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D&D Encounters D&D Next

D&D Encounters: Scourge of the Sword Coast (Week 12)

scourge-of-the-sword-coast-coverOrder was restored at Firehammer Hold as the Duergar were defeated and the fortress put back under the control of the Dwarven Clerics of Haela Brightaxe. The PCs agreed to escort the captives taken from Julkoun back to Daggerford. We picked things up this week as the party arrived in Daggerford.

This week at Hairy T North in Toronto we finished up the season with four tables. The 4e table and the other D&D Next table each had six players. Craig and I had our hands full this week as the grand finale drew in a full group of 10 players for our super table. The party consisted of the following members: Half-Orc Paladin, Half-Orc Cleric, Half-Orc Mage/Barbarian, Elf Cleric/Rogue, Elf Ranger, Human Monk/Barbarian, Dwarf Fighter, Drow Paladin, Drow Rogue, and Gnome Druid.

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D&D Encounters D&D Next

D&D Encounters: Scourge of the Sword Coast (Week 10)

scourge-of-the-sword-coast-coverThe party managed to get inside Firehammer Hold during last week’s session. They encountered a few Duergar along the way but remained pretty much unscathed. Unable to figure out how to gain access to any more rooms on the level 1 they decided to follow the mine cart tracks downward into the level 2 of the fortress.

At Harry T North in Toronto we ran four tables this week. The 4e table had its usual six players as did the other D&D Next table. Craig and I started off with only four players but by the night’s end we had eight. Our group ended up with the following members this week: Drow Paladin, Drow Rogue, Half-Orc Paladin, Gnome Druid, Elf Ranger, Elf Cleric/Rogue, Human Monk/Barbarian, and Dwarf Fighter.

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D&D Encounters D&D Next

D&D Encounters: Scourge of the Sword Coast (Weeks 5 & 6)

scourge-of-the-sword-coast-coverWe ended week 4 with the party exploring the subterranean area beneath Julkoun. Regrettably I was unable to participate in the week 5 session, but the game went on without me. So in this week’s blog post I’ll do my best to quickly recap what happened while I was away and the move on to the details of what happened this week.

We’re still running four tables at Hairy T North in Toronto. The other two tables (one 4e and one D&D Next) have been full with six players at each most weeks. Craig and I continue to see the numbers at our combined tables dwindle. Last week Craig ran both groups together but only had eight players. This week we again had eight players but with two DMs. I’m not sure why we’ve lost so many of our regulars. Although we have had a few walk-ins this season, only one has stuck around. Two of the players at my table already told me they’ll be absent during the next few sessions so our super table may be down to a single table before the season ends.

This week the party ended up with the following members present: Half-Orc Mage, Half-Orc Paladin, Half-Orc Cleric, Elf Ranger, Elf Cleric/Rogue, Gnome Druid, Halfling Rogue, and Drow Paladin.

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D&D Encounters D&D Next

D&D Encounters: Scourge of the Sword Coast (Week 4)

scourge-of-the-sword-coast-coverSent to Julkoun by Duke Daggerford to investigate a missing shipment of goods and the strange appearance of a dozen messenger pigeons with no messages, the PCs found Goblins manning the guard towers and no evidence of the townsfolk dead or alive. During last week’s session the PCs got inside the walled village, killed all the Goblins in the towers, and defeated six Bugbears. Now they proceeded into the underground sections of the village: the Warehouse Basement and the subterranean inn & tavern, Jester’s Pride.

We’ve seen a steady decline in our numbers over the past few weeks at Harry T North in Toronto. The 4e table is holding strong with six players and the other D&D Next table was down to five this week. The double group that Craig and I are running started with 12 players in week 1 and was down to only six of our regulars and two new players this week.

Both new players decided to play Clerics making the party composition look like this: Halfling Rogue, Human Cleric, Drow Paladin, Half-Orc Mage, Half-Orc Paladin, Elf Ranger, Human Cleric, and Elf Cleric/Rogue.

My group, the Half-Orc Mage, Half-Orc Paladin, Elf Ranger, and Human Cleric were inside the Warehouse. The other group, the Halfling Rogue, Human Cleric, and Drow Paladin were about to enter the Jester’s Pride. The Elf Cleric/Rogue was still in the guard tower waiting and watching while the rest of the PCs continued their searching.

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Class Discussions D&D Next Player Resources

New Bard Subclass for D&D Next: College of Faust

bard-1One thing we decided when long ago was that we wouldn’t post new classes, feats, powers, or that kind of thing here at Dungeon’s Master. Since most players use Character Builder to create their characters it seemed like a waste of time to post any home brew material since we knew there was little chance of anyone actually using it in their game. However, as we transition to D&D Next we return to a system that a) doesn’t have character builder, and b) encourages players to be wildly imaginative when they’re creating characters.

This doesn’t mean that we’re planning to post a whole bunch of home brew material like new classes, items, or spells, but we are going to be more open to the possibility of such articles.

