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Book Reviews Friday Favourites

Friday Favourite: 7 Great Post-Apocalypse Books

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From November 2, 2012, Dungeon’s Master once again presents: 7 Great Post-Apocalypse Books.

What does a nuclear war, a plague, zombies, and robots all have in common? They could all lead to the apocalypse and bring about the end of the world. In fact some of the best works of fiction are part of the sub-genre the deals with the aftermath of a disaster that nearly wipes out the human population. In each of these tales the apocalypse serves as the back-drop for a survival story. The best stories don’t spend too much time focusing on the cause of the disaster and instead explain who survived and how they survived. In each story unlikely heroes emerge and try to put back the pieces of the shattered world that they once knew. I always find it fascinating to discover that it’s usually a combination of luck and preparation that keep people alive when the world comes to an end.

With the recent success of NBC’s new show Revolution (Wikipedia | NBC.com), the post-apocalyptic survival genre is reaching a wider and more main stream audience. So for everyone who enjoy Revolution and is looking for more of the same we’ve got plenty of good recommendations for you. At first glance it may not seem like these books could all possibly share anything in common, but in each case the world ends and a select few are left to pick up the pieces.

Post-apocalyptic survival stories are defiantly one of my favourite genres. Any time I hear about a new story in this vein I immediately check it out. More and more of these stories are becoming movies, but in some cases the transition is an apocalypse in and of itself (The Postman, we’re looking at you!). So do yourself a favour and pick up some (or all) of these books before they’re stripped down and streamlined for the big screen.

These are definitely (in my opinion) the best examples of the post-apocalyptic survival genre. This is certainly not an exhaustive list but these are the ones that are most likely to get new readers hooked on the genre. If you’ve got any recommendations of your own please leave them in the comments below.

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D&D Encounters

D&D Encounters: Legacy of the Crystal Shard (Week 2)

legacy-of-the-crystal-shard-coverAfter spending two days in Bryn Shander during the last session, the PCs decided it was time to leave the largest of the Ten Towns. They’d saved the Barbarian Hengar Aesnvaard from a painful death by exposure to the elements and saw that he was set free. Hengar requested the PCs accompany him back to where the Tribe of the Elk was camped and help his people face the great evil that has best upon them. They agreed.

The party and Hengar left Bryn Shander with Hilda Silverstream, the Dwarven merchant bound for the Dwarven Valley. The PCs agreed to act as guards for Hilda’s caravan and accompany her home before continuing northward with Hengar. Surely nothing bad would happen along the way.

We continue to have enough people to run four tables at Harry T North in Toronto. Unfortunately we were down a DM this week due to illness. However, we did manage to notify her players so they didn’t show up for nothing this week. The two other DMs running the level 1 D&D Next tables were present; one ran a table of six and the other a table of five. At my table I continue running 4e D&D with a level 3 party.

The party consisted of a Revenant (Eladrin) Assassin, Tiefling Paladin, Dragonborn Cavalier, and Halfling Rogue. The party’s Gnoll Barbarian was absent as the ill DM was his ride. One of the players from the table that wasn’t running decided to join our group for the night and even had a level-appropriate PC. So for one week only a Githzerai Swordmage/Artificer accompanied the PCs across the Icewind Dale.

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Adventure Hooks Friday Favourites

Friday Favourite: Adventure Hooks – Campaigns in the Cold

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 18, 2011, Dungeon’s Master once again presents: Adventure Hooks – Campaigns in the Cold.

This summer we ran a series of adventure hooks that featured numerous bizarre and strange happenings that occurred in the Sun & Moon Tavern (part 1part 2). These articles have been incredibly popular and continue to be among our most widely read pages from the past six months. It seems pretty clear to us that our readers want more short, quick adventure hooks.

One of the reasons the Adventure Hooks from the Sun & Moon Tavern were so popular was that they all centered around one common location. It made coming up with the adventure hooks easier for me as the DM, but I think it also made them more appealing for readers.

Before I sat down to brainstorm more adventure hooks I wanted to come up with a theme to tie them all together. The answer was as simple as looking out my front door. I decided to put together adventure hooks that all took place in a snowy environment.

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D&D Encounters

D&D Encounters: Legacy of the Crystal Shard (Week 1)

legacy-of-the-crystal-shard-coverThis was the official start to D&D Encounters season 16. Last week we played the launch weekend adventure which set the stage for this season, but this week we got into the guts of it. We picked things up seconds after the battle at the gates of Bryn Shander ended. The PCs patched their wounds and took in their surroundings, surveying the damage and trying to get a sense of what would happen next.

This week at Harry T North in Toronto we had another big turnout. We’re running four tables this season and I think that may not be enough. Three tables are running D&D Next, while I’m running a 4e table. A handful of our regular players were absent due to illness, but we filled their seats with two brand new players. The D&D Next groups had six, six, and five players while at my 4e table we ran with four.

My party consisted of the following level 3 PCs: Revenant (Eladrin) Assassin, Dragonborn Cavalier, Tiefling Paladin, and Gnoll Barbarian. Our Halfling Rogue was ill.

