn’t need to fight him to enjoy my D&D experience, but a part of me still wants to take him on. After all he is a great villain.

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DM Resources Friday Favourites

Friday Favourite: The 5 Ws of Treasure Maps

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From October 10, 2012, Dungeon’s Master once again presents: The 5 Ws of Treasure Maps.

treasue-map“Among the loot is a treasure map.”

This statement never fails to get the players’ attention. Suddenly the magic sword and the rare gems are forgotten at the possibility of even greater riches. I’ve seen players expend more energy arguing over who gets the treasure map while other magical treasures on the floor right in front of them go unclaimed. The idea that someone hid something valuable and you could be the one to find it really hits a nerve with players. Why settle for this lame flaming sword +3 when I could have something even better? Ah, the insatiable greed of players.

Personally I love treasure maps. They’re one of the easiest and best adventure hooks in D&D (or just about any other RPG). The promise of something valuable, the excitement of following the map’s directions, and the thrill of acquiring treasure appeals to an overwhelming majority of players. Knowing this, it’s easy for the DM to lead the PCs anywhere he wants them to go, because who can resist a treasure map?