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D&D Encounters DM Resources

8 Things I Learned at D&D Encounters

D&D Encounters began in March 2010. Since then, I’ve ventured down to my FLGS every Wednesday night after work to play D&D. I started in season 1 as just a player. Through seasons 2-3 I still played but I was ready to jump in and DM if needed. When season 4 began I decided to become the primary DM. Now, five weeks into season 6, I’m still the DM and still have a blast every week at D&D Encounters.

Before D&D Encounter started up I had experience with public play D&D but it was limited to LFR and D&D Game Days. Both presented excellent opportunities to play D&D but these were very different experiences than what I see weekly at D&D Encounters. D&D Encounters is designed as a gateway for new players to try out D&D for the first time. However, it also serves as a pick-up game that many experienced players can fall back on if they don’t have a regular game of their own. This leads to a variety of players with ranging levels of D&D and even gaming experience.

Over the past year and a half I’ve seen a lot of stuff while participating in D&D Encounters – some of it good, some of it bad. I’d like to think that in the end everything I’ve absorbed has made me a more savvy DM and that I’ve developed a pretty good idea of exactly what needs to be done to keep the adventure great every single week.

Today I’m going to share a few of the things I’ve learned during my run at D&D Encounters. Many of the points in my list are common sense things that most DMs are likely already doing. However, for the newer DMs out there a list like this can be a good reminder of the kind of things to keep in mind when running your weekly game.

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 5)

After wrapping up the battle with the bandits at the Wall last week the PCs had a brief interaction with a Half-Elf NPC named Seldra who directed them to the House of a Thousand Faces in the Blacklake district if they wanted to find out more about the Lost Heir. We picked things up this week with the heroes walking the few miles from the Wall to the Winged Wyvern bridge where they intended to cross over into the Blacklake District.

We had enough players to run two full tables of six at my FLGS. Some of our regulars showed up, but not all of them. There were six new faces this week which is always nice. With school beginning I suspect that attendance will be sporadic for a few weeks while everyone settles back into a normal routine. My table consisted of an Eladrin Warlock, Dragonborn Warden, Deva Necromancer, Kalashtar Psion, Drow Ranger (Belgos the pre-gen) and Eladrin Cleric (Valenae the pre-gen).

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 4)

After getting their butts kicked by a bunch of drunken teenagers last week, the heroes accepted General Sabine’s invitation to meet with Lord Nevermember at the Hall of Justice. The wounded adventurers healed up during the ferry ride across the river before arriving at the Hall. Once there they were escorted to a room where lavish food and beverages were laid out, awaiting their arrival. Inside the room was someone the party had never met before.

The heroes introduced themselves to this stranger; the party consisting of a Kalashtar Psion, Human Cleric, Human Fighter and Eladrin Avenger. The stranger introduced himself as a Deva Wizard (Necromancer) and said he’d been summoned to meet with Lord Nevermember, just like the PCs. The five PCs exchanged niceties and explained who they were and what they they’d been up to over the past couple of weeks.

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 3)

It’s been 10 days since the heroes defeated the spellplauge-infected White Dragon along side the Lost Heir of Neverwinter. Since then the PCs have each pursued their own sources of information and tried to learn more about this mysterious stranger. Tonight they agreed to meet at the Beached Leviathan, a local tavern, to share what they’d learned and to possibly find out more about the rapidly shifting politics in Neverwinter.

During the first week of this season I ran my table through encounters 1 and 2 back-to-back. Rather than take week 2 off and let the other players catch up the guys at my table decided that they wanted to push forward another week and stay ahead of the crowd. However, as game time approached two players who did the double session didn’t show. The remaining three guys had to decide if they wanted to proceed short handed, play the week 2 encounter again or head home. They all decided to push on.

Fortunately a player who missed week 1 decided that he’d rather start at the beginning of a new chapter than join the other group in fighting the Dragon. So the party rounded out with four PCs and we pushed on and played the week 3 encounter last week. The party composition ended up being the Human Fighter, Human Cleric (War Priest) and Eladrin Avenger from the previous two weeks. The new party member decided to play the Valenae, the pre-generated Eladrin Cleric.

Support for the Lost Heir grew considerably over the past week. There were more and more attacks by plague-changed creatures within the Protector’s Enclave, a supposedly safe area, and each time the Lost Heir arrived on the scene to defeat the creatures. The Sons of Alagondar, a group of rebels who oppose Nevermember, have thrown their support behind the Lost Heir. Residents and shop owners are being forced to choose sides. Those who remain loyal to the Nevermember, the Lord Protector, have become the victims of ridicule, harassment and vandalism.

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 2)

Last week’s encounter not only set the stage for what is going to be a fantastic season of D&D Encounters, but it ended with a great cliff-hanger. The PCs managed to defeat the drakes and plague-changed maniacs with some assistance from a mysterious stranger wearing the Lost Crown of Neverwinter and called the king by onlookers. Before the heroes could ask questions of the so-called king, a large White Dragon wreathed in blue fire (and clearly infected by the Spellplague) landed in the market square in the Protector’s Enclave.

