Categories
DM Resources Friday Favourites

Friday Favourite: Dealing With Conflict At The Gaming Table

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 26, 2011, Dungeon’s Master once again presents: Dealing With Conflict At The Gaming Table.

Mr. Pink: Hey, why am I Mr. Pink?
Joe: Because…
Mr. Pink: Why can’t we pick our own colors?
Joe: No way, no way. Tried it once, doesn’t work. You got four guys all fighting over who’s gonna be Mr. Black, but they don’t know each other, so nobody wants to back down. No way. I pick. You’re Mr. Pink. Be thankful you’re not Mr. Yellow.
Mr. Pink: Mr. Pink sounds kinda wimpy. How ’bout if I’m Mr. Purple? That sounds good to me. I’ll be Mr. Purple.
Joe: You’re not Mr. Purple. Some guy on some other job is Mr. Purple. Your Mr. PINK.
Mr. White: Who cares what your name is?
Mr. Pink: Yeah, that’s easy for your to say, you’re Mr. White. You have a cool-sounding name. Alright look, if it’s no big deal to be Mr. Pink, you wanna trade?
Joe: Hey! NOBODY’S trading with ANYBODY. This ain’t a city council meeting, you know. Now listen up, Mr. Pink. There’s two ways you can go on this job: my way or the highway. Now what’s it gonna be, Mr. Pink?
Mr. Pink: Alright, I’m Mr. Pink. Let’s move on.
Joe: I’ll move on when I feel like it… All you guys got the message?… I’m so mad, hollering at you guys I can hardly talk. Pssh. Let’s go to work.

Reservoir Dogs

Categories
DM Resources Friday Favourites

Friday Favourite: Is A Blog Right For Your Game?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From February 21, 2009, Dungeon’s Master once again presents: Is A Blog Right For Your Game?

The advent of technology has had a large impact on the RPG community. I can still remember several years ago pulling my laptop out for my regular Sunday night game. I explained I’d found a new mapping program I wanted to use for the game. That was the beginning of Maptools for my group and we haven’t looked back.

It seems everyone is getting in on the digital action. Even Wizards of the Coast has jumped on the digital initiative with DDI. It simply the next step in gaming. 

Blogging is all the rage on the Internet. I personally contribute to six blogs including this one. My favourite blog to post to is The Rise of the Phoenix which belongs to my main gaming group.

So is a blog the right fit for your gaming group? There are several reasons a blog could improve your gaming experience and we’ll look at them individually.

Categories
DM Resources Friday Favourites

Friday Favourite: Eenie, Meennie, Mini – Using Minis that Match the Monster

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From July 20, 2011, Dungeon’s Master once again presents: Eenie, Meennie, Mini.

beholderI wasn’t a fan of minis until 4e came along. The introduction of very tactical combat made the conversion easy. I enjoy the different perspective that a large mini represents on the battlefield, how lines of sight might be affected and how the battle in general unfolds. Of course it has also led to several members of the Dungeon’s Master team to develop rather large collections of minis. Which is all to my benefit as a player and DM.

One of the questions I’m constantly debating is whether to use a mini that matches the monster they player’s are fighting. Now let me clear up that last statement. If the players are fighting a dragon, a beholder or a giant I use the appropriate mini. The dragon might not be the right colour, thought that’s usually not a problem, but the mini at least represents the monster.

Where I’m less specific is with humanoid combatants. My half-orc’s might look like humans, and my minotaurs might look like elves. As long as I have a mini on the table I’m usually satisfied.

Categories
Friday Favourites

Friday Favourite: What Music Is Playing During Your Battle?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From May 21, 2010, Dungeon’s Master once again presents: What Music Is Playing During Your Battle?

In grade 5 my teacher asked the class if we could only have one song playing as our theme song, what would it be?

For the life of me I don’t recall what song I selected. However, John Arcadian’s post at Gnome Stew got me thinking about this again. John highlights the tool Pandora. Now, because I live in Canada I don’t have access to this nice tool. I do however have access to my ipod and all the CDs I still haven’t copied over to a digital format.

John’s article brought me back to that question my grade 5 teacher asked, only this time it was what songs would compose my D&D soundtrack?

Categories
DM Resources Friday Favourites

Friday Favourite: How To Introduce A New PC

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From April 28, 2010, Dungeon’s Master once again presents: How To Introduce A New PC.

It happens in almost every game, a PC dies and now you have to figure out how to introduce the new character. Or a new player joins your group and you struggle to explain why they should join the party? There are a many ways to go about answering these questions. From the serious role-playing that this type of event triggers, to the inane and superficial. How you approach this aspect of death and dying in Dungeons & Dragons will come down to the play style of your own group. Different approaches to the game will result in different introductions for new PC.

Categories
Friday Favourites Player Resources

Friday Favourite: Embracing The Total Party Kill

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From June 18, 2010, Dungeon’s Master once again presents: Embracing The Total Party Kill.

