Categories
Editorial Humour

More Confessions of a D&D Camp Counselor

This week I’m going to share more of my experiences from D&D camp, but I’m going to focus on the things that I learned from the kids and offer some advice for getting younger people into D&D. See last week’s Confessions of a D&D Camp Counselor for an introduction to D&D Camp.

I was really proud of my kids this week. I was fortunate to have four of the six kids I worked with the previous week and two new kids who were very clever and eager. Since I knew the kids a little better I decided that I should branch the programming out a bit. So in addition to playing D&D we did 3D paper craft dungeons and monsters, monster building and a LARP (live action role-playing game).

Categories
Editorial Humour

Confessions of a D&D Camp Counselor

I have a great job, I’m a counselor at D&D camp, which is to say that I have the best job ever. I don’t mean to gloat, but my time as a D&D counselor has been incredibly enjoyable and I’m sure if you read along you’ll share in the fun of the last week.

Before camp began, I spent a week learning about how to spot child abuse (very important!) and care for kids. Before I met the kids I went over to the camp director’s house in the middle of a Sunday afternoon. Myself and the other counselors met up and we played some D&D; I taught the old schoolers how to play 4e, while the director of the camp gave me a refresher on how to play 3.5e. After four hours of being paid to play D&D and think up campaign ideas it was time to get ready for the first day of camp.

Categories
Dark Sun Editorial

D&D Encounters Dark Sun (Week 1)

The first session of D&D Encounters: Dark Sun was a sink or swim lesson in desert survival. This second season of the program takes place on the world Athas, an endless expanse of sand and searing heat having been blasted lifeless by the ravaging effects of magic. On Athas the majority of the population swelters in the heat of oppression in slavery while tyrannical sorcerer-kings live lavish and absurd life styles within the walls of their city states.

Welcome to Athas! Following an introduction to the world that our characters found them selves in, we joined the action as we took part in a caravan as guards. Since resources are so scarce on Athas and the wilderness is inhabited by cruel raiders (not to mention cannibalistic Halflings), cargo moves from city to city in large caravans fortified by hired swords fighting to earn their next meal. It is on this errand that our party was devastated by a rain of jet black obsidian from above which obliterated the majority of the caravan after only one days travel from civilization. It was after most of the caravan was killed by falling stone when we were ambushed.

As lizard men began to raid the wagon train a very strong tone was set that I hope will persist throughout the arc of the season: Life on Athas is pragmatic at best. Where did that obsidian come from? Why is in raining on us? I suspect that these questions and many more will never be answered. Our characters didn’t have time to ponder the source of our assailant because we had the task of grabbing as many days’ supplies as we could before running for our lives into the endless desert. You know that the circumstances are dire when the best course of action includes a life denying wasteland.

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DM Resources Editorial

Death and Resurrection

Resurrection is a part of most fantasy games. Resurrection sits very comfortably next to fireballs and disintegration spells in the magic toolbox, but the player’s access to resurrection has a huge impact on more then the way that they die, it will have an impact on the tone of the entire game world.

Some of your fellow gamers may have had close and devastating experiences with death in their family or community. The topic of loss of life should always be discussed with respect for the fallen and for the survivors who carry their legacy. This article addresses death as it takes place in role playing games and is not intended to be a statement on the value of life.

Consider the treatment of death as the starting point for the flavor of a campaign setting. You should consider it the first decision you make about the world your PCs inhabit, even before you address issues like the number of continents or the role the gods play. Knowing and understanding the value of life in your campaign will dictate how PCs interact with their world.

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DM Resources Skill Challenges

Creating and Running Engaging Skill Challenges (Part 2)

So you’ve chosen the premise of your skill challenge. Great, now for the second step. The second step is all about forecasting possible developments for the challenge.

Bauxtehude, our newest contributor at Dungeon’s Master, continues his look at skill challenges. In yesterday’s article, Creating and Running Engaging Skill Challenges (Part 1) he stated that the best skill challenges pose a very open-ended problem to the party. Open-ended problems allow for a diversity of possible approaches as well as interpretations of the actual nature of the problem. Good skill challenges allow the party to overcome the problem presented to them in their own way while forcing them to interact with increasing complications. Picking up right where we left off yesterday, we follow the example begun in part 1 through to its natural conclusions with a heavy dose of Bauxtehude’s thoughts and insights added along the way.

I find it harmful to try to start setting DCs for various skill checks unless there are obvious hurdles that will need to be overcome. It’s better to not set any expectations for the party’s actions. The telling of the narration should reflect the choices the party is making rather than what the Dungeon Master thinks the party would do or what the Dungeon Master might figure the party ought to do. In this way time is better invested in thinking about what sort of place the PCs find themselves in.

Categories
DM Resources Skill Challenges

Creating and Running Engaging Skill Challenges (Part 1)

The best skill challenges pose a very open-ended problem to the party. Open-ended problems allow for a diversity of possible approaches as well as interpretations of the actual nature of the problem. The other great virtue of open-ended problems is that they have the unique ability to develop in any number of directions allowing for a multitude of possible resolutions. Good skill challenges allow the party to overcome the problem presented to them in their own way while forcing them to interact with increasing complications. These challenges allow the party to exercise their wide range of skills as they see fit and interact with the results that they generate. Perhaps an example is in order.

The Dungeon’s Master team welcomes Bauxtehude, our newest contributor and author of today’s post. We’ve written a lot of article on skill challenges and thought Bauxtehude’s take on the subject provides new and exciting insights.