Knowing that this encounter would likely be completed quickly, we actually ran it back-to-back with last week’s encounter, so our party remained unchanged from week 1. At my table was a Human Fighter, Human Cleric (War Priest), Eladrin Avenger, Dwarf Slayer (Fargrim) and Drow Ranger (Belgos). Three of the players were D&D Encounters regulars with plenty of gaming experience where as the other two players were new to both D&D Encounters and 4e D&D and used pre-generated characters.

The Lost Heir (the man wearing the Crown of Neverwinter) stepped forward and locked eyes with the Dragon, memorizing it as a snake charmer would a mighty asp. The heroes quickly caught their breath following the last fight (short rest) and then prepared to battle the mighty wyrm.

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 1)

For D&D Encounters season 6 the PCs are once again in the Forgotten Realms. The adventure takes place in the city of Neverwinter. Although the Neverwinter Campaign Setting hardcover isn’t required to play this season it certainly doesn’t hurt to have a copy at your gaming table. All characters began the adventure at level 1 and had the option of using the new Neverwinter Character Themes presented during D&D Game Day as well as within the Neverwinter Campaign Setting.

We had enough players at our FLGS to run two tables of five. At my table was a Human Fighter, Human Cleric (War Priest), Eladrin Avenger, Dwarf Slayer (Fargrim) and Drow Ranger (Belgos). Three of the players are veterans of many previous seasons of D&D Encounters. The two players using the pre-generated characters were new to Encounters and relatively new to 4e D&D, although they both had extensive experience playing previous editions.

Before play began I read the players the adventure background and the Neverwinter background to make sure they understood the setting and the political and social atmosphere of Neverwinter.

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D&D Encounters Player Resources

Sneak Preview – Lair Assault: Forge of the Dawn Titan and D&D Encounters: Beyond the Crystal Cave

While at GenCon this past weekend I attended the seminar on Playing D&D in Public hosted by Greg Bilsland and Chris Tulach from Wizards of the Coast. It began with a general discussion about public play and then they provided us with a lot of great details about the next season of D&D Encounters and the upcoming Lair Assault.

Playing D&D in Public

During the general discussion there was a lot of back and forth with the audience. Everyone agreed that there was tremendous benefit to playing in public, most notably that it gives you a chance to meet new people. Together we can all learn from each other about the game. Everyone who participates in public play grows and develops as a player or DM. By playing in public we have an opportunity to portray D&D in a positive light and allow experienced gamers to act as positive role models to younger gamers.

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D&D Encounters

D&D Encounters: Dark Legacy of Evard (Week 13)

This was it, the final encounter of the season. Would the PCs break Evard’s curse or would the town of Duponde and all its inhabitants (including the PCs) remain stuck in the Shadowfell forever?

For the final chapter we had a party of 7 – a Dwarven Fighter (male), a Dwarven Fighter (female), an Eladrin Avenger, a Human Druid (with bear companion), a Tiefling Ardent, a Tiefling Warlock and a Tiefling Wizard (Necromancer).

After defeating Vontarin in the previous encounter, his soul took refuge in the magic orb. The PCs examined the object, but were unsure what to do next. They looked around the library and through Vontarin’s notes. They hoped that he had something written down about how to reverse Evard’s curse. But the search proved futile and no new details were discovered. It seemed that the PCs would need to return to Duponde and consult someone more knowledgeable.

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D&D Encounters Player Resources

D&D Encounters: Lost Crown of Neverwinter – Preview

Next week we begin season 6 of D&D Encounters: Lost Crown of Neverwinter. The adventure showcases a lot of the new materials from the new Neverwinter Campaign Setting available at your FLGS this month. So whether you’re a D&D Encounters die hard who can’t wait to find out what’s in store next season or a new player trying to decide if it’s worth the effort to come out Wednesday night, we expect that you’ll find this advanced preview of D&D Encounters: Lost Crown of Neverwinter helpful and exciting.

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D&D Encounters Player Resources

D&D Game Day: Gates of Neverdeath Preview

Next Saturday, August 6, is D&D Game Day. This year D&D Game Day happens to coincide with GenCon. However, this was an intentional choice made by Wizards of the Coast in order to run Game Day tables in Indianapolis. So no matter if you’re at GenCon or at your local FLGS, everyone can participate in D&D Game Day: Gates of Neverdeath.

Anyone who’s planning to play in the upcoming season of D&D Encounters  beginning on Wednesday, August 10 should make an effort to participate in Game Day. The Game Day adventure, Gates of Neverdeath is a prelude to D&D Encounters: Lost Crown of Neverwinter. PCs run on Game Day can be ported over to D&D Encounters with whatever XP, equipment and magical items they earn.