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DM Resources Eberron

Secrets of Eberron Revealed (Part 5)

More secrets of Eberron are revealed as we discover political plotting within The Twelve and we reveal the Mournland Express. Changes are coming for House Cannith. The ongoing internal family power struggle within House Cannith scares members of other Dragonmakred Houses. Other house scions plot to unify House Cannith by whatever means necessary. Take a trip on the mysterious Mournland Express, a secret subterranean lightning rail that travels safely beneath the Mournland.

Discover more Secrets of Eberron Revealed in our previous installments in this ongoing series.

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DM Resources

Eight Rules That Will Make You A Better DM

Admit it. As a DM there have been times when you’ve been stumped, regretted decisions, made a mistake or just wanted to quit. We’ve all been there and we’ve all looked for a way out of the situation. The following eight guidelines follow the KISS formula. Keep It Simple, Stupid. While they don’t cover every situation, they should provide a reliable fallback for DMs.

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Player Resources

A Beginner’s Guide To Dungeons & Dragons (Part 3)

Welcome to the third installment of our Beginner’s Guide to Dungeons & Dragons. D&D is primarily a social game, requiring five or six players for a normal session, though the exact amount will vary from group to group. Depending on your introduction to the game, you may already have a regular group that you play with. However, if your introduction to the game came through natural curiosity you may not have discovered a group.

Today we’ll provide new players with some assistance on how to find a regular gaming group. Additionally, we’ll point players in the direction of finding additional resources.

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Editorial

Spellstorm 2010: February 19-20

Attention Toronto gamers, Spellstorm is coming again this February. This is your chance to play some D&D, try some new games and meet other gamers in your community. I attended last year’s Spellstorm and it was a lot of fun. If you live in the GTA or can make the trip to Toronto in February, you’re in for a great weekend of gaming. Whether you’re new to role playing games or you’ve been playing all your life, Spellstorm caters to everyone’s varying levels of experience.

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DM Resources Player Resources

CSI: D&D

Adventurers are used to being approached by local townsfolk and asked to help resolve problems. After all, the PCs have skills and abilities far superior to those of average citizens. When unusual events occur, the locals are often grateful for the assistance of experts like the PCs. Typical request include asking the PCs to kill a monster that has wandered too close to the village or rescue the magistrate’s daughter who’s been kidnapped by goblins.

But every once and a while a situation arises where the solution isn’t as simple as swinging a blade or casting a spell. Sometimes the PCs need to be detectives. Their considerable experience allows them to size up a situation differently then regular folk. The PCs are more likely to notice a clue or detail that the locals missed or took for granted.

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Editorial Player Resources

Addressing Your Weaknesses (Part 2)

How do you explain you character’s low mental attributes (Intelligence, Wisdom and Charisma)? How do these low ability scores affect the way you role-play your PC? We continue looking at how an ability score of 8 has in-game consequences and provide some in-game suggestions to explain your low scores.

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Player Resources

A Beginner’s Guide to Dungeons & Dragons (Part 2)

Welcome to the second installment of our Beginner’s Guide to Dungeons & Dragons. In our previous article we discussed the history of D&D and what a new player requires to get started in the hobby.

Today’s installment tackles the issue of character creation. There is a lot that goes into this aspect of the game and considering all of the elements carefully will lead to long term enjoyment while running your player character (PC). If you don’t give character creation proper consideration then you may not enjoy the campaign.

This series is primarily aimed at new players, but I would encourage long time fans of the game to chime in with any tips they have when considering character creation.

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DM Resources Player Resources

The Monster Balancing Act

Is it better to fight a few really tough monsters or a whole bunch of weaker monsters? There’s probably not a right or wrong answer to this question, but I’m going to continue searching for one. Over the past two weeks my gaming group has tried both extremes and there were many lessons learned by the players and the DM.

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DM Resources Editorial

A World Run By Monsters: How Daybreakers Inspired My Campaign

This ain’t Twilight! Michael and Peter Spierig’s recent release Daybreakers takes traditional vampires and reminds us just how bloody, violent and cool vampires actually are. The visual style and the futuristic setting feel like a combination of Gattaca, The Matrix and Minority Report, and the vampires are reminiscent of Blade, 28 Days Later and 30 Days of Night. None of these vampires are cute, cuddly, pretty-boys. They’re monsters pure and simple.

I originally saw this movie at the Toronto International Film Festival back in September 2009, and ever since then I’ve been thinking of how this idea can be applied to a D&D adventure. You have a complete society that is made up of monsters, and in this case they still try to act and behave like humans. This is the part that really intrigued me as a DM.

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Book Reviews Eberron

Review: Son of Khyber

Son of Khyber
(Thorn of Breland, Book II)
Keith Baker

An Eberron Novel

Keith Baker’s latest novel, Son of Khyber, will appeal to you if:

  • You’re a fan of the Eberron setting
  • Your D&D campaign takes place in Eberron
  • You’re fascinated by the Dragonmarked Houses and political intrigue
  • You’re interested in learning more about the mysterious House Tarkanan and the aberrent dragonmarks its members possess.

So in other words if you’re a die hard Eberron fan, this book is an absolute must-read.