The PCs returned to the Dragon Cultists camp and began exploring the cave in which they believe they’d find treasure and dragon eggs. During the last session they faced Dragonclaw Guards, Violet Fungi, Kobolds, and Striges. This week they continue deeper into the caverns in search of stronger opposition and valuable treasure.
We continue to run five tables at Hairy Tarantula North in Toronto. We had one new player this week, keeping our streak of new players every week alive. One of the groups completed Episode 3 last week so they’ve decided to run some D&D Expeditions until the rest of the tables catch up.
I had six players at my table this week, all familiar faces – Halfling Rogue, Halfling Ranger, Elf Rogue, Tiefling Bard, Tiefling Warlock, and Dragonborn Fighter. All were level 3 except for the Halfling Rogue who is still level 2.
In Episode 2 the PCs followed the Cult of the Dragon raiders back to their camp, infiltrated the camp, and freed the captive Monk, Leosin. Unfortunately the heroes were unable to free any of the other prisoners. So Episode 3 began with Governor Nighthill pleading with the PCs to return to the camp, free any remaining prisoners, and destroy the Dragon eggs they learned about in Episode 2.
The PCs were also approached by Leosin after he’d rested and recovered from his ordeal as a captive of the Dragon Cultists. He offered the PCs 150 gp each if they would do as the Governor bade them. However, he was heading to the city of Elturel, north of Greenest, so the PCs would have to come and find him there when they’d finished at the campsite. They accepted his offer and made preparations to head back out.
This week at Hairy Tarantula North in Toronto we ran five table for D&D Encounters. Our overall numbered have dwindled a bit, but that’s to be expected as the students who make up the bulk of our participants get busier with their school work. My table was down to four PCs this week, all of them level 3 – we had a Halfling Ranger, Tiefling Warlock, Elf Rogue, and Dragonborn Fighter.
The PCs thought they’d tricked a Cultist into vouching for them and fast-tracking them to membership in the Cult of Dragons, instead they were put in irons and forced into servitude. However, they escaped and now wander the camp in search of the missing Monk, Leosin Erlanthar.
Our sessions at Hairy Tarantula North in Toronto continue to draw huge numbers. We had over 30 players this week. All five DMs had their hands full with tables at maximum capacity. My party of seven has shown remarkable stability and consistency week to week. The only change to the group this week was the return of a player who’d been off subbing in for an ill DM last week.
My table had the following PCs this week: Halfling Rogue (1), Tiefling Bard (2), Drow Sorcerer (2), Tiefling Warlock (2), Elf Rogue (3), Dragonborn Fighter (3), Halfling Ranger (3).
The heroes were asked to follow the Dragon Cultists who’d attacked Greenest and then made off with ill-gotten gains and captives from the town. During the last session the PCs caught up to a band of Human and Kobold stragglers and tricked them into fighting each other. When the combat ended the PCs captured the Humans and convinced one of them to lead the party back to the camp. On the way the Rogue spotted two sentries hiding atop a rocky outcropping.
We were back down to five tables this week at Hairy Tarantula North in Toronto as one of our DMs was out with illness. However, we still had 28 players bringing most groups to capacity. My table had the following PCs: Halfling Rogue (1), Tiefling Bard (2), Drow Sorcerer (2), Tiefling Warlock (2), Elf Rogue (3), Dragonborn Fighter (3). We’ve been running some D&D Expeditions on the weekend so two of the PCs are now level 3 adding versatility, firepower and hit points to the party.
Before we got started this week, the owner of our FLGS asked us if we’d be willing to poll the players and see if some of them would be willing to play on a different night. He felt that D&D Encounters had grown too large to accommodate the all the D&D players and the Magic players. He was concerned that we’d have to turn away players looking to play with either group. If we could move a table or two to another night it would serve to better accommodate new players. We’ll see if anyone wants to play on another night and go from there. We certainly don’t want to turn anyone away!
In episode 1 the Cult of the Dragon attacked the town of Greenest in search of gold, silver, and other valuables. The Human Cultists were accompanied by Kobolds, Drakes and even a Blue Dragon. Thanks to a daring band of adventurers, the town and many of the locals were saved. The evildoers eventually retreated; carry what loot they could as they fled south. The PCs took a much needed, and well deserved rest before following the cultists to retrieve what possessions they could and discover more about what motivated these attacks.
Note: I’ve decided to adjust the way I denote the title of these posts. Since the adventure is divided into episodes (chapters) I felt it made a lot more sense to indicate what episode my post covered. With different groups completing episodes at different speeds this should make it easier for DMs to find notes on the exact session they want.
As we continue to attract new players at Hairy T North in Toronto we’ve had to open another table – that brings us up to six. The numbers broke down like this: table 1 (DM Craig) six players, table 2 (DM Hillel) had five players, table 3 (DM Tim) had six players, table 4 (DM Derek) has six players, table 5 (DM Chris) has six players, and table 6 (DM Wayne) had four players. That’s six DMs and 33 players. We had to move into the space where folks play Magic and ask the Magic players to cram into the space where we used to run D&D Encounters.
My table had the following PCs, all returning from previous weeks: Tiefling Bard, Drow Sorcerer, Tiefling Warlock (formerly Tiefling Bard), Halfling Rogue, Elf Rogue, Dragonborn Fighter. The Halfling Rogue was still level 1, but the rest of the PCs were all level 2.
