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DM Resources Friday Favourites

Friday Favourite: Intelligent Magic Items

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From July 14, 2009, Dungeon’s Master once again presents: Intelligent Magic Items.

Having a magic sword is one thing but having an intelligent magic sword is a whole new level of coolness. So far there are no mechanics in 4e Dungeons & Dragons for creating intelligent magic items. However a creative DM can always introduce one as he sees fit.

Continuing our look at magic items that began in yesterday’s article What’s a +1 Sword?, today I’m going to share some of the pros and cons I’ve experienced by introducing an intelligent magic item to my campaign. Over the years I’ve have many games that included intelligent items. It’s not something I would recommend for everyone, especially new gamers, but it can add a new and unpredictable element to your game.

I suspect that the forthcoming Adventurer’s Vault 2 will reintroduce us to intelligence items. There are also a few intelligent artifacts in the DMG if you need an immediate fix. Until then here are some of the pros and cons that come with intelligent items in D&D.

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D&D Encounters

D&D Encounters: Princes of the Apocalypse (Episode 1.1)

princes-of-the-apocalypse-coverWe’re back! After a long absence D&D Encounters begins anew as do our weekly recaps. The new adventure path is called Elemental Evil and in the Princes of the Apocalypse the adventurers find themselves in the town of Red Larch where strange things are afoot.

I’d like to give a huge shout out to our FLGS, Face to Face Games in Toronto. They’re a relatively new game shop and this is the first season they’ve hosted D&D Encounters. For our first official session we ran two full tables with six players in each party. My group consisted of the following PCs: Goliath Bard, Elf Bard, Human Sorcerer (Wild Magic), Human Fighter, Human Monk, and Half-Elf Sorcerer (Dragon Magic).

Last week some of the players got together at our FLGS to make characters together. Afterwards we ran a session of The Lost Mines of Phandelver so they could get a feel for their new PCs. They earned just enough XP from that one session to reach level 2. So our two Bards began this week at level 2.

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DM Resources Friday Favourites

Friday Favourite: What is the Town’s Attitude?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From February 20, 2013, Dungeon’s Master once again presents: What is the Town’s Attitude?

Kelmarsh medieval villageA lot of D&D adventures begin with the PCs arriving in town. In most cases it’s someplace the PCs have never been before so everything is new – the people, the locale, and the problems. This is just a natural part of the adventurer’s life; going from place to place, getting in adventures and helping people along the way.

I’ll admit that I’ve run many adventures that start just like this. It’s not a bad thing, but it is a bit boring. The longer you play D&D the more often this will happen and the more trivial each town will seem as you continue on your quest for adventure.

After playing through this scenario for the umpteenth time during last week’s D&D Encounters introduction it occurred to me that a clever DM can turn this traditionally boring introduction into something a lot more interesting by adding one little detail – the town’s attitude towards strangers.

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Friday Favourites Player Resources

Friday Favourite: Characters with Secret Identities

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From November 14, 2011, Dungeon’s Master once again presents: Characters with Secret Identities.

dread-pirate-robertsNormally D&D characters are glory hounds. They’re always looking to make a name for themselves. When they accomplish something noteworthy they usually go to great lengths to ensure that everyone knows it. The proudly wear their magical armor and make no attempt to hide the magical weapon hanging at their hip or strung over their back. For most characters, level advancement is synonymous with fame. The greater your reputation the more likely you are to take on better paying assignments with more danger and even greater chances for glory.

There’s certainly nothing wrong with this approach. After all this is what almost all adventurers do, but there is something to be said for keeping a low profile. Certainly most adventuring parties have learned this over time and have likely even had an adventure or two where they needed to conceal their true identity. But what if this was the way your party operated all the time. Think about it. There are considerable advantages to anonymity. Think of what you can do if there is no chance that anyone can tie the deeds to your PCs?

I’m not suggesting that your character don a mask and go on a killing spree; quite the opposite in fact. I’m thinking of all the potential good that can be accomplished by keeping your identity secret, not to mention the fantastic role-playing opportunities that arise from having a dual identity.