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DM Resources Editorial

Benefits of Random Treasure

The way DMs determine what’s in a treasure horde has vastly improved since the advent of 4e D&D. In previous editions the DM would open up a random treasure table, roll some dice and the PCs would get a mish-mash of random loot. The power level of the items in question weren’t taken into consideration – nothing was. It was totally random. Without a good DM to apply some common sense and adjust random treasure accordingly, things often got out of control in a hurry.

Enter 4e D&D. The DM no longer assigns magic treasure randomly. Random treasure is dead. In its place are treasure bundles. A balanced system in which the party loot is doled out in carefully divided portions. The power level of each item determines whether or not it’s suitable treasure for these PCs at this particular level. No more rolling dice and no more unexpected elements. The inventory of every treasure horde is now chosen by the DM one item at a time. But is this a good thing?

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DM Resources Player Resources

A Dragon’s Horde of D&D Resources

As players and DMs we love our tools and toys. The things that make playing Dungeon’s & Dragons even more enjoyable. Assembled here is a list of resources that are available on the web that I’ve found of use during my time playing D&D. I won’t pretend that this is a complete list, indeed in some cases I’m directing you to even more lists of great D&D resources.

I hope you enjoy and feel free to point out other items that might be of interest to others.

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DM Resources Eberron

Secrets of Eberron Revealed (Part 4)

More secrets of Eberron are revealed as we look at two areas outside of the traditional Five Nations. Discover the dangers and riches that accompany the Q’barra Jungle Hunt. If you need a message delivered to a prisoner in the worlds most secure prison the only way to do it is to contact the secretive Dreadhold Information Network.

Discover more Secrets of Eberron Revealed in our latest installments of this ongoing series.

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DM Resources Player Resources

D&D Party of One: Solo Adventuring (Part 2)

Never split the party. The very tagline of 4e D&D implies that adventures should revolve around an entire party and not one lone hero. But that doesn’t mean that an adventure can’t revolve around a party of one.

In this article we continue with our look at how to run a game for just one PC. In D&D Party of One (Part 1) we explored the ups and downs of combat encounters during solo games. Today we’re going to look at skill challenges and the unique role-play opportunities that solo gaming presents. In D&D Party of One (Part 3) we’ll be focusing on the solo game from the PC’s perspective.

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DM Resources Player Resources

D&D Party of One: Solo Adventuring (Part 1)

When was the last time you played D&D and it was just one PC and one DM? I’d be amazed if anyone can say that they’ve done this since the release of 4e D&D. The changes that accompanied 4e make solo gaming almost too difficult to be practical. That’s not to say that it’s impossible, but it’s a lot more work for a DM to create and run a game with just one player in 4e then it ever was in previous editions.

Some of the most memorable and enjoyable games of D&D I ever played had only one player. It’s an entirely different way to experience D&D regardless of which side of the screen you’re on. As much as I like 4e and as much as I believe it’s a vastly improved system over its predecessors, these improvements have come with some sacrifices. One of those sacrifices is the feasibility of the one player game.

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DM Resources

With Great Power Comes Great Responsibility

The Dungeon MasterAs the DM you have an important role. You control the action, pacing, drama, intrigue and excitement that exists during your gaming sessions. This role is an important responsibility, that if misused will result in player defections, absences or the demise of your group. Time spent between gaming sessions becomes critical regarding your preparation. Nothing is more disappointing to a PC than to arrive for the weekly gaming session and discovering that the DM isn’t ready.

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DM Resources Skill Challenges

Skill Challenge: Babysitting the Brats

The PCs are about to face the most dangerous threat of their adventuring careers… kids.

Setup

The PCs need a favour from an innkeeper, merchant or noble figure. The cost of the favour is babysitting. This might be only for a few hours but it could be as long as a few days (this is left up to the DM). Fighting monsters is easy compared to watching young children. Can the PCs entertain and feed the children without getting them killed?

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DM Resources Eberron

Secrets of Eberron Revealed (Part 3)

The Treaty of Thronehold was signed three years ago. Since then old grievances have festered and grown into a cancerous hatred. Those with a grudge look for ways to eliminate their enemies. Prosperity, of a sorts, has also returned and individuals with extra gold look to acquire unique pets for their own purposes.

In our third installment of Secrets of Eberron Revealed, we look at a rogue faction of House Deneith that is abusing the power of the Sentinel Marshalls. Next, we look at a Nature Reserve on the Talenta plains and the secret the Halflings are hiding.

Discover more Secrets of Eberron Revealed in our latest installments of this ongoing series.

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DM Resources Editorial Player Resources

An Accidental Solution to the Slow Combat Problem

A lot has been said about combat being too slow in 4e D&D. We’ve shared our ideas for Speeding Up Your Game and provided More Tips for Speeding Up Your Game. But over the past few weeks we discovered what I believe is a solution to the slow combat problem: familiarity and cooperation. Here’s how it happened.

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DM Resources

Preparing Red Herring in 6 Easy Steps

Too often in D&D the party’s objective is spelled out and put in front of them without any significant distractions. PCs do require some direction, but it doesn’t have to be spoon fed to them. By giving them a few false leads every now and then they’re less likely to assume that every encounter is part of the bigger story arc.