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D&D Encounters

D&D Encounters: Out of the Abyss (Session 4.4)

out-of-the-abyss-coverIn our last session the PCs arrived in Gracklstugh, met the Red Dragon Wyrmsmith named Themberchaud, took a mission at the behest of the Keepers of the Flame, and battled a two-headed Stone Giant who was running mad through the streets in Darklake District. If you thought things couldn’t get any more exciting then read on and find out what this party did for an encore.

This week at Face to Face Games in Toronto we ran four full tables with six players in each group. My party of six had five regulars and one new addition, here’s how it broke down. Human Rogue, Elf Wizard, Dragonborn Fighter, Human Monk, and Half-Orc Barbarian (my returning players); Drow Rogue (new player).

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D&D Encounters

D&D Encounters: Out of the Abyss (Session 4.3)

out-of-the-abyss-coverAfter battling an Umber Hulk and a few mad Dwarven Barbarians, the party was really looking forward to the normalcy and predictability that comes with city adventuring. So it was onward to Gracklstugh. The NPCs Buppido (a Derro Dwarf) and Hemeth (a Duergar) were both from Gracklstugh so they gave the PCs a bit of a primer on the way so they’d know what to expect when they arrived.

This week at Face to Face Games in Toronto we ran four full tables. My table was back down to five as open of my regulars had to cancel. The rest of the party included a Human Rogue, Elf Wizard, Dragonborn Fighter, Half-Orc Barbarian, and Human Monk. Important to note was that the Wizard was the only character to speak Dwarven which would make things a lot more interesting in a Duergar city.

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DM Resources Friday Favourites

Friday Favourite: When PCs Kill the Final Boss Too Soon

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From June 10, 2013, Dungeon’s Master once again presents: When PCs Kill the Final Boss Too Soon.

As a player nothing bugs me more than a villain that is protected by the power of plot. No matter what happens, no matter how creative or lucky the PCs get during a direct confrontation early in the adventure, this one particular villain cannot be killed, captured or defeated because the DM needs him during the final showdown. It’s the biggest tease in gaming and it needs to stop.

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D&D Encounters

D&D Encounters: Out of the Abyss (Session 4.2)

out-of-the-abyss-coverEscaping the Ooze Temple was an ordeal that the party was happy to put behind them. They continued their journey towards Gracklstugh through the winding passages of the Underdark. For days they traveled, consuming all of their food and water stores and finding precious little to replenish it. Exhaustion was beginning to set in as some PCs began to go without food and water.

This week at Face to Face Games in Toronto I finally had my full group back together. The party of consisted of the following six characters: Human Rogue, Elf Wizard #1, new Elf Wizard #2, Dragonborn Fighter, Half-Orc Barbarian, and Human Monk. The player running Wizard #2 has now rebuilt his character three times. Hopefully he’ll be comfortable with this build and stick with it.

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Friday Favourites Player Resources

Friday Favourite: Band of Brothers – Adventuring Parties of the Same Race

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 26, 2011, Dungeon’s Master once again presents: Band of Brothers – Adventuring Parties of the Same Race.

In the upcoming Lair Assault public play adventure series Wizards is introducing “Glory,” a new achievement system where players earn points for accomplishing different goals. However, not all Glory is earned for defeating the monsters. In order to encourage repeat play they’re awarding Glory for trying things you might not normally consider trying – one such scenario is playing a party where everyone is the same race.

Have you ever played in a party where everyone was the same race? Normally, when you’re creating a character you can choose from any race or class that interests you; the sky’s the limit. What this usually means is that the party ends up with five PCs each representing different races and classes, and that’s ok. In fact it’s practically expected. A party where everyone’s the same race is an anomaly in D&D. But after hearing that Wizards would reward players with special Glory for trying this unusual party make-up I started considering just what such a party might look like. The more I thought about it the more excited I got about where this might lead.

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D&D Encounters

D&D Encounters: Out of the Abyss (Session 4.1)

out-of-the-abyss-coverThe party was still recovering after seeing the Demon Lord, Demogorgon, with their own eyes. Somehow Demogorgon was lose in the Underdark. A truly terrifying predicament. With Sloobludop destroyed behind them, the party needed to decide where to go next as they sought safe haven and a means to get back to the surface.

We ran four full tables of six at Face to Face Games in Toronto this week. My group had the following characters: Human Monk (3), Human Rogue (4), Drow Paladin (4), Elf Wizard (3), Dragonborn Fighter (3), and Human Druid (3). The party also had a few of the NPCs who escaped from the Drow prison with them including Buppido, Jimjar, Eldeth, and Stool. They’d also picked up a new companion, a Duergar named Hemeth who was to be sacrificed with them to the Deep Father in Sloobludop.