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D&D Encounters Player Resources

D&D Game Day: Gates of Neverdeath Preview

Next Saturday, August 6, is D&D Game Day. This year D&D Game Day happens to coincide with GenCon. However, this was an intentional choice made by Wizards of the Coast in order to run Game Day tables in Indianapolis. So no matter if you’re at GenCon or at your local FLGS, everyone can participate in D&D Game Day: Gates of Neverdeath.

Anyone who’s planning to play in the upcoming season of D&D Encounters  beginning on Wednesday, August 10 should make an effort to participate in Game Day. The Game Day adventure, Gates of Neverdeath is a prelude to D&D Encounters: Lost Crown of Neverwinter. PCs run on Game Day can be ported over to D&D Encounters with whatever XP, equipment and magical items they earn.

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DM Resources Player Resources

In Anticipation of GenCon: Convention Tips 6 for Players, 6 for DMs

GenCon, the best four days in gaming, begins on Thursday. With less than a week to go before the annual gaming extravaganza we here at Dungeon’s Master have decided to re-run a few articles from our archive that we felt would appeal to all the gamers heading to Indianapolis next week. Between now and GenCon we’ll continue running new articles but we’ll also be sharing some relevant gems from our archives in anticipation of GenCon. Enjoy.

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D&D Encounters

D&D Encounters: Dark Legacy of Evard (Week 12)

As last week’s encounter finished the sun set below the horizon and the PCs shifted back into the Shadowfell. They took a short rest, looted the bodies and then proceeded to the library in search of Vontarin.

In daylight the abbey was in complete ruin. After all, it was abandoned for 50 years. However, in the Shadowfell the Abbey and the library were both in pristine condition. The PCs immediately noticed light coming from the second storey window. Someone was inside the library.

This week we ended up with one table of 9. Had we known that we’d end up so many players we would have divided into two smaller groups, however, three of the players arrived well into the encounter so by then we were pretty much committed to going with just one table. It made for a much longer encounter, but I think everyone had fun in the end.

The party consisted of a Dragonborn Paladin, a Dwarven Fighter (male), a Dwarven Fighter (female), an Eladrin Avenger, an Eladrin Vampire, a Human Druid (with bear companion), a Tiefling Ardent, a Tiefling Warlock and a Tiefling Wizard (Necromancer).

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Player Resources

Confessions of a D&D Camp Counselor: Year II – Finding the Ideal DMs

For the second year in a row I find myself fortunate enough to have one of the best summer jobs in the world – I’m a D&D camp counselor. That’s right; I get paid to play D&D every day!

This year I’ve moved up in the world of D&D; I am now the director of D&D camp. I’m the DM’s DM so to speak. Upon leveling up to my new position as D&D camp director my first task was to hire three DMs to help me shoulder the enormous task of running D&D camp. I began setting out the criteria by which to judge the ideal candidates vying for jobs as DMs for D&D camp.

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DM Resources Skill Challenges

Skill Challenge Next

I was done with skill challenges.

I don’t know how I got to this point. Perhaps it was my approach to them, trying to account for multiple options or not having a clear objective. Maybe I wasn’t introducing the skill challenge correctly, confusing my players. It’s possible that what I perceived as a skill challenge was better off handled with a few skill checks. It might even have been that I enjoy the tactical nature of 4e combat that I was willing to sacrifice one aspect of the game for the other. Finally, maybe it wasn’t me. Maybe it was my players who either found my challenges boring, lacking in direction, or they themselves desired more combat, less talk.

I’m not going to pretend to know the answers to my skill challenge troubles. What I do know is that this past week everything clicked.

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DM Resources Player Resources

What are the Best Feats? Round 2, Vote Now!

Today the winners of What are the Best Feats? Round 1 begin vying for the crown of best feats in 4e D&D. It started with a simple discussion. Were some feats better than others? All evidence seemed to indicate that yes, some feats were absolutely, head and shoulders, better than others. With over 3,000 feats available to level 1 PCs we kept seeing the same few appear over and over again on everybody’s character sheet. Knowing that there was a hand full of superior, more popular feats, our next step was to identify and rank them.

Last week we comprised a list of 32 contenders for the best feats in 4e D&D and asked you to vote. The top two feats from each group in Round 1 advanced to Round 2 which begins today. Round 2 will work slightly differently than Round 1. Rather than put the feats into groups of four we decided to just go with two groups of eight. You can vote for up to four feats in each group.

