Character concepts come from a myriad of sources. Sometimes we take an idea that is tried, tested and true. On other occasions we branch out and try new builds. Of course loading up Character Builder and looking for the optimal combination of class, race and feats can be a lot of fun and very satisfying.
For many character concepts we draw inspiration for a variety of sources. Whether this is fiction, personality quirks, or mastery of a weapon this single concept can lead to a deep and complex character.
Fiction
Novels, movies, and television are all phenomenal ways of researching a character concept. Use what you find and bring it to life in the form of a new D&D character. The beauty of these mediums is that you do not need to confine yourself only to traditional fantasy sources. While fantasy sources are obviously great and require less work, there is no reason why a modern or futuristic character can’t be used to inspire a D&D hero. Just look at how we used the television show Lost as inspiration to create familiar characters in D&D terms, re-imagining them as D&D racees and classes in Lost in Eberron. One of my previous characters was based on Indiana Jones. He was a Bard who taught at university during down time between adventures. You can always “borrow” a traditional archetype and use that as a character concept as we previously discussed in Playing a Recognizable Archetype.
Personality Quirks
Often our inspiration for our characters will come from a single personality trait, quirk or distinguishing feature. A character with a pronounced limp or a limb that doesn’t work properly. Maybe the character has a lisp or a physical disability. From this quirk comes a full fledged description of the character. Perhaps a slumped shoulder is from an old war wound or facial scars from a magic experiment gone awry.
Weapons
Perhaps it’s the desire to be like Drizzt, but more than one character I’ve developed has been inspired by weapon choices. From dual wielding daggers, axes and short swords I’ve used almost every combination I can think of – except scimitars. Other times I want a Fighter who can use an axe like Druss could in Legend. Perhaps it isn’t weapons at all, but physical perfection that you seek making Bruce Lee or Jet Li the inspiration for your character.
When looking at weapons as a source of inspiration you can take two points positions. First is the cool factor where you aren’t concerned with damage output. Instead you want a concept that is interesting. Perhaps a spiked chain, whip or a character who throws daggers. The second concept is damage output, you are looking for the biggest, baddest weapon you can find. With this in mind it’s simply determining what weapon type you are looking for and then taking the necessary weapon proficiency feat.
There are various ways to design a concept for your character. I’ve only touched on three ways to begin designing a character. There are many other options available to use. How do you design the concept for the characters do you play?
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9 replies on “Creating A Character Around A Concept”
I really liked this post I think its important for characters to be made around a strong concept. I have my own post on using the socratic method of asking questions to come up with a functional personality for a character.
http://morethandice.com/?p=9
I really like what you are doing and if you don’t mind I am going to add you to my blogroll.
– Gestalt Gamer
@ Gestalt Gamer
I’m glad you enjoyed the post. I agree a strong theme or idea is essential for a long lasting and memorable character. I enjoyed your Socratic method of character creation. Next in this series from me is more of a role playing methodology for creating a character concept.
Thank you,
clicking through your archives you guys have alot going on, take a look at my stuff and if you like it I’d love to trade links on our pages.
– Gestalt Gamer
How about basing a character concept around a fictional character that is less known than your usual Conan, Drizzt, or Raistlin character? I based a bard character on Pocket from Christopher Moore’s ‘Fool’. Check it out here, at my blog:
http://nerdrants.wordpress.com/2010/07/30/fool/
I think it’s perfectly natural for most folks to use fictional characters as their basis.
For the Eberron campaign I’m in, I based my Eladrin Wizard on Mr. Spock. He’s very logical, to balance out the wildly disparate personalities at that particular table.
In another campaign where I play a Goliath Barbarian, I was inspired by a piece of artwork I found when searching Google for a character pic. A massive Goliath covered in a bearskin wielding a large axe. I liked the pic so much I based my character around it. I speak in the voice of Conan for humor’s sake, but that’s about all I borrowed from that character. In my backstory, someone had once told him that halflings were delicious, so I gave him a craving for roasted halfling that he was only just recently able to satisfy.
[…] Creating A Character Around A Concept I rarely create a character without a concept behind it. I’ve always created backgrounds, and I usually write them up in extensive detail for the GM to use as a way to pull me into the campaign, and for a way to keep me there. There are many different inspirations that I pull from for creating my characters. The list includes, but is not limited to, books, movies, comics, RPG articles, pictures, RPG books, campaign sourcebooks and my own twisted imagination. In my opinion, I think that a solid concept for a character will lead to an enjoyable character in the end. This is especially true of open-ended system like Hero and GURPS. […]
[…] Creating A Character Around A Concept […]
[…] Como você desenvolve o conceito do personagem com que vai jogar?__________Texto original: Creating a character around a conceptPostado em: 17 de agosto de 2010Autor: WimwickSite: Dungeon’s […]
[…] original: Creating a character around a conceptPostado em: 17 de agosto de 2010Autor: WimwickSite: Dungeon’s […]