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DM Resources Player Resources

Magic Items With Charges

Magic wands used to be packed with power in previous editions of D&D. Wands were like loaded guns waiting to go off. Finding a magic wand in a treasure trove was a big deal because if it had the right magic contained within, it could drastically change a party’s balance of power. Now in 4e D&D wands are just sticks that Wizards, Bards, Artificers and Warlocks use to focus and channel their magic through.

Wands and other consumable or limited-use items used to be a big part of D&D. These items could replicate almost every power spell-casting classes brought to the table from healing to flying, from turning someone invisible to shooting fireballs. With the right items you could often make up for an individual character’s inadequacies or an unbalanced party’s shortfalls. No one was forced to play a Cleric when you could just buy everyone a Wand of Cure Light Wounds.

In 4e D&D things changed, and although there are still consumable items they certainly don’t pack the punch we saw in previous editions. By removing the abundance and variety of throw-away items, players quickly realized that there are going to be certain things unbalanced parties simply cannot do on their own.

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Editorial Player Resources

What’s In Your Backpack? A Healthy Dose of Reality

When it comes to fantasy role-playing there are a lot of things you have to just accept in order for the game to function. Magic exists. Dragons exist. Elves exist. I have no problems with any of these things. They may be fantastic but they’re familiar and acceptable. But when it comes to the amount of gear a typical adventurer can carry in his backpack many players believe that anything goes. This is not a fantasy that I’m willing to accept. There needs to be some common sense applied some of the time to D&D and for me the buck stops with your backpack.

The way I see it there are two real issues when it comes to the reality of your backpack: 1) How much can it hold, and 2) How easily you can grab something out of that backpack in the heat of combat. I have had way too many players push the boundaries of what is actually possible in both cases that I’ve had to introduce a house rule when it comes to equipment the first thing that goes into any character’s backpack is a healthy does of reality.

This month Game Knight Reviews wants to know “What’s in *your* backpack?” as part of the August RPG Blog Carnival. I expect we’ll see a lot of posts where people list off their favourite must-have items. Here at Dungeon’s Master we’ve decided to approach the discussion from a slightly different angle.

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Player Resources

GenCon 2012: Fourthcore Team Deathmatch Champions

Just when we thought GenCon couldn’t get any better it was time to play in the Fourthcore Team Deathmatch (FTDM). In the car on the way to GenCon, Marc and I agreed that FTDM was the event we were most looking forward to playing. Although we wanted to win and were apparently the favourite team heading in to this years’ tournament, we really just wanted to have a good time and enjoy the experience. We got that and then some.

I’ll start with the big news – we won the Fourthcore Team Deathmatch! That’s right, after all the hype and all the trash talk we finished first. Team Moose Hockey Maple Syrup Eh, or as we were called at the table, Team Canada, emerged victorious. The guys over at the Fourthcore Team Deathmatch website will be providing a blow-by-blow of the event so I’ll just hit the highlights here.

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Player Resources

GenCon 2012: The Year I Won D&D

Calling GenCon the best four days in gaming is an understatement. There’s a really good chance that this year’s GenCon was my best four days in gaming ever. For four days everything went right. This was my fifth straight GenCon and without a doubt it was my best so far.

Socializing

One of the most important parts of any convention is the people. You can play D&D at home, but you go to a con to meet other gamers. For me a big part of it is meeting other bloggers and touching base with some of the folks from Wizards of the Coast.

This year I managed to spend some time hanging out with a lot of my fellow bloggers. I played D&D with some of them, and I played board games with others. I had some good conversations about gaming and life in general with some, and I had drinks with a few others. Some I regretfully only got to say a quick hello to, and many more that I wasn’t able to meet in person at all (maybe next year).

Most of the bloggers and WotC staff were extremely active on Twitter throughout GenCon so even though I didn’t see everyone I certainly knew where they were and what they were doing.

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D&D Encounters Player Resources

D&D Encounters: Council of Spiders – Pre-Generated Characters

Wizards of the Coast provided new pre-generated characters with the materials for the upcoming season D&D Encounters: Council of Spiders. I couldn’t believe my eyes when I saw them. After five seasons without any new pre-gens we get six Drow characters to choose from for D&D Encounters season 10.

As I actually read through the new adventure I realized that playing any race other than Drow would present players with considerable challenges this season. With that in mind it only made sense that Wizards would give us Drow pre-gens. After all, D&D Encoutners is still an introductory program so they needed to give us more than Belgos if new players wanted to play Drow PCs.

