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DM Resources Editorial Friday Favourites

Friday Favourite: DM Compensation

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From February 13, 2012, Dungeon’s Master once again presents: DM Compensation.

With another season of D&D Encounters coming to an end this week we’ve been having some discussions at my FLGS about who’s going to take over the reigns as the DM for the next season. I continue to volunteer my services as the primary DM at two FLGS in my community, but in both cases we have sufficient numbers to need additional DMs pretty much every week. During the discussion about who will step up to DM more than one prospective DM asked about compensation. They wanted to know what they got if they agreeing to DM. At first I was a bit surprised that they’d even ask, but as I gave the question more consideration I realized that it’s not an altogether unreasonable question.

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DM Resources Friday Favourites

Friday Favourite: Dealing With Conflict At The Gaming Table

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 26, 2011, Dungeon’s Master once again presents: Dealing With Conflict At The Gaming Table.

Mr. Pink: Hey, why am I Mr. Pink?
Joe: Because…
Mr. Pink: Why can’t we pick our own colors?
Joe: No way, no way. Tried it once, doesn’t work. You got four guys all fighting over who’s gonna be Mr. Black, but they don’t know each other, so nobody wants to back down. No way. I pick. You’re Mr. Pink. Be thankful you’re not Mr. Yellow.
Mr. Pink: Mr. Pink sounds kinda wimpy. How ’bout if I’m Mr. Purple? That sounds good to me. I’ll be Mr. Purple.
Joe: You’re not Mr. Purple. Some guy on some other job is Mr. Purple. Your Mr. PINK.
Mr. White: Who cares what your name is?
Mr. Pink: Yeah, that’s easy for your to say, you’re Mr. White. You have a cool-sounding name. Alright look, if it’s no big deal to be Mr. Pink, you wanna trade?
Joe: Hey! NOBODY’S trading with ANYBODY. This ain’t a city council meeting, you know. Now listen up, Mr. Pink. There’s two ways you can go on this job: my way or the highway. Now what’s it gonna be, Mr. Pink?
Mr. Pink: Alright, I’m Mr. Pink. Let’s move on.
Joe: I’ll move on when I feel like it… All you guys got the message?… I’m so mad, hollering at you guys I can hardly talk. Pssh. Let’s go to work.

Reservoir Dogs

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DM Resources Friday Favourites

Friday Favourite: Don’t Fight to the Death

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 4, 2012, Dungeon’s Master once again presents: Don’t Fight to the Death.

Doesn’t it seem kind of dumb for monsters – or PCs for that matter – to fight until they reach their very last hit point? Don’t any of the combatants in D&D have any sort of survival instinct? What ever happened to the flight part of fight or flight? In most combat scenarios the PCs beat up on the monsters and the monsters don’t back down until they’re dead. Unless the monster has good reason to fight to the end, why would they? The simple answer is that they shouldn’t.

Eventually all battles should reach a point where one side either surrenders or flees. Fighting to the bitter end is just stupid. Yet this is how D&D works. The PCs fight the monsters until one side (most often the monsters) is decimated. In those very rare occurrences when one or two monsters manage to flee the players will often complain that the DM robbed them of a totally victory (at least that’s been my experience). I think that we need to introduce a little bit more common sense into D&D combat and I know just the way to do it.

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DM Resources Friday Favourites

Friday Favourite: Should the DM Use a Screen?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From June 19, 2013, Dungeon’s Master once again presents: Should the DM Use a Screen?

dm-screen-1
Picture by Mike Shea of Slyflourish.com

The DM’s screen – the great barrier that separates the DM from the players. Behind the screen the DM can do whatever he pleases. Personally I detest the DM’s screen. It forms a literal barrier that divides the table and cuts the DM off from the rest of the group. I feel that the screen only serves to perpetuate the incorrect belief that it’s the DM vs. the players. The screen denotes exclusivity and secrecy and in my vast gaming experiences it often gives the DM a false sense of self-worth, self-importance and power over the rest of the table.

Obviously the DM’s role in the game is different from that of the players. Yes, the DM has more to do, and controls all of the monsters, and decides on how things in the world play out, so I understand why some DMs get drunk with power. But there’s a simple way to level the playing field and bridge any ill will between the DM and players, and that’s to stop using the screen all together. I realize this may be scary for some DMs, so we’ll look at the most common reasons for using a screen and review the pros and cons of each.

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DM Resources Friday Favourites

Friday Favourite: Intelligent Magic Items

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From July 14, 2009, Dungeon’s Master once again presents: Intelligent Magic Items.

Having a magic sword is one thing but having an intelligent magic sword is a whole new level of coolness. So far there are no mechanics in 4e Dungeons & Dragons for creating intelligent magic items. However a creative DM can always introduce one as he sees fit.

Continuing our look at magic items that began in yesterday’s article What’s a +1 Sword?, today I’m going to share some of the pros and cons I’ve experienced by introducing an intelligent magic item to my campaign. Over the years I’ve have many games that included intelligent items. It’s not something I would recommend for everyone, especially new gamers, but it can add a new and unpredictable element to your game.

