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DM Resources Editorial

Dungeon Master Appreciation Month – DM Jay

February is DM appreciation month and I’m writing a series of articles in which I spotlight and thank some of the best DMs I’ve ever had the pleasure and privilege of playing with. I’ve been fortunate in that I’ve had a lot of good DMs over the years. When you’ve played as much D&D as I have you know when you get a good DM; someone who brings something extra to the table that sets them apart from the rest. Today we look at another one of those great DMs.

Last week I told you all about DM Curtis, today I’m going to tell you about DM Jay (a.k.a. Suddry). Jay and I met at the D&D table about 15 years ago and he’s been a part of my weekly Sunday night home game ever since. When 4e D&D was launched Jay decided that he wanted to take a stab at being the DM, something he’d never done before. It was a new system so why not usher in a new DM along with it. The experience was fantastic and Jay opened our eyes to new possibilities of what a DM could do.

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DM Resources Editorial

Dungeon Master Appreciation Month – DM Curtis

I’ve been playing D&D for over 30 years and during that time I’ve been fortunate to play under a lot of great DMs. This month I’ll be writing a series of articles in which I single out some of the very best DMs I’ve ever played with. This is certainly not an exhaustive list as it would be impossible for me to write about every single great DM I’ve ever had. The DMs I’ll be writing about are the ones who really left a lasting impression and changed the way I see and play D&D (in a good way).

Today I’d like to tell you about DM Curtis (a.k.a. Sterling). Curtis and I have been friends since grade school. We were roommates at university and after we graduated he was part of my Sunday night D&D group for over 10 years. Curtis ran one of the most fun and interesting campaigns I’ve ever played in. He also has the distinction of being the first DM to run me through a 3e game.

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DM Resources Editorial

Dungeon Master Appreciation Month

February is DM appreciation month. It’s a chance for players to recognize the DMs who make the game happen and say thank you. Even though I generally DM during public play and at my home games, I’ve had the privilege and good fortune to play under some phenomenal DMs in my years of play. Throughout this month I’m going to write a series of blog post about some of the very best DMs I’ve ever had. It’s my way to give back to the gaming community and give proper praise where it’s due. I always try to say thank you to the DM at the end of a good session, but sometimes that’s not enough. DM appreciation month is my opportunity to go one step beyond a simple, heart-felled thank you.

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DM Resources Friday Favourites

Friday Favourite: The 5 Ws of Treasure Maps

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From October 10, 2012, Dungeon’s Master once again presents: The 5 Ws of Treasure Maps.

treasue-map“Among the loot is a treasure map.”

This statement never fails to get the players’ attention. Suddenly the magic sword and the rare gems are forgotten at the possibility of even greater riches. I’ve seen players expend more energy arguing over who gets the treasure map while other magical treasures on the floor right in front of them go unclaimed. The idea that someone hid something valuable and you could be the one to find it really hits a nerve with players. Why settle for this lame flaming sword +3 when I could have something even better? Ah, the insatiable greed of players.

Personally I love treasure maps. They’re one of the easiest and best adventure hooks in D&D (or just about any other RPG). The promise of something valuable, the excitement of following the map’s directions, and the thrill of acquiring treasure appeals to an overwhelming majority of players. Knowing this, it’s easy for the DM to lead the PCs anywhere he wants them to go, because who can resist a treasure map?

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DM Resources

Roll for Initiative… or Don’t – Alternative Approaches to Initiative

We’re all very familiar with these magic words: “Roll for initiative.” When the DM say this you know something big is about to happen. Many players live for these three magic words, because in their minds it means it’s time to fight monsters.

In D&D (and pretty much all other role-playing games) there is some kind of initiative mechanic; the means by which everyone can figure out who acts in what order. In some cases winning initiative can mean the literal difference between life and death for some characters.

Normally initiative is determined by rolling a d20 and adding your initiative modifier. The round begins with the highest initiative and proceeds to the lowest with each PC or monster acting when their initiative number is called. This has pretty much been the standard way of running initiative since D&D was first created. However, it’s not the only way to determine the order of action. In fact some of the initiative variants are proving to have noticeable in-game benefits which is causing more and more DM (me included) to adopt an alternative approach to initiative.

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DM Resources Friday Favourites

Friday Favourite: Should Monsters Employ Smart Tactics?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From June 17, 2011, Dungeon’s Master once again presents: Should Monsters Employ Smart Tactics?