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Editorial Player Resources

In Anticipation of GenCon: 7 Appalling Things I Witnessed at the Gaming Table

So far the articles we’ve published in anticipation of GenCon were tips to make your gaming experience better; plenty of “dos” that we think are helpful and important. Today we provide a list of “don’ts.”

Although we always try to see the positive side of things here at Dungeon’s Master, every now and then we have to acknowledge that there are some negative aspects of gaming and gaming culture. After last year’s GenCon I felt it was my responsibility to highlight a few of the worst things I saw at the gaming table and shine a big spotlight right on it. Many of the offenders guilty of the things presented in the article below don’t even realize that what they’re doing is considered uncool or rude. My hope is that by actually listing these things here today gamers will realize how off-putting or annoying these things are and avoid doing any of them at this year’s GenCon (or any game table for that matter).

We ran this as part of our Great Hits 2011 at which time I wrote a new intro for it. I think that the new intro is just as important as the original article so I’ve decided to include it with today’s re-post.

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Player Resources

In Anticipation of GenCon: 10 Things I Learned at Worldwide D&D Game Day

For some people GenCon will be their first opportunity to participate in public-play games. Although I played D&D for years, it was always with close friends at someone’s house. I’d never played in a public-play scenario before 4e was released. It wasn’t until I attended my first game convention that I played LFR and got to see what public-play was all about. Not long after that I got an opportunity to participate in one of Wizards’ Worldwide D&D Game Day events at my FLGS. There was something about public-play that really appealed to me. It presented me with a chance to meet other gamers in my community, yet it was more than that. I realized that my gaming experience could be greatly improved by seeing first-hand how other people ran their characters and how other DMs ran their table.

Today we’ve pulled another article from our archives that we think you’ll find useful if you’re heading to Indianapolis to attend GonCon or if you’re just starting out with public play (say with D&D Encounters). Of course many of these tips can just as easily be applied to your home games, so even if you aren’t attending GenCon this year you should still find something helpful in the list below. Enjoy.

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DM Resources Player Resources Top 10

In Anticipation of GenCon: Convention Tips 6 for Players, 6 for DMs

GenCon is less than two weeks away and we want to do our part to help make your con experience great. We’ve searched through the Dungeon’s Master archives to find articles that provide tips for players and DMs that are specifically related to conventions and public play. Of course these tips are often just as valid in your home games so even if you’re not going to GenCon we think you’ll find these tips applicable. You’ll likely see some trending throughout these articles because some tips are relevant regardless of context. In the end, we hope you find something in one of these articles that you can use to make your game and your con experience better.

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Editorial Player Resources

Never Leave a Man Behind

Pop quiz: Your ally just took massive damage and fell unconscious, what do you do? If you’re the leader this is an easy one; use one of your healing powers and revive your fallen comrade. If you’re any other role your answer had better not be leave him for the leader. When a PC falls during combat it’s everyone’s responsibility to bring him back into the fight – not just the leader. Admittedly the leader is usually the one that can revive unconscious PCs easiest and fastest, but you’re part of a party, a team, and everyone should look out for one another. Don’t shrug your obligation to your teammates and let a dying ally make death save after death save while you keep fighting.

Now I know there will be times when it might make more sense for the striker to keep attacking or for the defender to just keep the bad guy locked down, especially if either of them has an incredibly low Heal check, but these should be the exceptions. Regardless of circumstance unconscious PCs should not be forgotten or ignored. Dismissing your dying ally is the same as leaving him behind.

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Editorial Player Resources

Don’t Be a Dick – 4 Tips for Following Wheaton’s Law

I’ve been gaming a long time and for the most part I’ve had very positive experiences. This is especially true when it comes to public-play gaming. The people who come out to my FLGS to play D&D Encounters, Lair Assault, LFR, D&D Game Day, Free RPG Day, or just a pick-up game are for the most part really good people. I’ve found this to be true when I’ve gone to conventions as well. Gamers in generally are pretty good people who enjoy the hobby and want to have fun.

However, every now and then you get a player that is the exception. In some cases they’re genuinely trying to be extra helpful and come off as the Gaming Jerk, and in other cases their inexperience and lack of gaming protocol leads them to step over the line. At the end of the day it’s important to follow Wheaton’s Law: Don’t be a dick! Obviously, no one comes to the gaming table planning to break Wheaton’s Law but it happens. Regrettably I’m seeing it happen more often so I felt it was time to help the newer players by sharing a few words of wisdom and providing four tips on how to avoid breaking Wheaton’s Law.