So far the party I’m running has defeated Kobolds who were attacking the good townsfolk of Greenest, escorted the locals safely to the keep, cleared out the old tunnel, saved the mill, captured prisoners, and had their fare share of random encounters with Dragon Cultists and more Kobolds along the way. Between the last session and this one they took a short rest, so now they’re ready to push on and drive the remaining attackers out of Greenest, including the Blue Dragon.
We had another phenomenal week in terms of participants at Hairy Tarantula North in Toronto. There were 34 players and 5 DMs. Our streak of initiating new players to 5e D&D continued as we had four newbies this week. All of them had played some D&D before so that helped them catch on quickly. By the end of this week’s session three of the five tables completed Episode 1 while the other two tables expect to complete it next week.
Six of the seven players at my table had earned more than the requisite 300 XP to level up. So everyone but our newest player did so. Two of the players decided to completely rework their characters (which is allowed). So when we finally got started the party consisted of the following PCs: Tiefling Bard, Halfling Ranger, Elf Rogue, Dragonborn Fighter, Drow Sorcerer (reworked from Warlock), Elf Rogue (reworked from Bard), and Human Paladin (our new player).
The town of Greenest is under attack. Kobolds and members of the Cult of the Dragon are ransacking the town, accosting villagers, and setting building on fire. In the sky a Blue Dragon continually swoops towards the keep, blasts it with his lightning breath, and flies away. Fortunately a band of adventurers arrived in time to help the locals and fight the evil Dragon Cultists.
During our last session the PCs had their share of entanglements with the forces on the ground, but they made short work of the aggressors. When the PCs reached the keep Governor Nighthill pleaded with them to help save Greenest. The two priorities were securing the mill and capturing a cult lieutenant so they could interrogate him to learn why this attack was happening. The PCs agreed to help and used a secret tunnel to leave the keep undetected.
Our numbers for D&D Encounters continue to grow as 5e attracts more players. We had four more brand new players as well as the return of a few regulars. We had 33 players and 5 DMs this week at Hairy Tarantula North in Toronto. I ran a table with seven players; five who were at my table last week and two new players. One new player was brand new to public play but very familiar with D&D. The other brought a level 4 PC who’d already completed the Starter Set adventure Lost Mines of Phandelver. The party broke down like this: Halfling Ranger, Halfling Rogue, Human Fighter (level 4), Dragonborn Fighter, Drow Warlock, and two Tiefling Bards.
Hoard of the Dragon Queen marks season 19 of D&D Encounters and it’s the first to use the new 5e D&D rules. The adventure is available in two formats. The first version is the complete adventure bound in a beautiful hardcover book that you can purchase. It brings characters from level 1 to level 7 as they play through seven chapters (each called an episode). The second version of the adventure is available as a free PDF download for DMs running this as part of the public play Adventurers League program at their FLGS. The PDF only covers the episodes 1-3. The PDF also has additional notes for how to tweak and adjust things for public play.
We had a fantastic turn out at Hairy Tarantula North in Toronto. Our attendance during the past few season was about 20 players each week. For Hoard of the Dragon Queen week 1 we had five DMs and 29 players. This was the best turnout we’ve ever had for D&D Encounters and five of our regulars were absent. It looks like we’ll need to recruit another DM fast or we may have to turn people away.
It was interesting to note that almost every player present had their own copy of the 5e Players Handbook. We’ve been telling our group that if they wanted to play a race or class not available in the free D&D Basic Rules PDF that they had to have their own copy of the PHB with them during game play. It looks like that won’t be an issue.
I ran a party of six at my table. The party consisted of a Dragonborn Fighter, Elf Rogue, Drow Warlock, Halfling Ranger, and two Tiefling Bards. Although two of the players at my table were new to D&D Encounters they’d both played previous editions of D&D and a lot of WoW so they caught on really quickly.
As Dead in Thay comes to an end it marks the end of an era for D&D Encounters. This adventure was the second part of the Dream of the Red Wizards, the fourth and final part of the Sundering, and the last adventure that used the D&D Next play test rules. From here we move on to 5e D&D.
But before we do that let’s take a moment to review the season that just finished. Dead in Thay was season 18 of D&D Encounters. It certainly hit a lot of high points, yet there were also some problems. Today we’ll look at the good, the bad, and everything in between.
This season I had the opportunity to act as the event coordinator, DM, and player. I’m not sure if this made the experience better or worse, but it did give me a chance to feel the good and bad from all sides.
This is it; the grand finale! Four parties entered the Phylactery Vault with the goal of destroying any and all phylacteries they might find within. As each group entered one of the three sepulchers on their respective levels of this pyramidal area and destroyed the evils found inside, a Demi-Lich appeared to stop them from doing any further damage. The final fight was about to begin and some PCs would surely give their lives in the ensuing battle.
This week at Hairy T North in Toronto we ran four tables. A few of our regular players were absent and we thought we might have to condense back to three tables; however, five brand new players showed up and we were good to go. Table 1 (DM Craig) had seven players, table 2 (DM Hillel) had five players, table 3 (DM Tim) had six players, and table 4 (DM Derek) had six players.
My group had three returning PCs from last week’s session and three of the brand new players. The party ended up with a Human Fighter, Dwarf Fighter, Human Cleric, Half-Elf Bard, Half-Orc Barbarian, and Elf Ranger. For the first time in 12 sessions I didn’t have a Mage at my table.