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DM Resources Eberron Skill Challenges

Skill Challenge: Find and Repair the Warforged Scout (Part 2)

In Find and Repair the Warforged Scout (Part 1) the PCs undertook a mission to scour a battlefield in search of the components of Obsidian, a Warforged scout thought destroyed during the war. Newly discovered information led some to believe that Obsidian was not completely destroyed and that with the right ritual he could be reactivated. If this happens information the scout possesses will be incredibly valuable and potentially damaging to very important people in many different nations.

Setup

Part 2 of the skill challenge begins after the PC recover the missing Warforged components. Now that they have the components they can attempt to put Obsidian back together and try to reactivate him. But this is delicate work that requires a coordinated effort from the entire party.

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DM Resources Eberron Skill Challenges

Skill Challenge: Find and Repair the Warforged Scout (Part 1)

When a Warforged dies it isn’t always dead. This was especially true during the last war. Just because a Warforged was damaged and fell to the ground during combat didn’t necessarily mean that he was gone forever. It took time for living, breathing commanders to get used to the concept that some of their soldiers were constructs. When retreat was necessary and bodies were left behind on the battlefield, inactive Warforged were often abandoned along with the soon-to-be-rotting corpses. But in some cases the fallen Warforged could still be repaired, if only someone with the appropriate skills made the attempt.

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Book Reviews DM Resources Eberron

Review: Eberron Campaign Guide

eberron-campaign-guide-01I’ve got the Eberron Campaign Guide. Get an advanced preview of each and every chapter including information about The Lord of Blades, King Kaius III and the brand new Dragonmarked House: House Tarkanan.

Before I get into the chapter by chapter review I wanted to comment on a few of the overall elements. The art in this book is fantastic. You’ll be blown away when you see Wayne Reynolds’ cover painting of The Lord of Blades, Ralph Horsley’s adventurers battling a huge Warforged, Chippy’s Warforged hanging off the side of the airship and (my personal favourite) Chippy’s dragon emerging from the water grasping a swordfish. Almost all the art is new (I only recognized two pictures from previous books).

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DM Resources Player Resources

Intelligent Magic Items

Having a magic sword is one thing but having an intelligent magic sword is a whole new level of coolness. So far there are no mechanics in 4e Dungeons & Dragons for creating intelligent magic items. However a creative DM can always introduce one as he sees fit.

Continuing our look at magic items that began in yesterday’s article What’s a +1 Sword?, today I’m going to share some of the pros and cons I’ve experienced by introducing an intelligent magic item to my campaign. Over the years I’ve have many games that included intelligent items. It’s not something I would recommend for everyone, especially new gamers, but it can add a new and unpredictable element to your game.

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Adventure Hooks DM Resources Humour

The Hangover: The Movie That Begs to Be a D&D Adventure

As a DM, I often draw inspiration for my D&D games from the most unexpected places. This weekend I saw the movie The Hangover and afterwards I realized that the way the story is structured would work beautifully as a D&D game. For those readers who haven’t seen the movie, I won’t present anything in this article that will ruin it for you. The high points that I’m going to cover are all revealed in the trailer.

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DM Resources Eberron Skill Challenges

Skill Challenge: Negotiations

The Eberron campaign setting comes with all the intrigue of a post war setting and all the mistrust of a setting still stuck in a cold war. During such difficult times the PCs may find themselves involved in tense negotiations where a poor resolution could result in renewed hostilities.

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DM Resources Eberron

Lost in Eberron: Profiling Jack, Sawyer and Locke

A Lyrander airship travelling from Stormreach to Sharn is blown off course and crashes on an uncharted island in the Thunder Sea. The ship is damaged beyond repair and her captain is killed in the crash. The passengers, all strangers, must work together to survive. It dosen’t take long for the surviving passengers to learn two important things: 1) the island itself seems to be alive, teeming with magic; and 2) they are not alone.

Imagine that the popular ABC television show Lost takes place in the Dungeons & Dragons world of Eberron. How might the established canon of the show remain intact while adapting it for 4e D&D? Below is the D&D re-imagining of three of the main characters from the show.

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DM Resources Player Resources

Screw Morals, Just Keep the Game Moving

Sometimes PCs need to do what’s best for the game even though it may not be what’s best for the character. The PC’s personal politics, morals and ethics need to be set aside in order for the campaign to proceed.

An example of this scenario happened to our party in a recent game. Although we chose to do what was best for the game, it seemed really out of character for at least a couple of the PCs in the party. We’ve played these characters for almost a year and during that time we’ve worked to make them feel like unique individuals. They have distinct personalities and mannerisms. So what happens to all that character building when the adventure dictates that the role-playing be shelved during certain circumstances in order to keep the larger story arc moving?

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DM Resources Eberron Player Resources Skill Challenges

Skill Aide: Dragonmarks

dragonmark-sivisYour character has just manifested a Dragonmark. In Eberron this is a big deal. Dragonmarks have a huge impact on NPC reactions. Here are some tips on how to get a little extra from your Dragonmark during your next skill challenge.

There are going to be circumstances where having a Dragonmark or being affiliated with a particular Dragonmarked House may provide advantages during a skill challenge. The forthcoming Eberron Campaign Guide will likely cover this to some extent, but until its release here are a few guidelines that you can use.

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DM Resources Skill Challenges

Skill Challenge: The Dungeon Crawl

Moving from room to room in a dungeon has historically been handled by drawing the map and the DM asking the party how they advance. Do they turn right or left at the t-junction. In 4e, the amount of crawling through a dungeon has been reduced with more focus given to large rooms and the encounters they contain within. Indeed, even traps are now incorporated into combat encounters. An adventuring group in 4e is more likely to find a pit trap in a combat encounter than randomly placed within a dungeon corridor.