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Dark Sun

Dark Sun Is Deadly

Expect your PCs to die if you are playing a campaign set in Dark Sun. Dark Sun is a deadly campaign setting and death is par for the course.

“This rule reflects the fact that daily life on Athas is much harsher than it is in other AD&D realms, forcing characters to mature more quickly if they are to survive.” – AD&D 2e Dark Sun Rules Book

The rule in question is the one which states that characters start at level 3 in the AD&D version of Dark Sun. With the changes in the game since this edition, especially the fact that in 4e level 1 characters are a lot tougher than their previous counterparts, this rule is no longer needed.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 4)

Today is Canada Day, a holiday across Canada, which meant that last night’s D&D Encounters Dark Sun had less than usual attendance. After three weeks with 20 or more participants, this week we were down to only 12 (including the two DMs). So with two tables of five, we returned to Athas.

Before we started the encounter itself, Jarvix performed a Comrades’ Succor ritual. This allowed the PCs to redistribute their remaining healing surges. So going into the encounter for week 4 everyone had full (or nearly full) hit points and at least one healing surge at their disposal during the combat. I want to thank the other DM running D&D Encounters for pointing out this ritual and explaining how to use it. Having never played an arcane character with Ritual Casting I had no idea. It made a huge difference.

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D&D Encounters Dark Sun Player Resources

D&D Encounters Dark Sun Character Skill Cards

The six pre-generated characters provided for D&D Encounters Dark Sun are so condensed that they only list the three or four skills each PC is trained in. So for everyone playing D&D Encounters season two, I’ve created skill cards for each character.

I’ll admit that the character sheet cards Wizards provided look great, but other than the aesthetic quality, the cards are terrible. They provide the absolute bare minimum detail required to play the characters. Some might even argue that they don’t even contain that much.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 3)

What do you get when four PCs are attacked by goblins from high atop a rocky outcropping? One hell of a tough encounter. Week 3 was another grueling session for the players at my table. They eventually defeated all of the monsters, but the toll on their personal resources was costly. If they thought encounter 3 was tough, encounters 4 and 5 will be nearly impossible without a significant turn of events.

There they were getting pelted from above when we took stock of party’s ranged attack options. Yuka, no ranged attacks. Phye, no ranged attacks. Shikirr, no ranged attacks. That left Barcan. The same Barcan with only 2 healing surges remaining. Barcan with the poorest defenses of all the pre-generated characters. After only 5 minutes we knew this was going to ugly.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 2)

This week I got a double dose of Dark Sun. I was on vacation last week, but before I left I made arrangements with 6 players to skip the first week and run encounters one and two back-to-back this week. After just two sessions of Fury of the Wastewalker I have to admit that I like this adventure a whole lot more than Halaster’s Lost Apprentice.

D&D Encounters is a 15-part adventure from Wizards of the Coast and it’s played out one encounter each week over 15 weeks.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 1)

The first session of D&D Encounters: Dark Sun was a sink or swim lesson in desert survival. This second season of the program takes place on the world Athas, an endless expanse of sand and searing heat having been blasted lifeless by the ravaging effects of magic. On Athas the majority of the population swelters in the heat of oppression in slavery while tyrannical sorcerer-kings live lavish and absurd life styles within the walls of their city states.

Welcome to Athas! Following an introduction to the world that our characters found them selves in, we joined the action as we took part in a caravan as guards. Since resources are so scarce on Athas and the wilderness is inhabited by cruel raiders (not to mention cannibalistic Halflings), cargo moves from city to city in large caravans fortified by hired swords fighting to earn their next meal. It is on this errand that our party was devastated by a rain of jet black obsidian from above which obliterated the majority of the caravan after only one days travel from civilization. It was after most of the caravan was killed by falling stone when we were ambushed.

As lizard men began to raid the wagon train a very strong tone was set that I hope will persist throughout the arc of the season: Life on Athas is pragmatic at best. Where did that obsidian come from? Why is in raining on us? I suspect that these questions and many more will never be answered. Our characters didn’t have time to ponder the source of our assailant because we had the task of grabbing as many days’ supplies as we could before running for our lives into the endless desert. You know that the circumstances are dire when the best course of action includes a life denying wasteland.

Categories
Dark Sun Skill Challenges

A Dark Sun Skill Challenge: Crossing The Chasm

D&D Encounter season two kicks off tonight. Unless you’ve been living under a rock then you know that season two is set in newest 4e campaign setting Dark Sun, scheduled for released later this summer. With this in mind we’re bringing you our very first encounter set in Dark Sun. And this wouldn’t be Dungeon’s Master if it the encounter was anything but a skill challenge. The following encounter is intended for use within Dark Sun, but can easily be adapted to fit any campaign world.

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D&D Encounters Dark Sun Player Resources

D&D Encounters Dark Sun Character Builder Files

D&D Encounters: Dark Sun – Fury of the Wastewalker begins Wednesday, June 9. Wizards of the Coast has provided six pre-generated characters – all of them highlighting unique aspects to the upcoming Dark Sun setting for 4e D&D. Over the past week there has been a great deal of discussion about the character sheets provided. More than a few errors have been pointed out as well. Below are four of the six characters available in character builder format for download along with the cards provided by Wizards of the Coast.

In rebuilding the characters there are obviously certain aspects that can’t be reproduced. Namely the theme’s and the new weapons. In the case of weapons I’ve selected the closest item available through Character Builder. For theme’s player’s will need to manually add the appropriate power onto the character sheet. All the characters are as accurate as I can make them based upon the information available. If you plan to use a character builder version of one of the characters I would advise you to check with the DM who is running your encounters session and to double check that no errors were made in rebuilding the characters.

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Book Reviews Dark Sun

Review: The Outcast (A Dark Sun Novel)

The Outcast
(Tribe of One, book I)
Simon Hawke

A Dark Sun novel

I’ve read over a hundred Forgotten Realms novels, a dozen Ravenloft novels and all of the Eberron novels, but this was my first Dark Sun novel. Having never played in the Dark Sun camping setting when it was originally released back in the early 90s I never had any desire to read about a world I was unfamiliar with. However, in light of the upcoming re-launch of Dark Sun for 4e D&D I felt it was time to give the Dark Sun books a chance. I had no idea what I was in for.

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Dark Sun Player Resources

Dark Sun: A Quick Player’s Primer

A couple of weeks ago we ran the Player’s Primer for the upcoming D&D Encouners: Dark Sun. As a part of our Dark Sun week here at Dungeon’s Master we felt we should post this again for anyone who might have missed the original article.