Since many of these feats received a nearly identical percentage of the votes in the first round, limiting the groups to only four feats each might have unintentionally eliminated or favoured some feats based on which ones they were matched up against. The larger field in each poll should give more accurate results as we try to figure out what are the best feats.

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Player Resources

Forget Training Skills; Let’s Go Back to a Skill Point System

We’ve written a lot of articles about skills. One thing that we’ve mentioned repeatedly in recent articles is the reluctance of some players to use skills they’re not good at. It’s a common problem and we’re still looking for the best solution. While brainstorming we came up with a proposal that we think will work and today we want to share it with you. We look at what’s worked in the past and used that as our starting point. We’re proposing that we ditch skill training and return to a skill point system.

When 3e hit shelves, one extreme change from previous editions of D&D was the introduction of skills and the ability for all PCs to spend points in those skills. This was a great way to differentiate two nearly identical characters. It allowed anyone to spend points in any skill they wanted their character to excel at. Now Pick Pockets or Moving Silently weren’t just abilities unique to Rogues.

With 4e D&D the list of skills was reduced to a mere 17. You no longer spent points in each skill; rather you selected a few skills based on your class that you were trained in. All other non-trained skills were just an extension of the relevant ability score. This change had its ups and downs.

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D&D Encounters

D&D Encounters: Dark Legacy of Evard (Week 11)

During last week’s encounter the PCs discovered the crypts of the Pelor faithful disturbed and the remains of many monks transformed into unholy undead. They dealt with the situation and ensured that no more skeletons would be forthcoming from that crypt. The Pelorites could once again rest in peace. With nightfall only a few hours away, the heroes were uncertain of what to do next. So they began this week by searching the crypt for clues.

This week we had 10 people at our FLGS. That meant one massive table with nine PCs or two tables with 4 PCs at each. We opted for two smaller tables. I ended up with a Dwarven Fighter, Eladrin Wizard (Jarren variant), Eladrin Avenger and Human Druid with bear companion – so a defender, controller, striker and leader. It’s been a long time since I’ve run a party of four and actually had all four roles represented. I was looking forward to seeing how things played out.

The PCs searched the crypt before they ventured onward. While going through the Dark One’s packs they found some notes written on a few loose sheets of paper. On one sheet, Vontarin gave the Dark Ones instructions. These Dark Ones were to keep creating more undead and have them ready for tonight. Other Dark Ones were to keep searching the rest of the Abbey by day while Vontarin searched the library in the Shadowfell. Further down the page Vontarin left very clear instructions that the Dark Ones should meet him in the library as soon as the sun set and Duponde shifted back into the Shadowfell.

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DM Resources

Eenie, Meennie, Mini

I wasn’t a fan of minis until 4e came along. The introduction of very tactical combat made the conversion easy. I enjoy the different perspective that a large mini represents on the battlefield, how lines of sight might be affected and how the battle in general unfolds. Of course it has also led to several members of the Dungeon’s Master team to develop rather large collections of minis. Which is all to my benefit as a player and DM.

One of the questions I’m constantly debating is whether to use a mini that matches the monster they player’s are fighting. Now let me clear up that last statement. If the players are fighting a dragon, a beholder or a giant I use the appropriate mini. The dragon might not be the right colour, thought that’s usually not a problem, but the mini at least represents the monster.

Where I’m less specific is with humanoid combatants. My half-orc’s might look like humans, and my minotaurs might look like elves. As long as I have a mini on the table I’m usually satisfied.

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DM Resources Editorial

5 Reasons to Say No

I believe that players should play the characters they want to play. I’m a total 4e, say yes convert. It took me awhile to come around but when I’m the DM I encourage creativity and I say yes… a lot. However, I’ve realized that as much as I want to always say yes, there are times when I probably should not. In a few of these cases it’s actually caused me more grief in the long run.

Players make choices during character creation and between levels during character improvement. Normally I’m very hands off as a DM and let the players do whatever they want as long as it’s legal. But it’s this absolute freedom of choice that often ends up causing the most problems. If I’d only stepped in earlier and said no, a lot of the problems I’ve experienced wouldn’t have been problems at all.

It’s taken me a while but I’ve learned the hard way that just because a choice is legal in character builder doesn’t mean that the DM has to automatically say yes to every choice that the players make. In fact the more I’ve thought about it the more I’ve realized that sometimes the DM should step in and say no; especially during character creation. Here are five examples.