In order to make skill challenges a little bit more interesting I like to try and build in a skill challenge backdoor. This is a very specific set of conditions which, if met, provide a significant advantage not normally available.
Author: Ameron (Derek Myers)
Does this sound familiar? The PCs begin a skill challenge. A couple of PCs have creative ideas and they go at it. They explain what they want to do, use a bit of role-playing and then make their rolls. Right off the bat you’ve got a couple of successes. But as you look around the table at the rest of the players you get blank stares. They either don’t know what to do or don’t want to risk getting a failure since their skill numbers are so awful. So they essentially repeat what the last PCs did.
One aspect of skill challenges that doesn’t get a lot of mention is the reward that comes from achieving the objective. Since skill challenges are supposed to be as difficult and rewarding as fighting monsters, the expectation is to be rewarded with XP just like you would for a combat encounter. But in many cases the amount of XP awarded for a successful skill challenge shouldn’t be that cut and dry. There are situations when two parties might earn a different amount of XP for successfully completing the same skill challenge. I’ve reviewed the skill challenge reward system and have some suggestions for improvement.
More secrets of Eberron are revealed as we discover political plotting within The Twelve and we reveal the Mournland Express. Changes are coming for House Cannith. The ongoing internal family power struggle within House Cannith scares members of other Dragonmakred Houses. Other house scions plot to unify House Cannith by whatever means necessary. Take a trip on the mysterious Mournland Express, a secret subterranean lightning rail that travels safely beneath the Mournland.
Discover more Secrets of Eberron Revealed in our previous installments in this ongoing series.
Spellstorm 2010: February 19-20
Attention Toronto gamers, Spellstorm is coming again this February. This is your chance to play some D&D, try some new games and meet other gamers in your community. I attended last year’s Spellstorm and it was a lot of fun. If you live in the GTA or can make the trip to Toronto in February, you’re in for a great weekend of gaming. Whether you’re new to role playing games or you’ve been playing all your life, Spellstorm caters to everyone’s varying levels of experience.
CSI: D&D
Adventurers are used to being approached by local townsfolk and asked to help resolve problems. After all, the PCs have skills and abilities far superior to those of average citizens. When unusual events occur, the locals are often grateful for the assistance of experts like the PCs. Typical request include asking the PCs to kill a monster that has wandered too close to the village or rescue the magistrate’s daughter who’s been kidnapped by goblins.
But every once and a while a situation arises where the solution isn’t as simple as swinging a blade or casting a spell. Sometimes the PCs need to be detectives. Their considerable experience allows them to size up a situation differently then regular folk. The PCs are more likely to notice a clue or detail that the locals missed or took for granted.
How do you explain you character’s low mental attributes (Intelligence, Wisdom and Charisma)? How do these low ability scores affect the way you role-play your PC? We continue looking at how an ability score of 8 has in-game consequences and provide some in-game suggestions to explain your low scores.
Is it better to fight a few really tough monsters or a whole bunch of weaker monsters? There’s probably not a right or wrong answer to this question, but I’m going to continue searching for one. Over the past two weeks my gaming group has tried both extremes and there were many lessons learned by the players and the DM.
This ain’t Twilight! Michael and Peter Spierig’s recent release Daybreakers takes traditional vampires and reminds us just how bloody, violent and cool vampires actually are. The visual style and the futuristic setting feel like a combination of Gattaca, The Matrix and Minority Report, and the vampires are reminiscent of Blade, 28 Days Later and 30 Days of Night. None of these vampires are cute, cuddly, pretty-boys. They’re monsters pure and simple.
I originally saw this movie at the Toronto International Film Festival back in September 2009, and ever since then I’ve been thinking of how this idea can be applied to a D&D adventure. You have a complete society that is made up of monsters, and in this case they still try to act and behave like humans. This is the part that really intrigued me as a DM.
Review: Son of Khyber
Son of Khyber
(Thorn of Breland, Book II)
Keith Baker
An Eberron Novel
Keith Baker’s latest novel, Son of Khyber, will appeal to you if:
- You’re a fan of the Eberron setting
- Your D&D campaign takes place in Eberron
- You’re fascinated by the Dragonmarked Houses and political intrigue
- You’re interested in learning more about the mysterious House Tarkanan and the aberrent dragonmarks its members possess.
So in other words if you’re a die hard Eberron fan, this book is an absolute must-read.