In order to make skill challenges a little bit more interesting I like to try and build in a skill challenge backdoor. This is a very specific set of conditions which, if met, provide a significant advantage not normally available.
Category: Skill Challenges
Does this sound familiar? The PCs begin a skill challenge. A couple of PCs have creative ideas and they go at it. They explain what they want to do, use a bit of role-playing and then make their rolls. Right off the bat you’ve got a couple of successes. But as you look around the table at the rest of the players you get blank stares. They either don’t know what to do or don’t want to risk getting a failure since their skill numbers are so awful. So they essentially repeat what the last PCs did.
One aspect of skill challenges that doesn’t get a lot of mention is the reward that comes from achieving the objective. Since skill challenges are supposed to be as difficult and rewarding as fighting monsters, the expectation is to be rewarded with XP just like you would for a combat encounter. But in many cases the amount of XP awarded for a successful skill challenge shouldn’t be that cut and dry. There are situations when two parties might earn a different amount of XP for successfully completing the same skill challenge. I’ve reviewed the skill challenge reward system and have some suggestions for improvement.
One of the fundamental design concepts behind skill challenges is that they provide a mechanic for large scale, out of combat encounters. Skill challenges were meant to assist in advancing the story. But the story doesn’t happen in a vacuum. The actions of the PCs should bring about reactions from NPCs or the environment they are in.
This is a problem with many of the skill challenges I’ve encountered, they don’t evolve. We’re guilty of it too, many of our skill challenges are static. Certain checks provide certain information, make enough successful checks and you can get on to the next combat encounter. In other words skill challenges feel like they’re tacked onto the game. I know I’ve participated in more than a few where I wondered what I should be doing next. This is because the skill challenge didn’t evolve. Nothing new happened.
‘Tis the season for giving and receiving gifts. Regardless of your personal or religious reasons for celebrating during the holiday season, everyone likes getting gifts. This is no secret to retail merchants. They know that you’ll be shopping for everyone on your list at this time of year and they want you to spend, spend, spend.
Shopping for Christmas presents can be a lot of hard, grueling work. It’s the part of the holidays that I like the least. So I decided to look at a challenging, real life situation through my D&D coloured glasses (as I so often do). A few months ago we put together a skill challenge called Battle for the Remote. It’s in that same vein that I present a holiday themed, real life skill challenge called Holiday Shopping.
Don’t forget to enter the Dungeon’s Master Design a Holiday Dungeon Content. This skill challenge is a little bit outside the box, but it would still qualify (if I wasn’t one of the judges). Enter today.
When the skills were streamlined for 4e D&D one of the skills that disappeared was Craft. That’s not to say that PCs can’t create things anymore, it’s just that this kind of task isn’t something you’re likely to use very often. It’s a task more suited for an NPC, not an adventurer.
However, there might still be times when you do want to create something yourself. You might require a unique device to accomplish a goal, you might need to pose as a smith or carpenter, or you might need to craft your own weapon as the first part of an epic quest.
When PCs find themselves in this situation the DM needs to determine just how significant the outcome is going to be. If it’s just something you’re doing during your down time then no role playing is probably required. In fact no roll is likely required either. However, if the success or failure of your handiwork will affect the outcome of things to come, then perhaps it’s time to turn your labours into a skill challenge.
There are tasks in D&D that are deemed so trivial or non-important that they happen off screen. You just assume stuff happens and the game proceeds. In many cases no checks are even required. Then there are the tasks that are a little bit more important and the result of the check will have some kind of impact on the game. Nothing life-or-death, but some noticeable effect. And then you have full blown skill challenges with all the structure and XP that comes with it.
From time to time it’s interesting to take some of those marginally important tasks and turn them into skill challenges. These are opportunities to encourage creative role-playing. There is structure and there is XP, but the real objective of the encounter is to have fun. If the PCs happen to earn some XP along the way then that’s just a bonus.
Streetwise can be more than knowing where to go, who to talk to and what to look for in an urban setting. The most common use for Streetwise is to gather information, but that’s certainly not the only way to use this skill. A clever DM can launch an entire quest beginning with a simple Streetwise check. The PCs may overhear a careless word at the tavern, a trader’s rumours in the market or the vain words of a noble. Streetwise may garnish information but determining its reliability is another matter all together.
PCs trained in Streetwise should have a clear advantage over those who don’t (in addition to the +5 bonus). If the player has provided a clever back-story for how the PC gained training in Streetwise, the DM may decide that certain avenues of exploration are easier than usual to that PC in certain circumstances. The exact nature of any additional fringe benefits is left up to the player and the DM to decide.
As with all skills, Streetwise is only limited by the player’s imagination. If you’re having trouble coming up ideas on how to use Streetwise creatively, here are 10 suggestions that you may find useful.
Skill Focus: Nature
Nature, like all the knowledge skills in 4e D&D, encompasses a great amount of information. Its scope is quite broad and its use is often limited only by the PC’s imagination. Here are 10 new and creative ways to use Nature.
Knowledge skills can be used for more than just monster knowledge checks. This is certainly a very useful feature of the skill, but its use shouldn’t end there. During skill challenges, Nature can often be used to assist other skills depending on the circumstance.
The Druid, Ranger, Shaman and Warden all receive automatically training in Nature. The Barbarian, Bard, Sorcerer and Wizard have it as an optional choice. Nature may not be the most common skill, but there’s a pretty good chance that someone in the party will have a good Nature check.
In our earlier skill challenge, the PCs defeated a Lich and managed to find its phylactery. Liches are wily combatants and they plan for all contingencies, including having their phylactery found. If the PCs thought vanquishing a Lich was based on pure combat, then they didn’t do their research properly.
This is the second of two skill challenges that deals with Liches and their phylacteries. In part 1 the PCs must Find The Phylactery and in part 2 the PCs must Unlock The Phylactery.