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Eberron Editorial

In Anticipation of Eberron

Eberron is coming. When Wizards launched 4e all eyes were centered on the Forgotten Realms. Now it’s Eberron’s turn to take centre-stage.

Eberron is the core campaign setting the Dungeon’s Master team plays in. We still follow the Forgotten Realms (especially through the LFR games) but we’re eagerly anticipating the new Eberron books. We feel that Eberron represents a more mature D&D game. It has all the comforts of a modern society recreated through magic. It’s not the traditional D&D you may be used to, and that excites us a lot.

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Humour Top 10

100 Great Things About Dungeons and Dragons

To celebrate out 100th post, the team at Dungeon’s Master has put together a list of 100 great things about D&D. Enjoy.

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Top 10

10 Things I Learned at Worldwide D&D Game Day

I learned a few things participating in Worldwide Dungeons & Dragons Game Day this past weekend. These may just seem like simple, common sense reminders, but I think they’re incredibly useful nonetheless. I encourage you to review this list and keep it in mind whether you’re playing at a convention, Worldwide Dungeons & Dragons Game Day or just at your dining room table.

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Editorial

Worldwide D&D Game Day – Monster Manual 2

wwddgd-mm2I once again had the pleasure of participating in Worldwide D&D Game Day at 401Games in downtown Toronto. The adventure was called Journey Through the Silver Caves. It was designed for five, 5th level characters. The event attracted a lot of familiar faces as well as a few new ones. I had a lot of fun and would like to take this opportunity to share my thoughts about how Worldwide D&D Game Day went this time around.

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Player Resources

Worldwide Game Day Characters

The pre-generated characters for the May 23, Dungeons & Dragons Worldwide Game Day are available. Download them now as PDFs or for the DDI Character Builder.

The last time I participated in D&D WWGD I found that a lot of time was unnecessarily wasted while people got to know their characters. I’d like to do my part to speed things up this weekend so I’ve made the pre-generated character available for download. I know it’s kind of last minute, but you still have time to review the five PCs and decide which one you’d most like to play. This gives you a chance to sift through your PHB and PHB2 and review exactly what your powers allow you to do.

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Class Discussions Player Resources

Deal The Most Damage

I’ve discovered the best possible combination of race, class and equipment to ensure that your character will deal more damage every round than any other character. These builds are 100% legal and by the book. I’ve followed all the rules and used only core books published by Wizards. I didn’t make the rules, but I’m sure as hell going to exploit them for my benefit. Keep reading to find out how.

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DM Resources Skill Challenges

Skill Challenge: Skinning the Beast

Eliminating mundane, non-magical items from treasure hordes in 4e D&D was a great idea. But that doesn’t mean that the mundane treasures can’t be thrown in from time-to-time to create a more memorable encounter.

The way things were done in previous editions, where everything was stripped from fallen foes and monsters to sell off later may have made sense, but it hurt the game and slowed things down. I don’t know how many adventures I was a part of where an incredible amount of time was wasted gathering up long swords, suits of armor and other non-magical, every-day items from the corpses of the fallen foes and monsters. It often required an enormous amount of record-keeping and consumed valuable game time when we finally sold those items back to a local merchant. It unnecessarily side-tracked the game.

So in 4e if it’s not coins, jewels, art or magical items, the DM doesn’t describe it and the PCs don’t take it. It makes things simpler and, more importantly, faster. But just because we are now ignoring the mundane items doesn’t mean they don’t still exist. In some circumstances drawing attention to these now overlooked items can add some flare to an otherwise traditional encounter.

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Player Resources Skill Challenges

Skill Focus: Athletics

Here are 10 new and alternative ways to use Athletics. Athletics and Acrobatics are not interchangeable. Too many PCs assume that if they’ve got a high Strength they can use Athletics and if they’ve got a high Dexterity they can use Acrobatics. Well I disagree. If these skills were intended to be interchangeable then they would only be one skill. When I’m the DM, I make a point to set up challenges that can only be overcome with Athletics or Acrobatics.

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Book Reviews

Monster Manual 2: An Early Review

Monster Manual 2

I have the Monster Manual 2.
I know it’s not supposed to be out for another week, but I’ve got one. And I feel it’s my duty to share some of the greatness inside with my fellow gamers. Since many of you will have the book by this time next week, I’ll try to give you just enough to keep you salivating and not enough to ruin all of the surprises.

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DM Resources Skill Challenges

Skill Challenge: Playing With Fire

Fire is fascinating. Dancing flames look almost lifelike. Fire is both beautiful and dangerous. The sound of a voice that cries out “Fire!” instills fear in all who hear it, especially if that cry awakens you from a deep night’s sleep.

One of our loyal readers requested that we build a skill challenge about fire. It’s an interesting concept that can be handled in many different ways. A great skill challenge called City Ablaze is already available from At-will, in which the PCs start from a position of safety and rush to save people and property as they work to put out the fire.

We at Dungeon’s Master decided to approach this scenario from a different perspective. What if the PCs begin the skill challenge inside a building that is already on fire? Do they bolt for the nearest exit? Do they try to search for others trapped in the fire? Do they try to save valuables? What if they can’t get out? Checks for handling all of these scenarios are presented below in our latest skill challenge: Playing With Fire.