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D&D Encounters: D&D Fortune Cards

Included in the D&D Encounters season 4: March of the Phantom Brigade DMs kit was information about the new D&D Fortune Cards. Here’s what Wizards of the Coast provided along with instructions on how to distribute the free cards earned when players accumulate enough Renown Points.

Dungeons & Dragon Fortune Cards
A New Game Enhancement Starting This Season

Starting this season, a new product called D&D Fortune Cards is available for use. Going forward, D&D Fortune Cards will be featured in a variety of Wizards Play Network programs – “March of the Phantom Brigade” is the premier of their use.

How to Play With Fortune Cards

At the start of each encounter, shuffle your Fortune Card deck and draw a card.

You can play one Fortune Card per round. It requires no action to play. The rules on each card state when you can play it and what effect it has. A Fortune Card takes effect just once unless its rules state otherwise, and you discard the card when its effect ends.

You can have only one Fortune Card in your hand at a time. At the start of your turns, you can do one of the following:

  • Discard the card in your hand and draw a new one.
  • Draw a new card if you don’t have one in your hand.
  • Keep the card that’s in your hand if you haven’t played it.

You can use one or more Dungeons & Dragons Fortune Card boosters as your deck. We recommend 2 booster packs as a start, creating a 10 card deck containing at least 3 of each type of card (attack, defense, tactic).

You can also build your own deck, using the rules in the Fortune Card Rules and FAQ, available in booster packs and online at:

DungeonsandDragons.com/fortunecards

Fortune Cards and Twitter Buffs

Starting this season, we’ll be using our Twitter channels – @Wizards_DnD – to enhance the play of Fortune Cards instead of providing direct mechanical benefits to characters. Here’s how it works.

Every hour of every session during the normal play times for D&D Encounters, a Twitter message will be broadcast through the Twitter channel. Each message will contain a keyword that will correspond with a mechanical benefit listed below.

Battle Prowess: Once per session, draw an attack card from your discard pile instead of your deck.
Divine Providence: Once per session, draw a defense card from your discard pile instead of your deck.
Obscure Knowledge: Once per session, draw a tactics card from your discard pile instead of your deck.
Great Fortune: Once per session, when you would draw a card, draw two cards and discard one.
Fickle Fate: Discard the card in your hand and draw a new one.
Misfortune: Discard the card in your hand, and don’t draw a new card until the start of your next turn.
Battle Back: Once per session, when an attack card would be discarded, put that card back into hand instead of discarding it.
Effective Tactic: Once per session, if you have no Fortune Cards in your hand, return a discarded tactics card to your hand.
Dual Defense: Once per session, after another player plays a defense card, discard a card in your hand and also gain that effect.
Renewed Boon: Once per session, shuffle your discard pile into your deck.

Distributing Rewards

  • When a player hits 20 Renown Points, give them the Cautious Maneuver Fortune Card.
  • When a player hits 40 Renown Points, give them the Impervious Fortune Card.
  • When a player hits 60 Renown Points, give them the One More Chance Fortune card. These are 12 copies of this card in the kit, as it is assumed that more players will earn the easier-to-obtain rewards, and less will earn this one.

Visit the Dungeon’s Master D&D Encounters Archive for all of our ongoing weekly coverage as well as other great D&D Encounters articles and resources.

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