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DM Resources Player Resources Top 10

10 Most Common Mistakes DMs and Players Make in 5e D&D

If you’re like me you’ve been playing D&D a long time and 5e is not your introduction to this wonderful game. And if you’re like me you haven’t read every single page of the PHB and DMG. You’re an experienced player, you know what’s what. You rely on your experience and looks stuff up when you need to (good luck finding it in the PHB index).

However, as I play with more and more new players I find that many of the rules I thought were the same in 5e as they were in previous editions are not exactly the same. Many are quite similar but because I hadn’t taken the time to look them up I was doing things incorrectly. That’s not to say these errors broke the game, but if I’m doing things in a way that is contrary to the actual Rules As Written (RAW) that may cause confusions and lead to arguments in real life. Better to get it right and share that knowledge with others who didn’t know.

So to help all those experienced players like me who haven’t read the rule books cover to cover, I’ve compiled a helpful list of common mistakes I’ve seen or done when running or playing 5e D&D. This isn’t an exhaustive list, but it covers the most gross violations and misconceptions. And to assure you that everything I say in the article below is correct, I’m even going to site page references from the PHB as applicable.

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DM Resources Friday Favourites

Friday Favourite – DMs Are the Worst Players

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 11, 2013, Dungeon’s Master once again presents: DMs Are the Worst Players.

They say that doctors make the worst patients; well I truly believe that DMs make the worst players. After DMing for long stretches DMs get used to having something to do all the time. They’re used to tracking initiative, running all the monsters, adjudicating rule disputes, playing the NPCs, and basically controlling the world. But when they give up the DM’s seat and go back to being one of the players all they have to worry about is running one character. For some DMs it can be a difficult transition. And for the new DMs it can spell disaster.

This is not to say that all DMs are bad players. Some DMs make the transition gracefully. This is especially true with a close-knit group where everyone takes a turn behind the screen. It’s the DMs who run the show for extended periods of time, especially during public-play or games with newer players that the transition from DM to player causes problems.

It’s not that these DMs turned players intentionally cause problems. In fact I believe that these DMs truly believe that they are helping. However, there can only be one DM at a time and if you’re not behind the screen than you’re not the DM. You need to remember what it means to be just a player and clam down. To make the transition easier I’ve compiled a list of tips to help. I strongly encourage any DM who is giving up the reigns soon or has done so recently to review these tips.

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DM Resources Humour

A Matter of Perspective – Who’s the Bad Guy?

Every week one of my players does a quick summary of what happened at our gaming table and emails it to our gaming group. It’s a great way for the players to keep the details fresh and it’s exceptionally helpful if a player misses a session. As the DM, it gives me a sense of what details they picked up and on what details they may have misinterpreted. It also gives me a clear idea of which parts of the game left the strongest impression upon my players, and allows me to adjust future sessions to focus on that kind of thing more often.

After reading a recent recap I commented that the players, especially the one doing the write-up, often described events in a way that glossed over their own mistakes or poor judgment, especially in cases where the outcome was not good. In response one of the players provided an alternate summary of the week’s events from the monsters’ point-of-view. It was both funny and educational. It reminded all of us that the heroes and villains of a story often depend on who’s telling the story. Read the two accounts of me last gaming session below and tell me what you think.

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DM Resources Friday Favourites

Friday Favourite: Speed Up Your Game – Know When to Call the Fight

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From July 27, 2009, Dungeon’s Master once again presents: Speed Up Your Game – Know When to Call the Fight.

Note: Although this article was written to address 4e most of the tips are just as applicable to 5e or any edition for that matter. – Ameron

One of the biggest criticisms I’ve heard about 4e D&D is that the combat takes too long. Sometimes it’s necessary to stop combat, assume the PCs will emerge victorious and keep things moving. When DMs find themselves in a situation where dragging out a combat encounter is just an exercise in rolling dice then it’s time to call the fight. We’ve already shared some of our methods for speeding up your game and as PCs move into the Paragon and Epic tiers of play DMs will find this latest tip more and more useful.

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DM Resources Friday Favourites

Friday Favourite: When PCs Kill the Final Boss Too Soon

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From June 10, 2013, Dungeon’s Master once again presents: When PCs Kill the Final Boss Too Soon.

As a player nothing bugs me more than a villain that is protected by the power of plot. No matter what happens, no matter how creative or lucky the PCs get during a direct confrontation early in the adventure, this one particular villain cannot be killed, captured or defeated because the DM needs him during the final showdown. It’s the biggest tease in gaming and it needs to stop.

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DM Resources Friday Favourites

Friday Favourite: The Oil of D&D – Residuum as a Natural Resource

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From March 28, 2012, Dungeon’s Master once again presents: The Oil of D&D – Residuum as a Natural Resource.

Oil. In the real world it is one of the most precious resources on the plant. Those who have it are rich for possessing it. Those who don’t have it are willing to buy it and kill for it. In an industrial world run on oil there’s nothing more valuable. But in D&D oil isn’t important. After all, very few game worlds are mechanized and those with any industry use a more abundant resource: magic.

In fantasy role-playing is there an equivalent to oil? Something so precious and integral to society’s prosperity and advancement as oil is in the real world? Again the most likely answer is magic. But magic isn’t a limited resource. After all, magic is, well, magic. It doesn’t have any real tangibility and certainly doesn’t have to follow any rules or logic. It can be whatever the game needs it to be. But that’s not to say that a campaign world couldn’t be made more interesting if magic was a finite resource.

