Sent to Julkoun by Duke Daggerford to investigate a missing shipment of goods and the strange appearance of a dozen messenger pigeons with no messages, the PCs found Goblins manning the guard towers and no evidence of the townsfolk dead or alive. During last week’s session the PCs got inside the walled village, killed all the Goblins in the towers, and defeated six Bugbears. Now they proceeded into the underground sections of the village: the Warehouse Basement and the subterranean inn & tavern, Jester’s Pride.
We’ve seen a steady decline in our numbers over the past few weeks at Harry T North in Toronto. The 4e table is holding strong with six players and the other D&D Next table was down to five this week. The double group that Craig and I are running started with 12 players in week 1 and was down to only six of our regulars and two new players this week.
Both new players decided to play Clerics making the party composition look like this: Halfling Rogue, Human Cleric, Drow Paladin, Half-Orc Mage, Half-Orc Paladin, Elf Ranger, Human Cleric, and Elf Cleric/Rogue.
My group, the Half-Orc Mage, Half-Orc Paladin, Elf Ranger, and Human Cleric were inside the Warehouse. The other group, the Halfling Rogue, Human Cleric, and Drow Paladin were about to enter the Jester’s Pride. The Elf Cleric/Rogue was still in the guard tower waiting and watching while the rest of the PCs continued their searching.