The PCs are at the scene of a crime (robbery, accident involving injury, bar brawl, etc). When the Watch arrives the PCs need to think quick of they may be implicated in the crime.
Setup
Presented below are three possible reasons for the PCs to be engaged in this skill challenge.
- You’ve just arrived in a new town. You immediately go to the tavern for a refreshing beverage. Before you finish your first pint some of the patrons start a bar brawl. It’s over before you can get involved. The Watch arrives and asks you what’s going on.
- While enjoying a pint in the local tavern, you do or say something that inadvertently offends someone. A bar brawl breaks out and before you can leave or join in the fight the Watch arrives and asks you what’s going on.
- You deliberately start a bar brawl. You are uninjured in the melee. Before you can enjoy your next pint the Watch arrives and asks you what’s going on.
For all the above scenarios, should you flee or choose not to cooperate you may be seen as guilty and thrown in prison.