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D&D Encounters DM Resources Player Resources

D&D Encounters: Out of the Abyss (Episode 1.2)

out-of-the-abyss-coverDuring last week’s kick off session the PCs awoke in a Drow prison cell with no equipment, no armor, no weapons, and no spellbooks. Also in the cell with the PCs were 10 other NPC prisoners. Some were friendly and willing to talk and share info, while others were either unable to communicate because of language barriers or unwilling to speak because of their general disposition towards the PCs. What the heroes learned was that they were to be sold as slaves in the Drow city of Menzoberranzan.

While they waited for the caravan that would transport them to their doom, they realized they should try to escape. Finishing their lives as Drow slaves was not a palatable option for any of the PCs. So while on work detail in session 1 they plotted, schemed and gathered information to make their escape more successful. When we finished last week two prisoners (a PC and an NPC) had thrown caution to the wind and started a bloody rampage, attacking and killing Drow guards indiscriminately. Read on to see how that worked out for them.

This week at Face to Face Games in Toronto we ran five tables. Two were starting from the beginning as they spent last week finishing off Princes of the Apocalypse, while the other three tables continued right where they left off last week. There were 27 players all together, I had five at my table. Four of my players were with us last week, the fifth player started with another group but decided to join us after some real-life conflict at his table last week. My party consisted of the following members: Half-Orc Barbarian, Half-Orc Fighter, Elf Wizard, and two Human Rogues (one from the other table, the other a change of PCs from the person playing the Ranger last week).

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DM Resources Friday Favourites

Friday Favourite: 6 Tips for Making Potions Fun Again

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From July 2, 2013, Dungeon’s Master once again presents: 6 Tips for Making Potions Fun Again.

potionsSome of my fondest memories of D&D involve a situation where a character drinks an unidentified potion. The results were usually chaotic, hilarious, or both. However, as D&D changed so to did the mystery and wonder that potions can bring to the game.

In 4e D&D the system became so magic heavy that potions were of little consequence. At low levels when a potion can actually make a difference, identifying them is automatic during a short rest. I can’t remember the last time characters had a potion in their inventory that they couldn’t identify.

I’ve recently started using the D&D Next rules during public play and in my home games. It draws heavy influence from the older editions of D&D where magic was rare (much more so than it is in 4e). It’s been so long since I’ve played in games with limited magic treasure that I’ve really had to change my gaming mentality to keep things interesting. By thinking back to those fantastic campaigns I was part of in my younger years, I remember the awe and wonder in the simplest elements of the game. Everyone in the party doesn’t need a +1 sword to make their character interesting and to have fun. But when magic is introduced, it’s a big deal.

In a system with limited magic items, even consumables such as potions and scrolls are deemed valuable and important. They always have been, but when there are over 100 other magic items in a party, no one cares about a simple potion. But in a party where there are only one or two magic items, discovering a few potions in the treasure horde is a real find.

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D&D Encounters DM Resources Player Resources

D&D Encounters: Out of the Abyss (Episode 1.1)

out-of-the-abyss-coverWelcome to another exciting season of D&D Encounters. This is season 21 if you count from when the program originally launched, or season 3 since the launch of 5e. The new storyline is called Rage of Demons and this season’s adventure is called Out of the Abyss. The Encounters season has the characters wandering the Underdark as they struggle to learn what’s happening and why there are so many Demons wandering around. Along the way they meet numerous interesting NPCs and begin to understand that the Underdark is a dangerous and beautiful place. However, it will take all of their skills, wits, and magic to survive long enough to reach the safety of the surface world once again. Do you have what it takes? Visit your FLGS and find out.

We had a great turnout at Face to Face Games in Toronto. We ran four tables of six (24 players total), but will be expanding to five tables next week as we know more players will be participating this season. At Hairy T North we had five tables that could barley handle the 29 players who showed up. Everyone wants to play this season of D&D Encounters.

My table had the following PCs: Gnome Wizard (Folk Hero), Gnome Fighter (Sage), Half-Orc Barbarian (Folk Hero), Half-Orc Fighter (Outlander), Elf Ranger (Outlander), and Elf Wizard (Acolyte). We’ll see how the absence of any healing magic works out this season. I’m guessing badly.

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D&D Encounters DM Resources Player Resources

Recounting Encounters Podcast – 3 New Episodes

dd-adventurers-league-logoOn September 9 we began the new season of D&D Encounters – Out  of the Abyss. As D&D Encounters returns to a regular weekly schedule and everyone gets back to playing more or less the same encounters each week we’ll get back to doing new Recounting Encounters episodes every week. Links to the weekly show will be included in the weekly recap articles (the week 1 recap will be posted shortly).

So what have we been doing over the past few months you may be asking? Over the summer some groups at our FLGS continued with Princes of the Apocalypse, and by the end most were at very different points in the adventure with none anywhere near the end. Other groups gave up on PotA once the material in the free DM PDF was completed. Tables at our FLGS who stopped decided instead to run D&D Expeditions to fill the time on Wednesday nights.

With everyone doing different things and playing different games we found it difficult to keep to a regular Recounting Encounters schedule with meaningful content. But we did manage to record a few new episodes. Today we’re sharing those podcasts. You can click the links below to listen or download each episode. These are also now available through iTunes.