Categories
D&D Encounters

D&D Encounters: Beyond the Crystal Cave (Week 3)

Last week’s encounter had the party battle an Echo Spirit and an Ochre Jelly. When the combat was over the party took a short rest, searched the cavern for treasure and then found The Oracle. The Oracle directed the party deeper into the cavern if they wanted to find Juliana and Orlando.

This week I was only able to play at one FLGS. I was in Seattle at the Wizards of the Coast head office for the last few days and by the time I got home Wednesday I knew I wouldn’t have the energy to do more than one session. I’ll be making up the missed session for the Harry T North crew next week. Anyone who’s been listening to our podcasts should note that I’ll still record and post the other week 3 encounter, but it won’t be up until next week.

This party consisted of a Half-Orc Barbarian (Berserker) [Unseelie Agent], Hamadryad Druid [Fey Beast Tamer], Human Assassin, Eladrin Sun Elf Warlock (Hexblade) and two of the pre-gens Belgos the Drow Ranger and Jarren the Human Wizard.

The heroes continued through the caverns and following the sounds of rushing water eventually came to a large cavern partly filled with a large muddy pool. The water feeding the pool originated further into the cavern. In the centre of the pool were three large mounds of mud.

Categories
DM Resources

No New Magic Items

What if it was no longer possible to make new magical items? We don’t often focus on the magic item creation side of the game; we just assume that somewhere in the background new items are being created. When your PC needs new magical items he can usually got to “Ye Olde Magic Shoppe” and purchase what he needs. But if the supply of new items stopped how would the economy of D&D change and what would that mean for your campaign?

How things play out really depends on whether or not you’re introducing this idea to an existing campaign world where magic used to be plentiful and is about to dry up, or if you’re establishing this as the norm for a brand new setting. If the PCs and other inhabitants of the world don’t know any differently then this is just going to mean a shift in the way your players think about acquiring items. If items have always been rare then the world’s mentality should reflect this. The idea of a party walking around and each PC having 10 or more magic items would be absurd. But if this is a sudden change then the only way to acquire new magical items is to find them in a treasure horde or take them from someone else. Both situations present interesting challenges and both could make for a very interesting long-term campaign.

Categories
DM Resources Player Resources

Nationality and Character Backgrounds

Most players select a background for their PC during the character creation process. In many cases it’s done for purely mechanical benefits. Being from this location may give you a resistance to fire, while this one may give you a bonus to your initiative. In all cases it also gives you access to a new skill or a bonus to one specific skill. When it comes to power gaming, no one overlooks a background benefits.

The background options that I see taken most often are the geographic backgrounds from the Forgotten Realms. Usually the player doesn’t really care that his PC is from Waterdeep, Akanul or Cormyr, they just want to additional benefit that being from those places provides. And that’s fine. It’s not the ideal reason to choose a background but it’s well within the rules. Any character can have any background.

This season during D&D Encounters: Beyond the Crystal Cave the adventure strongly encourages the DM to insist that the PCs choose one of the three backgrounds provided. This helps give the players a good in-game reason as to why such a rag-tag and mismatched adventuring party would work together. Being from one of the three areas directly impacted by the happenings in the adventure gives PCs a strong motive for accepting the mission.

While at first a few of the players in my group resented being told they had to choose one of only three options (none of which they felt provided particularly appealing benefits) after only two sessions these same players really started working their background into the way the characters behaved. Without any prompting from me, the players instilled within their characters a sense of national pride.

Categories
DM Resources

Gaming in Silence

Playing D&D is a social experience. It’s often as much about getting together with your friends as it is about killing monsters. But I’ve noticed that we spend a lot of time talking about stuff that isn’t even related to the game. This has really become a big problem in public-play games at my FLGS. I’ve noticed that over the past few sessions of D&D Encounters I’ve had to ask people (with alarming frequency) to stop talking when it’s not their turn and pay attention to what the other players are doing, and that got me thinking: what if you weren’t allowed to talk during an encounter or an entire gaming session? How would things change?

To begin this kind of gaming experiment, the DM must make it clear to the players right from the outset that anything they say, anything at all, even if it’s something that their characters obviously wouldn’t say, is going to count as an utterance by their PC. Absolutely everything the player says his character says. No exceptions. Silence is going to be the key to success. Excessive noise will either force the PCs to fight something they know they have no chance of defeating (hence all the sneaking around) or it will lead to a final confrontation that is a lot more difficult because the PCs kept talking. In either scenario, the stakes should be incredibly high.

Categories
DM Resources Editorial

Keep PCs Grounded – A Look at Flying in D&D

The Pixies are invading D&D! With the release of Heroes of the Feywild it seems like everyone wants to play a Pixie. I don’t think that everyone finds the concept of being a Pixie all that appealing, rather I think a lot of players believe that being able to fly gives them a huge advantage over all other PCs races. And you know what, they could be right. However, after seeing a bunch of Pixies in action during numerous gaming sessions I feel the need to review some of the rules about flying. After all, until now flying was limited to monsters (with very few exceptions). This meant that players didn’t need to worry about how flying worked. But now that everyone and his mother are playing flying PCs it’s time to review the rules and clear up a few of the misconceptions abut flying in D&D.