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D&D Encounters DM Resources

D&D Encounters Podcast Now Available One Day Sooner!

It’s fair to say the Dungeon’s Master is one of the most vocal supporters of the D&D Encounters public play program. We’ve shared our weekly gaming experiences every week since the program began and we have an abundance of resources available to support your gaming experience.

A few seasons back we began doing a weekly podcast called Recounting Encounters in which three DMs talked about their personal experiences at the gaming table that week. One thing we often talk about during our show is what we’d do differently if we had a chance to run it again. We realized that this feedback would be a lot more helpful to DMs if they heard it BEFORE they played the session. So we’ve decided to make Recounting Encounters available one day earlier.

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DM Resources Friday Favourites

Friday Favourite: No New Magic Items

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From December 7, 2011, Dungeon’s Master once again presents: No New Magic Items.

What if it was no longer possible to make new magical items? We don’t often focus on the magic item creation side of the game; we just assume that somewhere in the background new items are being created. When your PC needs new magical items he can usually got to “Ye Olde Magic Shoppe” and purchase what he needs. But if the supply of new items stopped how would the economy of D&D change and what would that mean for your campaign?

How things play out really depends on whether or not you’re introducing this idea to an existing campaign world where magic used to be plentiful and is about to dry up, or if you’re establishing this as the norm for a brand new setting. If the PCs and other inhabitants of the world don’t know any differently then this is just going to mean a shift in the way your players think about acquiring items. If items have always been rare then the world’s mentality should reflect this. The idea of a party walking around and each PC having 10 or more magic items would be absurd. But if this is a sudden change then the only way to acquire new magical items is to find them in a treasure horde or take them from someone else. Both situations present interesting challenges and both could make for a very interesting long-term campaign.

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D&D Encounters

D&D Encounters: Legacy of the Crystal Shard – Launch Weekend

legacy-of-the-crystal-shard-launch-weekend-coverThis week we began D&D Encounters season 16. The Legacy of the Crystal Shard is the second of five adventures that ties in to The Sundering, an ongoing tale that will reshape the Forgotten Realms and whose conclusion will coincide with the official launch of D&D Next (or whatever Wizards will be calling it by this time next year).

Much like Murder in Baldur’s Gate, this season’s adventure began with a launch weekend adventure. And much like last season’s introduction the launch weekend was really just an expanded and more detailed version of the events printed in the actual adventure. Knowing this, we decided not to run launch weekend on the weekend, but instead used it as our opening night adventure during week 0.

It seems a bit silly to me that Wizards scheduled the launch weekend adventure to run before the character creation session for the second season in a row. Fortunately we finished season 15 a week early and held a character creations session last week.

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Friday Favourites

Friday Favourite: Your Coin is No Good Here

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From August 28, 2009, Dungeon’s Master once again presents: Your Coin is No Good Here.

“That’ll be two gold for the drinks and the meal,” says the waitress as she clears your plates and refills your mugs.

“Here you go, darling” says Braddoc the Fighter as he slides a few coins across the table. “This should take care of the bill along with a few extra for you.”

“Um, thanks,” she says as she eyes the coins awkwardly.

“What’s the problem?” ask Braddoc.

“You have to pay in real money. I can’t take these strange coins.”

Many aspects of D&D are simplified in order to make the game run smoothly. Currency squarely falls into this category. Currency in D&D is typically the same regardless of where you are in the campaign world and what you’re trying to buy. What 1 gp buys in your home town is generally what 1 gp buys in the next town. But if you’re looking to add a little bit of flavour to your next campaign why not treat money in D&D a little bit more like it’s handled in real life?

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D&D Encounters D&D Next

D&D Encounters: Murder in Baldur’s Gate – Report Card

murder-in-baldurs-gate-coverWe’ve reached the end of another season of D&D Encounters. Murder in Baldur’s Gate was a season unlike any we’d had thus far. It was a new kind of adventure and it introduced some significant changes to the way the D&D public play program works. Many long-time participants of D&D Encounters were upset that they now had to buy the adventure, but the quality of the product Wizards produced was substantive and quickly won over many of the naysayers.

There were plenty of good things about this season, but there were certainly areas for improvement. Today we’ll look at the season as a whole and go over the good and the bad. We welcome your feedback and want to know if you agree or disagree with our assessment. We also want to hear about anything we missed that you feel was important.

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D&D Encounters D&D Next Dark Sun

Older D&D Encounters Modules Now Available!

dnd-encounters-logoOne of the most common criticisms of the D&D Encounters program is that the materials were not available for purchase, even after the seasons were over. Obviously that’s changed with season 15, but what about all the other adventures that came before it? Well, some of them are now available for sale online.

We’ve collected all the relevant links and product descriptions and provided them below in one easy to find and convenient location. Although every season isn’t available yet, it looks like Wizards will be making them available online in one format or another. We’ve also provided links to the Game Day and Launch Weekend materials related to the seasons that followed them.

We’ll continue to update this page as additional seasons of D&D Encounters become available at DnDClassics.com or in Dungeon magazine. If we’ve missed any seasons that are available now, please let us know in the comments below or by email.