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D&D Encounters D&D Next Dark Sun

Older D&D Encounters Modules Now Available!

dnd-encounters-logoOne of the most common criticisms of the D&D Encounters program is that the materials were not available for purchase, even after the seasons were over. Obviously that’s changed with season 15, but what about all the other adventures that came before it? Well, some of them are now available for sale online.

We’ve collected all the relevant links and product descriptions and provided them below in one easy to find and convenient location. Although every season isn’t available yet, it looks like Wizards will be making them available online in one format or another. We’ve also provided links to the Game Day and Launch Weekend materials related to the seasons that followed them.

We’ll continue to update this page as additional seasons of D&D Encounters become available at DnDClassics.com or in Dungeon magazine. If we’ve missed any seasons that are available now, please let us know in the comments below or by email.

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Dark Sun Editorial

D&D Encounters Dark Sun: Wrap Up

Now that the second season of D&D Encounters has drawn to a close it seems like a good time for a little reflection. First of all thanks are in order to all the folks at Wizards of the Coast for producing and distributing the adventure, thanks go to my FLGS, Dueling Grounds for hosting us, and of course thanks to all the players who showed up.

Fury of the Wastewalker offered a great introduction to the Dark Sun setting. Though it was too brutal and unkind for some people’s liking, it succeeded in setting the tone that people have come to expect from Athas, the world of Dark Sun. A lot of characters died, a lot.

I think this adventure will serve as the best campaign primer for any DM that wants to start a Dark Sun game in the city of Tyr. The adventure touched on many of Dark Sun’s themes, such as dying in the desert, dying in caves, dying in the jungle and being eaten by cannibals. By the end of it the party will have arrived in the city they sought for so long, ready to begin the campaign you have planned. Clever move Wizards, I see what you did there.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 14)

With only two weeks left the excitement really started building. The PCs left the lush mountain foliage where the feywild crept into Athas and returned to the harsh desert environment more familiar to the PCs. With the sun setting on the horizon and long shadows reaching out towards the PC, they move hastily towards Tyr. As the party weaved in and out of the rocky outcroppings they heard a blood-curdling shriek followed by several others as if in response. The Wastewalkers most powerful allies were upon the PCs.

Our numbers continue dwindling. We were down to five this week. Again, I stepped up as the DM and ran the four adventurers through the penultimate encounter. The only pre-generated character in the party this week was Barcan. He was joined by three familiar faces, the Half-Orc archer Ranger, the Human Warlord (archer build) and the Minotaur Seeker. No defender and no strong melee characters. This was going to make for an interesting encounter.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 13)

This week I was back behind the DM’s screen. We had a full party of six, three players using the pre-generated characters – Barcan, Phye and Castri – while the other three players brought their own PCs – the familiar archer Ranger (who died last week), the Human Warlord and a new Thri-kreen Fighter.

D&D Encounters is doing exactly what it was intended to do, bring in new players. Every week for the past four weeks we’ve had at least one player join D&D Encounters for the first time. Some of these players are 4e veterans who finally came out to see what all the fuss is about. Others are brand new to the hobby. Either way, it’s great to see some new faces coming out to play on Wednesday nights. Now if only we could keep the rest of the participants coming back. Having the new players is great, but we’re loosing members of our core group just as quickly. Our numbers have been holding between seven and nine since the beginning of chapter 2. I suspect that things will pick up again when the summer ends and we move on to Season 3.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 12)

Last week ended with the PCs fleeing from the cannibalistic Halfings. Depending on how you fared they were either in hot pursuit or would be as soon as they discovered that the PCs killed all of the guards during the escape. So we literally hit the ground running this week. The DM set the stage and explained that as we fled through the jungle others who had also escaped or avoided capture were hiding in the underbrush. Realizing that there is strength in numbers, we decided to work together for survival.

We made brief introductions before moving on. This let the players introduce their characters. We had seven players this week. Our only new player brought a Human Bard. One player traded in Shakirr for his own Warlord (a Human I think). The Human Ranger (archer) and the Minotaur Seeker (me) returned for another week. The remaining three players used the familiar pre-gens: Castri, Barcan and Yuka.

The DM decided that rather than just jumping into the next combat we should role-play the trek through the jungle while we tried to avoid the pursuing Halflings and at the same time tried to find the best way through the foliage. The ensuing skill challenge was a lot of fun. Everyone tried to make use of different skills even though the DM said he didn’t mind if we repeated actions.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 11)

As Fury of the Wastewalker chapter 3 began the party was captured by savage Halflings. Among the captives were some new faces as players were encouraged to create their own PCs. How will these new adventurers work with the pre-generated characters? Let’s find out.

Our numbers held steady at nine. Not enough players to run two tables but more than enough for a normally balanced encounter. For the second week in a row, our DM agreed to run the encounter with a party of eight.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 10)

GenCon is over and now it’s time to get back to our regularly scheduled D&D game. After a two week absence I was back at D&D Encounters on Wednesday night. With our numbers dwindling week after week I wasn’t sure if we’d need more than one table. While I was on the road to Indianapolis last week only six people managed to make it out for D&D Encounters Dark Sun week 9. I was ready to DM this week, but happy to jump into the role of player if there was only one table.

We waited an extra 15 minutes before starting, but in the end we had only nine people – not quite enough for two tables. The other DM decided to run a super encounter with an expanded party. So we got things in order and prepared to play with eight players. All of the pre-gens were represented as well as Yuka 2 and Phye 2 (which I played).

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 7)

What makes Dark Sun different from any other campaign setting? This question more than any other has motivated people to come out and try D&D Encounters over the past seven weeks. At first there was a lot of interest. People who used to play in Dark Sun came out to see the 4e version of their beloved campaign setting. Others were just curious to see what all the fuss was about. And for five weeks D&D Encounters did not disappoint.

Fury of the Wastewalker chapter 1 exposed the players and their characters to the harsh desert environment of Athas that makes Dark Sun so unique. The PCs struggled to survive in the blistering sun while trying to outrun a strange and vicious obsidian sand storm. Add to that the ever-present threats of the desert creatures determined to kill the PCs and take their food and water. Dark Sun quickly earned a reputation for its brutality and grit – and rightly so. This isn’t the light and fluffy D&D of the Forgotten Realms.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 6)

The PC began chapter two after an extended rest and a level bump. The desperation they felt during the previous couple of encounters was replaced with the confidence that accompanies power. Full hit points, maximum healing surges, better attack scores, better defense scores and best of all they’re out of the blazing sun and away from the obsidian storm. So began week 6 of D&D Encounters Dark Sun.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 5)

The party survived. I was shocked. When I was reading the encounter in preparation for week 5 I was sure it would be a TPK. But as so often happens in D&D, the players did the unexpected and lived.

Since week 1 the PCs have had their butts kicked all over the place. They’ve taken exorbitant amounts of damage and use way more resources each week than one might expect to during a typical D&D encounter. Coming into week 5 they were literally down to their last legs. But after four weeks of hell, the PCs finally got lucky and that made all the difference.