I began by looking in the glossary at the back of my Monster Manuals. Upon reading the flying rules I realized that there are a few very important details that we’d overlooked. A quick double-check of the DMG confirmed it. At least I thought it confirmed it – until I looked up flying in the Rules Compendium. That’s when things really got confusing.

Categories
D&D Encounters

D&D Encounters: Beyond the Crystal Cave (Week 2)

I don’t know what it is about the week 2 encounter but for the second season in a row it’s been exceptionally difficult and nearly resulted in TPKs across the board. Last season the PCs faced a White Dragon in week 2, this time around it was two elite monsters that hit hard. This was easily one of the toughest encounters I’ve ever run for D&D Encounters. It didn’t result in a TPK at my tables but it easily could have. Instead we have more than half the PCs down to two or fewer healing surges.

As I’ve mentioned before I run two different D&D Encounters sessions most weeks at two different FLGS in my community. In some cases the adventures play out pretty much the same way. In cases where they don’t I’m going to try and summarize the highlights of each to show how different the same encounter can be with different groups. I’ll also explain any change I might have made after running it once before.

Categories
Month in Review

Month in Review: November 2011

November was another great moth at Dungeon’s Master. There was an unintentionally heavy focus on player resources and D&D public play this month, not that there’s anything wrong with the way that worked out. There were still articles for the DM including three articles featuring new adventure hooks.

Our readers really like getting to know the Dungeons’ Master team a little bit better in November when they got to see inside Ameron’s Game room and heard Ameron, Wimwick, Bauxtehude, Suddry and Skallawag take on Lair Assault: Forge of the Dawn Titan. And our newest ongoing series where we ask you to Make the Call and weigh in on the rules was a lot more popular and positive than we expected so watch for another installment in the near future.

We’d like to thank all of our readers for visiting Dungeon’s Master in November. We encourage everyone to leave us comments and let us know what you think about our material, good or bad. If you have ideas for future articles or are interested in writing a guest post for us, please email us or comment at the bottom of this article.

In case you missed any of the great articles we ran in November, this is your chance to get caught up. If your one of those loyal readers who visits every day it might be worth checking out some of the articles again to see what other people said in the comments.

Categories
DM Resources

How Observation Changes Characters’ Behaviour

How often has your character done something during the heat of combat that he would never do under normal circumstances? Usually these uncharacteristic actions revolve around killing the enemy. It could be something marginally questionable like attacking an unarmed opponent or it could be a lot more extreme like killing an opponent that has already surrendered.

We don’t often worry too much about the consequences of these actions because the only witnesses are the other members of your party, and let’s face it they’re probably just as guilty of the questionable behaviour as you are. But lately I’ve wondered if players would make different decisions for their characters if they knew that the PCs were being watched. Would PCs still act with impunity if there was a good chance of their actions being seen by others?

Categories
Humour Skill Challenges

The Holiday Shopping Skill Challenge (Encore)

Today is Black Friday in the U.S. and while those of us in Canada and the other countries around the world suffer through another day of work, our American brethren get to experience this shopping extravaganza. To mark the occasion we decide to do something a little bit different. While looking through our extensive archive I came across this gem and thought it was a good time to run it again. Enjoy.

Originally published on December 11, 2009, Dungeon’s Master once again presents: The Holiday Shopping Skill Challenge.

Categories
D&D Encounters

D&D Encounters: Beyond the Crystal Cave (Week 1)

This week we began season 7 of D&D Encounters and started out journey Beyond the Crystal Cave. Although technically season 7 began last week with a slot 0 session, we opted to just take the week off. When we began this week everyone was refreshed after having a week off and came prepared with a brand new level 1 character. Most players were excited to try the new racers, classes and themes from the Heroes of the Feywild and I’m pleased to say that more than one player had his very own copy of the book. The DMs were the only ones who purchased the Neverwinter Campaign Guide last season, much to the disappointment of our hosts.

Our numbers still continue to hover between 7-10 people. This week we had too many for one table and not enough for two so I ran a party with seven PCs. The issue we’re facing at our FLGS is that even if we had enough players to run two tables we don’t have a secondary DM. Our previous back-up DMs are no longer coming out for D&D Encounters and the players that are coming out don’t have enough experience to feel comfortable being the DM. We may have to throw someone to the wolves and let a rookie run a second table if out number increase significantly.

Meanwhile at the other FLGS where I play we had three full tables with six players at each, so I guess geography and scheduling has a lot to do with it too.

The seven player party consisted of a Pixie Bard (Master Skald) [Unseelie Agent], Human Seeker [Unseelie Agent], Hamadryad Paladin (Cavalier), Wilden Monk [Sidhe Lord], Satyr Warlock (Hexblede) [Unseelie Agent], Pixie Rogue (Thief) [Fey Beast Tamer], and Elf Monk/Ranger Hybrid.