Last week as I was browsing the D&D sub-Reddit I stumbled upon a really creative take on the Bard class for D&D Next. I reached out to the author (/u/MightyWarWren) and asked him if we could post his version of the Bard here at Dungeon’s Master in order to give it more exposure. He agreed.

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D&D Encounters D&D Next

D&D Encounters: Scourge of the Sword Coast (Week 2)

scourge-of-the-sword-coast-coverIn the opening session last week two adventuring parties arrived at the gates of Daggerford. They’d heard the call for adventurers and came to slay the monsters that were plaguing the nearby lands. They also came to Daggerford because one of the items on their scavenger hunt list could only be found in the town for a limited time.

Unfortunately Daggerford was not allowing anyone to enter or exit the town. One of the PCs attacked a guard causing him to shoot his crossbow into the crowd of gathered refugees and then all hell broke loose. In the confusion the Druid transformed into a bear and while the guards were distracted the party ran past the guards and into Daggerford. Once inside they sought refuge in the Lady Luck Tavern and that’s where we left things last week.

This week at Harry T North in Toronto we ran four tables. We’re running three tables using D&D Next and one using 4e. The 4e table was packed with seven players. The independent D&D Next table was also full with six players. Craig and I had 9 players between us as we continued with out shared table experiment. We were expecting two more of our regular players to join us, but they never did.

Our massive party consisted of the following PCs: Drow Paladin, Half-Orc Wizard, Elf Ranger #1, Elf Ranger #2, Half-Orc Paladin, Elf Cleric/Rogue, Halfling Rogue, Gnome Druid, and Tiefling Rogue.

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D&D Encounters D&D Next

D&D Encounters: Scourge of the Sword Coast (Week 1)

scourge-of-the-sword-coast-coverThis week we started season 17 of D&D Encounters. The adventure is called Dreams of the Red Wizards: Scourge of the Sword Coast. It’s the third of five adventures that crossover with The Sundering storyline. Scourge of the Sword Coast is also billed as part 1 of 2 adventures that concludes next season with Dead in Thay.

The PCs began play this season at level 2. Wizards of the Coast has only provided support for D&D Next despite rumours that they would keep supporting 3.5e and 4e through this season.

At Harry T North in Toronto we’re running four tables this season; three using D&D Next and one using 4e. This season I’m running a D&D Next table. My party had the following characters this week: Half-Orc Mage, Drow Paladin, Elf Rogue/Cleric, Elf Ranger, and Half-Orc Paladin. We’re also saving a seat for another regular who couldn’t make it this week so we’ll top out as a party of six.

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D&D Encounters D&D Next

D&D Encounters: Scourge of the Sword Coast – Preview

scourge-of-the-sword-coast-coverOn Wednesday, February 19, we begin Scourge of the Sword Coast, season 17 of D&D Encounters. This is the first of a two part story arc called Dream of the Red Wizards that concludes next season in the adventure Dead in Thay. Scourge of the Sword Coast is also the third of five adventures in current story-line running through all Wizards product lines called The Sundering.

Any players or DMs who are familiar with the adventure Ghosts of Dragonspear Castle may recognize some of the locales and NPCs in Scourge of the Sword Coast. The events of this season’s adventure take place after those of Ghosts of Dragonspear Castle.

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D&D Encounters D&D Next

D&D Encounters: Legacy of the Crystal Shard (Week 7)

legacy-of-the-crystal-shard-coverThe games we should have played during week 5 and week 6 were canceled due to Christmas and New Years. The plan was to pick things up this week and try to get back on track. Unfortunately four of my five players were unable to play this week due to extended vacations, bad weather, and illness. So for the third week in a row I did not run my usual table.

However, two of the other three DMs did have a chance to get their games back on track this week. I grabbed a pre-gen and joined one of the D&D Next tables. The choices this party made so far this season took them on a very different path than my group. This party had spent a lot of time in Bryn Shander with a short detour to the Dwarven Valley and the bandit’s cave hideout. This week they were back in Bryn Shander in looking for the missing Speaker.

The party already had the following PCs: Tiefling Rogue, Dragonborn Ranger, Halfling (Kender) Rogue, Human Cleric, and Human Monk. The character I got was a Half-Orc Barbarian.

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D&D Encounters D&D Next

D&D Encounters: Murder in Baldur’s Gate – Report Card

murder-in-baldurs-gate-coverWe’ve reached the end of another season of D&D Encounters. Murder in Baldur’s Gate was a season unlike any we’d had thus far. It was a new kind of adventure and it introduced some significant changes to the way the D&D public play program works. Many long-time participants of D&D Encounters were upset that they now had to buy the adventure, but the quality of the product Wizards produced was substantive and quickly won over many of the naysayers.

There were plenty of good things about this season, but there were certainly areas for improvement. Today we’ll look at the season as a whole and go over the good and the bad. We welcome your feedback and want to know if you agree or disagree with our assessment. We also want to hear about anything we missed that you feel was important.