As the DM it’s my job to control all of the monsters during a fight. Each player runs his own character but everyone else involved in the battle is my responsibility. In some cases the Monster Manual provides tactics (albeit very basic tactics), but in the vast majority of situations it’s completely up to me to decide which monster attacks which PC and what power they use.

As the DM I have to decide if the monsters are going to do what’s most tacitly sound (basically, what’s best for the monsters), or are they going to do what seems most fair to the players at my gaming table? For a long time I’ve been doing what’s fair and paid little attention to tactics. But the more I’ve been thinking about this approach the more I think that it’s hurting my game.

D&D isn’t (or shouldn’t be) the DM vs. the players. It’s a cooperative, story-telling experience with a lot of thrilling combat thrown in. Although we often joke about winning D&D when the PCs defeat all the monsters during an encounter, this is obviously not the case. Yet if a PC dies during combat the player certainly feels like he’s lost the game. For this reason I generally try not to pick on one PC and have the monsters gang up on him. After all, no one like it when their PC dies. But am I really doing the players any favours by not having the monsters employ sound tactics?

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Book Reviews DM Resources

Review: Dungeon Master’s Guide (5e D&D)

dmg-5e-coverIt’s finally here: the third and final core book for 5e D&D – the Dungeon Master’s Guide. Let me tell you it was worth the wait. This books if fantastic. It is 320 pages of everything I was expecting from the 5e DMG. If you’re planning to stick with 5e then there’s no question, you’ll want this book.

I’m going to go through the highs and lows of each chapter. The DMG is massive and there is a lot of great material here. I can’t possibly do it all justice so I’m going to really try and focus on the things that I felt were worth noting; the things I’d want to know if I was reading a review of the 5e DMG. If you have questions about any of the things I discuss or you want to know about something you thought was in there but I didn’t cover, leave me a comment below.

After I’ve had my piece I’ll give you my final thoughts on the book and then it’s up to you to decide if you want to buy it or not.

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DM Resources Friday Favourites

Friday Favourite: Tavern Trappings

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From May 14, 2010, Dungeon’s Master once again presents: Tavern Trappings.

old world tavernLast week we provided a list of 118 Tavern Names. In the article, Wimwick provided some good positioning around making a tavern more than just a typical, average, run-of-the-mill establishment. Giving it a name is an excellent start. But why stop there?

Considering how often PCs find themselves in taverns, it’s important that you take some time to make each one unique and memorable. You don’t have to spend hours on it; a few minutes will do the trick. Adding those little details brings the setting to life. Without these details your tavern is just a forgettable background. So before the PCs head to the next watering hole for a quick drink, take a minute to flesh it out a little bit. Using our list to find an appropriate tavern name is a great start, but don’t forget to describe the staff, the patrons and the décor.

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DM Resources Friday Favourites

Friday Favourite: Eenie, Meennie, Mini – Using Minis that Match the Monster

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From July 20, 2011, Dungeon’s Master once again presents: Eenie, Meennie, Mini.

beholderI wasn’t a fan of minis until 4e came along. The introduction of very tactical combat made the conversion easy. I enjoy the different perspective that a large mini represents on the battlefield, how lines of sight might be affected and how the battle in general unfolds. Of course it has also led to several members of the Dungeon’s Master team to develop rather large collections of minis. Which is all to my benefit as a player and DM.

One of the questions I’m constantly debating is whether to use a mini that matches the monster they player’s are fighting. Now let me clear up that last statement. If the players are fighting a dragon, a beholder or a giant I use the appropriate mini. The dragon might not be the right colour, thought that’s usually not a problem, but the mini at least represents the monster.

Where I’m less specific is with humanoid combatants. My half-orc’s might look like humans, and my minotaurs might look like elves. As long as I have a mini on the table I’m usually satisfied.

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DM Resources Friday Favourites

Friday Favourite: The Gaming Jerk

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From August 7, 2009, Dungeon’s Master once again presents: The Gaming Jerk.

During a recent D&D game at my Friendly Local Gaming Store (FLGS) I got stuck next to a gaming jerk for four hours. Being the nice guy that I am I didn’t say anything at the time, but the more I thought about it afterwards the more I realized that gaming jerks need to be singled out and reprimanded for the good of the game.