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DM Resources Friday Favourites

Friday Favourite: How Observation Changes Characters’ Behaviour

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From November 28, 2011, Dungeon’s Master once again presents: How Observation Changes Characters’ Behaviour.

dreams-of-red-wizardHow often has your character done something during the heat of combat that he would never do under normal circumstances? Usually these uncharacteristic actions revolve around killing the enemy. It could be something marginally questionable like attacking an unarmed opponent or it could be a lot more extreme like killing an opponent that has already surrendered.

We don’t often worry too much about the consequences of these actions because the only witnesses are the other members of your party, and let’s face it they’re probably just as guilty of the questionable behaviour as you are. But lately I’ve wondered if players would make different decisions for their characters if they knew that the PCs were being watched. Would PCs still act with impunity if there was a good chance of their actions being seen by others?

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DM Resources Friday Favourites

Friday Favourite: How Art Inspires Campaigns

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 24, 2011, Dungeon’s Master once again presents: How Art Inspires Campaigns.

As both a DM and a player I draw my inspiration from four different sources: fantasy literature, movies, my daily walk and art. It is amazing how a single phrase, scene, tree or image can inspire a character’s history or indeed an entire campaign. I walk my dog daily and on the path I take through a forest there was a dead tree that was covered in vines. This image inspired the idea for an entire campaign where the natural world was being threatened by rot and corruption. Not the most original idea, I’ll admit, but as the dead tree was surrounded by life I decided to represent this by an antagonist that the party trusted. Over time his duplicitous nature would be revealed. Not bad for an idea inspired by a tree.

I find that simple images and stills can often provide great ideas for campaigns and character concepts. Fantasy art has inspired me in more ways than I can count. The idea of taking an image and providing a history for that image is an enjoyable and rewarding experience.

Art clearly is a popular subject and I’m obviously not the only one inspired by it. Two of our most popular articles here at Dungeon’s Master are The Art of D&D (Part 1 | Part 2). My purpose here isn’t to go back as Ameron did and talk about artists who have shaped our thoughts of Dungeons & Dragons. Instead I want to look at some select images and create things from them. Today’s post is a workshop and I’m interested in the stories we will create.

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Friday Favourites Player Resources

Friday Favourite: 10 Good Reasons to Play D&D

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From November 16, 2010, Dungeon’s Master once again presents: 10 Good Reasons to Play D&D.

Have you ever had to justify your love for D&D? Did you stand up for the game or did you deny everything? Are you one of those gamers who proudly and openly talks about his love of D&D? Maybe you enjoy D&D but don’t need to give anyone another reason to know that you’re a nerd? Perhaps you’re a closet gamer who nerds it up behind closed doors, but refuses to acknowledge anything D&D related in front of your social peers or members of the opposite sex?

Over the years I’ve often had to defend my love for D&D to my friends, family and even my wife. In my article Confessions of a Gamer (written shortly after Dungeon’s Master was first launched) I dared to bare my soul and shout from the (virtual) rooftops that I play D&D and I was proud of it.

I realized long ago that playing D&D was nothing to be ashamed of; in fact I went to the other extreme and created a D&D blog so I could write about D&D every day. The more I thought about it the more I realized that there are a lot of strong up-sides to playing D&D. So for anyone who faces ridicule for playing D&D, here’s a list of 10 good reasons to play D&D.

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Friday Favourites Player Resources

Friday Favourite: Always Train Your Worst Skills

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From December 7, 2009, Dungeon’s Master once again presents: Always Train Your Worst Skills.

Imagine you have an attack score of +15. Your opponent, a savage brute, has an AC of 20 and his companions all have ACs between 10-15. Does this fight even interest you? You’d hit with almost every attack. It might be ok if this was a rare, one-off situation, but imagine that this was how combat shaped up every single time. Personally, I’d lose interest.

Yet this is exactly what’s happening during skill challenges at gaming tables everywhere. We’re so concerned with being really, really good at a couple of skills that when it comes time to use them we are almost guaranteed automatic success. Using Stealth to move undetected or using Athletics to climb any wall under any circumstance can be very cool and a lot of fun, but training the skills we’re already good at just makes using those skills a bore.