From the category archives:

Player Resources

Creating A Character Around A Concept

August 17, 2010

Character concepts come from a myriad of sources. Sometimes we take an idea that is tried, tested and true. On other occasions we branch out and try new builds. Of course loading up Character Builder and looking for the optimal combination of class, race and feats can be a lot of fun and very satisfying. [...]

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The 2010 D&D Open Championship

August 16, 2010

Last weekend at GenCon a new champion was crowned at the D&D Open Championship. Regretfully it was not us. We didn’t even make it to the finals, which was sorely disappointing. However, we still had a lot of fun playing and a lot of fun preparing for the competition. We like to think of this [...]

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The Future of D&D Encounters

August 11, 2010

During GenCon I attended the D&D Encounters seminar. Not only do we have details about season 3, but there’s big news for the rest of season 2. We also have the dates for seasons 4-6 as well as information about upcoming World Wide Game Days through 2010 and 2011.

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Wizards of the Coast: 2010-2011 Preview (Part 2)

August 10, 2010

Wizards of the Coast shared some highlights of their upcoming release schedule through the next year. We already covered D&D Essentials in our 2010-2011 Preview (Part 1). This installment is for the experienced gamers who want more materials for their existing campaign and characters. We’ll also share the limited details provided about D&D Gamma World. You [...]

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Wizards of the Coast: 2010-2011 Preview (Part 1: D&D Essentials)

August 9, 2010

Wizards of the Coast shared some highlights of their upcoming release schedule through the next year. Since there is so much coming out over the next 12 months we’re breaking this into two articles. Part 1 focuses on the upcoming D&D Essentials products. Part 2 covers everything else. You may want to bookmark these articles and [...]

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Adventuring With A Sub-Optimal Party (Part 4)

July 30, 2010

Strikers are flashy and deadly, cunning and dangerous and every adventuring party needs one. Strikers are the damage dealers of 4e D&D and most parties have at least two of them. Ideally, one striker attacks from range and the other melee. The striker’s ability to dish out a lot of damage keeps combat moving at a good [...]

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GenCon Resources for Players and DMs

July 28, 2010

In preparation for GenCon we’ve scoured our archives and compiled the most useful convention tips for players and DMs. Of course, most of these tips are suitable for any gaming environment, so if you’re unable to get to Indianapolis next weekend we think you’ll still find this collection helpful.

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Character Creation Tips

July 26, 2010

When creating a new character there are many things to take into consideration. Everyone’s got their own idea of how to make the best character; there isn’t just one right way to do it. The abundance of choice can often be overwhelming so we’ve poured through our archives and found some great resources to help steer your [...]

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Characters for the D&D Open Championship

July 23, 2010

The pre-generated characters for the D&D Open Championship: A Hole in the World are now available for download from Wizards of the Coast. If you’re going to GenCon and you plan to participate in the D&D Championship, then you’re about to get very excited. Until yesterday we knew very little about the tournament. Now we know just [...]

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Adventuring With A Sub-Optimal Party (Part 3)

July 21, 2010

The Dungeon Master’s Guide recommends that an adventuring party be comprised of five adventurers with all four roles being covered. Of course there are going to be instances where only three of four roles are represented in an adventuring party. Maybe you’re playing in a public game, like and LFR adventure, and none of the players [...]

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