It’s not something we like to think about, the death of the party, the end of the campaign. On occasion it is the right thing to do. Earlier this week we discussed Avoiding The Total Party Kill. This task falls jointly on the shoulders of the DM and the players. Embracing The Total Party Kill, falls on the players and is a decision that only they can make.

The rational for that is simple, no DM should be deliberately designing encounters that cause a TPK. It just isn’t fair to the players. The exception being if the campaign is a test of survival where the DM and the players are battling it out to see who will prevail. In these instances the PCs are normally disposable and there is little story to the campaign, just combat.

With a normal campaign, one that balances story, role playing and combat together the idea of a TPK is usually in the back of everyone’s mind. It’s locked up in the closest, best forgotten about. However, there are instances when a TPK just makes sense. The occasions are usually related to the story telling and role playing aspect of the game.

There needs to be a compelling reason for the players to justify a TPK and it’s rare that the whole party might agree on the issue. After all several players might really enjoy playing their PCs. After months of playing and levelling up a PC who wants to throw it away just for the sake of the story? I would imagine few players are truly willing to do contemplate this, never mind executing on the idea.

Categories
Friday Favourites Player Resources

Friday Favourite: Casting Raise Dead

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From March 29, 2011, Dungeon’s Master once again presents: Casting Raise Dead.

What happens when you cast the raise dead ritual?

While Raise Dead is only a level 8 ritual, I would argue that it is one of the most powerful rituals in 4e Dungeons & Dragons. The ability to return a soul to its body is awesome and is a power beyond the understanding of most people.

This month (March 2011) the RPG Blog Carnival is hosted by Campaign Mastery and the focus is on Life and Death in RPGs. At Dungeon’s Master our contribution to this discussion will focus on the implications of casting the Raise Dead ritual.

All societies have grappled with the question of what happens beyond life. In a society where the ability to raise the dead exists, the question becomes what does it take to bring a soul back and restore the body to life? What toll is imposed on the caster of such a spell? What is involved in casting such a ritual?

Categories
Player Resources

Greatest Hits 2013: 6 Ws of Character Creation

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2013. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

It was a welcome treat to have Wimwick contribute a few articles in April when we were doing the A to Z Blogging Challenge. This article for the letter “W” really came at the right time. As more and more people participated in the D&D Next play testing we saw a lot of new characters during public play. If we were lucky, players took 2 or 3 of the Ws into account when making characters. But it was rare that they ever took all 6 into account.

Regardless of what edition you’re playing or even what RPG you’re playing, this article provides players with great points for developing a really interesting a well rounded character. By defining your PC as more than a race & class you’re bound to have even more fun playing him.

Wimwick’s suggestion to add the extra W for weapon was an especially good point. A Lot of players pick the weapon that does the most damage and don’t take “coolness” into account. They forget that the kind of weapon you wield says as much about your character as the other 5 Ws.

After you answer the 6 Ws, be sure to incorporate those details into the game as you play. These are the things that make your character unique so be sure to share those details. Make the character memorable for the entire table and not just for you. Encourage other players to put the same kind of thought into their own PCs, and if they need help getting started you can point them back to this article.

From April 26, 2013, Dungeon’s Master once again presents: 6 Ws of Character Creation.

Categories
DM Resources Friday Favourites

Friday Favourite: Hey, Isn’t That My Character? Using Retired PCs As NPCs

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From April 30, 2010, Dungeon’s Master once again presents: Hey, Isn’t That My Character: Using Retired PCs As NPCs.

A good NPC can make a campaign. A bad one, well bad NPCs are usually forgotten fairly quickly. With this in mind it’s in a DMs best interest to ensure that his key NPCs have detailed stories to accompany them. By providing these NPCs with quirks, strengths and weaknesses it provides the PC with more reason to interact and develop a relationship. This in turn makes it easier for the DM to move the story along, twining the PCs concerns with those of the NPC. Of course this takes a lot of work and as the PCs progress new NPCs are required, with new stories and reason to motivate the PCs.

Categories
DM Resources Friday Favourites

Friday Favourite: 5 Tips To Increase Role-Playing At Your Game Table

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From February 8, 2011, Dungeon’s Master once again presents: 5 Tips To Increase Role-Playing At Your Game Table.

Role-playing has featured prominently in several 4e blogs over the past few weeks. The topics and approaches to the subject have varied widely, from how to speed up combat to allow for more time to role-play to introducing new mechanics to encourage role-playing. Our own post on the 4th action is one of the later articles. The subject of role-playing in 4e has been of great debate since its release with many debating how much role-playing the edition allows.

Some have argued that skill challenges are the mechanic in 4e that facilitates role-playing. While skill challenges can certainly accomplish this task, to state that they are the only way to role-play in 4e is rather naive. I strongly believe that if your gaming group wants to role-play it will. I also believe that some players are more willing to embrace role-playing than others.

Role-playing can be an uncomfortable experience for some players. It requires taking on an alternate personality and sharing that with the rest of the game table. Included below are five tips that a DM can use to foster role-playing at the table.