After last week’s stellar encounter there was regrettably nowhere to go but down. What was even more unfortunate was that this week’s encounter had problems all on its own, and having it follow such a strong outing in week 6 made it seem all that much more troubled. But I guess every week can’t be gold as we learned in week 7.
This season has provided the PCs with plenty of freedom to make their own choices. There was very little railroading compared to previous seasons of D&D Encounters. This week the train made its ugly return and all the PCs were forced to take a ride. In a season that’s been so good on so many levels this week they really lowered the bar.
This week at my FLGS we were right in that awkward attendance zone of nine players – too many for one table but not quite enough for two. The second DM decided to leave early and take the night off so I ran a table of seven. Not ideal, but I knew I could make it work. The party rounded out like this: Revenant [Gith] Bard, Eladrin Cleric (Valenae pre-gen), Shade Warlock (Binder), Human Swordmage, Drow Assassin, Pixie Vampire, Shade Ranger (Hunter).