I suspect that the forthcoming Adventurer’s Vault 2 will reintroduce us to intelligence items. There are also a few intelligent artifacts in the DMG if you need an immediate fix. Until then here are some of the pros and cons that come with intelligent items in D&D.

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DM Resources Friday Favourites

Friday Favourite: What is the Town’s Attitude?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From February 20, 2013, Dungeon’s Master once again presents: What is the Town’s Attitude?

Kelmarsh medieval villageA lot of D&D adventures begin with the PCs arriving in town. In most cases it’s someplace the PCs have never been before so everything is new – the people, the locale, and the problems. This is just a natural part of the adventurer’s life; going from place to place, getting in adventures and helping people along the way.

I’ll admit that I’ve run many adventures that start just like this. It’s not a bad thing, but it is a bit boring. The longer you play D&D the more often this will happen and the more trivial each town will seem as you continue on your quest for adventure.

After playing through this scenario for the umpteenth time during last week’s D&D Encounters introduction it occurred to me that a clever DM can turn this traditionally boring introduction into something a lot more interesting by adding one little detail – the town’s attitude towards strangers.

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DM Resources Editorial

Dungeon Master Appreciation Month – DM Cory

They say you never forget your first. That’s true for pretty much all great things. In this case I’m referring to my very first DM, my cousin, Cory. It’s Dungeon Master Appreciation Month and I’m writing a series of articles in which I express my appreciation for some of the very best DMs I’ve ever had the good fortune to play with. So far the DMs I’ve featured have all been friends; this time the DM in question is family which makes the relationship that much more important and significant.

When talking about the very best DMs I know I would be remiss if I didn’t express my appreciation to DM Cory for introducing me to role-playing games and Dungeons & Dragon in particular. He is the DM by which I measure all others, and even though we haven’t played D&D together in almost 20 years, he is still the DM I consider to be my all-time favourite.

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DM Resources Editorial

Dungeon Master Appreciation Month – DM Liam

February has been designated as the month when we should go out of our way to let our DMs know what a good job they’re doing. Of course, I’d like to think that many players do this on a regular basis already, but for those who need prompting it’s time to say thank you. As a DM I get a lot of thank yous from my players so I know how big a morale boost it is to hear you’ve done a good job. With that in mind I’m taking the time in February to write a few blog posts that feature some of my very best DMs I know. It’s my way of saying thank you to them.

This time around I’d like to tell you about DM Liam (a.k.a. Bauxtehude). We met as while playing Living Forgotten Realms together at my FLGS shortly after 4e D&D was released. It only took me a few session to realize that Liam didn’t care for the rigid structure that canned adventures in 4e followed. Fortunately he’s the kind of guy who is willing to put up or shut up, and he put up. He decided that he would rather spend his time running a game that could go in any direction and not have to confirm to a 4-hour time block. He recruited a few players from the FLGS and we began to play in DM Liam’s new home campaign called The Shattered Sea.

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DM Resources Editorial

Dungeon Master Appreciation Month – DM Monty

February is Dungeon Master Appreciation Month. Although I tend to be the DM more often than I’m a player, I have had the good fortune to play under some great DMs over the years. Throughout February I’m writing about a few DMs I’ve had, the best of the best, and sharing stories about what I found most interesting and memorable about them. This is my way of reminding them how good they are at what they do and showing my appreciation for fellow DMs.

Today I’m going to tell you a little bit about DM Monty (a.k.a. Steampunked) and why he’s an outstanding DM. I met Monty at my FLGS when I started playing Living Forgotten Realms shortly after 4e was released. He was a fellow player and I was always fascinated by how much careful thought he put into building and developing his characters. He was an optimizer who always looked for the best way to get the most out of his PC. As we met other players at our FLGS we were both invited to join a newly forming home game and for the next two years we played side-by-side week after week.

One night at our new home game someone started talking about the classic Gary Gygax super-dungeon adventure, the Tomb of Horrors. By then a 4e conversion of the original had been released as reward for public play DMs and there was a 4e hardcover that was positioned as a sequel to the original. DM Monty said he wanted to run the Tomb of Horrors as a 4e adventure and try to make it as deadly and fun as the original had been for 1e D&D. I immediately expressed an interest to be in that game.

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DM Resources Friday Favourites

Friday Favourite: Is A Blog Right For Your Game?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From February 21, 2009, Dungeon’s Master once again presents: Is A Blog Right For Your Game?

The advent of technology has had a large impact on the RPG community. I can still remember several years ago pulling my laptop out for my regular Sunday night game. I explained I’d found a new mapping program I wanted to use for the game. That was the beginning of Maptools for my group and we haven’t looked back.

It seems everyone is getting in on the digital action. Even Wizards of the Coast has jumped on the digital initiative with DDI. It simply the next step in gaming. 

Blogging is all the rage on the Internet. I personally contribute to six blogs including this one. My favourite blog to post to is The Rise of the Phoenix which belongs to my main gaming group.

So is a blog the right fit for your gaming group? There are several reasons a blog could improve your gaming experience and we’ll look at them individually.