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Friday Favourite: Characters with Secret Identities

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From November 14, 2011, Dungeon’s Master once again presents: Characters with Secret Identities.

dread-pirate-robertsNormally D&D characters are glory hounds. They’re always looking to make a name for themselves. When they accomplish something noteworthy they usually go to great lengths to ensure that everyone knows it. The proudly wear their magical armor and make no attempt to hide the magical weapon hanging at their hip or strung over their back. For most characters, level advancement is synonymous with fame. The greater your reputation the more likely you are to take on better paying assignments with more danger and even greater chances for glory.

There’s certainly nothing wrong with this approach. After all this is what almost all adventurers do, but there is something to be said for keeping a low profile. Certainly most adventuring parties have learned this over time and have likely even had an adventure or two where they needed to conceal their true identity. But what if this was the way your party operated all the time. Think about it. There are considerable advantages to anonymity. Think of what you can do if there is no chance that anyone can tie the deeds to your PCs?

I’m not suggesting that your character don a mask and go on a killing spree; quite the opposite in fact. I’m thinking of all the potential good that can be accomplished by keeping your identity secret, not to mention the fantastic role-playing opportunities that arise from having a dual identity.

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DM Resources Editorial

Dungeon Master Appreciation Month – DM Liam

February has been designated as the month when we should go out of our way to let our DMs know what a good job they’re doing. Of course, I’d like to think that many players do this on a regular basis already, but for those who need prompting it’s time to say thank you. As a DM I get a lot of thank yous from my players so I know how big a morale boost it is to hear you’ve done a good job. With that in mind I’m taking the time in February to write a few blog posts that feature some of my very best DMs I know. It’s my way of saying thank you to them.

This time around I’d like to tell you about DM Liam (a.k.a. Bauxtehude). We met as while playing Living Forgotten Realms together at my FLGS shortly after 4e D&D was released. It only took me a few session to realize that Liam didn’t care for the rigid structure that canned adventures in 4e followed. Fortunately he’s the kind of guy who is willing to put up or shut up, and he put up. He decided that he would rather spend his time running a game that could go in any direction and not have to confirm to a 4-hour time block. He recruited a few players from the FLGS and we began to play in DM Liam’s new home campaign called The Shattered Sea.

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Friday Favourites

Friday Favourite: Dice Rituals & Superstitions

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From March 24, 2009, Dungeon’s Master once again presents: Dice Rituals & Superstitions.

dice-01aIf you’re like me, you have a variety of dice in all shapes, sizes and colours. Many people, myself included, are very particular about their dice and have many superstitions about them. Let’s look at a few.

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DM Resources Editorial

Dungeon Master Appreciation Month – DM Monty

February is Dungeon Master Appreciation Month. Although I tend to be the DM more often than I’m a player, I have had the good fortune to play under some great DMs over the years. Throughout February I’m writing about a few DMs I’ve had, the best of the best, and sharing stories about what I found most interesting and memorable about them. This is my way of reminding them how good they are at what they do and showing my appreciation for fellow DMs.

Today I’m going to tell you a little bit about DM Monty (a.k.a. Steampunked) and why he’s an outstanding DM. I met Monty at my FLGS when I started playing Living Forgotten Realms shortly after 4e was released. He was a fellow player and I was always fascinated by how much careful thought he put into building and developing his characters. He was an optimizer who always looked for the best way to get the most out of his PC. As we met other players at our FLGS we were both invited to join a newly forming home game and for the next two years we played side-by-side week after week.

One night at our new home game someone started talking about the classic Gary Gygax super-dungeon adventure, the Tomb of Horrors. By then a 4e conversion of the original had been released as reward for public play DMs and there was a 4e hardcover that was positioned as a sequel to the original. DM Monty said he wanted to run the Tomb of Horrors as a 4e adventure and try to make it as deadly and fun as the original had been for 1e D&D. I immediately expressed an interest to be in that game.

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DM Resources Friday Favourites

Friday Favourite: Is A Blog Right For Your Game?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From February 21, 2009, Dungeon’s Master once again presents: Is A Blog Right For Your Game?

The advent of technology has had a large impact on the RPG community. I can still remember several years ago pulling my laptop out for my regular Sunday night game. I explained I’d found a new mapping program I wanted to use for the game. That was the beginning of Maptools for my group and we haven’t looked back.

It seems everyone is getting in on the digital action. Even Wizards of the Coast has jumped on the digital initiative with DDI. It simply the next step in gaming. 

Blogging is all the rage on the Internet. I personally contribute to six blogs including this one. My favourite blog to post to is The Rise of the Phoenix which belongs to my main gaming group.

So is a blog the right fit for your gaming group? There are several reasons a blog could improve your gaming experience and we’ll look at them individually.

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DM Resources Editorial

Dungeon Master Appreciation Month – DM Jay

February is DM appreciation month and I’m writing a series of articles in which I spotlight and thank some of the best DMs I’ve ever had the pleasure and privilege of playing with. I’ve been fortunate in that I’ve had a lot of good DMs over the years. When you’ve played as much D&D as I have you know when you get a good DM; someone who brings something extra to the table that sets them apart from the rest. Today we look at another one of those great DMs.

Last week I told you all about DM Curtis, today I’m going to tell you about DM Jay (a.k.a. Suddry). Jay and I met at the D&D table about 15 years ago and he’s been a part of my weekly Sunday night home game ever since. When 4e D&D was launched Jay decided that he wanted to take a stab at being the DM, something he’d never done before. It was a new system so why not usher in a new DM along with it. The experience was fantastic and Jay opened our eyes to new possibilities of what a DM could do.

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DM Resources Editorial

Dungeon Master Appreciation Month – DM Curtis

I’ve been playing D&D for over 30 years and during that time I’ve been fortunate to play under a lot of great DMs. This month I’ll be writing a series of articles in which I single out some of the very best DMs I’ve ever played with. This is certainly not an exhaustive list as it would be impossible for me to write about every single great DM I’ve ever had. The DMs I’ll be writing about are the ones who really left a lasting impression and changed the way I see and play D&D (in a good way).

Today I’d like to tell you about DM Curtis (a.k.a. Sterling). Curtis and I have been friends since grade school. We were roommates at university and after we graduated he was part of my Sunday night D&D group for over 10 years. Curtis ran one of the most fun and interesting campaigns I’ve ever played in. He also has the distinction of being the first DM to run me through a 3e game.

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DM Resources Editorial

Dungeon Master Appreciation Month

February is DM appreciation month. It’s a chance for players to recognize the DMs who make the game happen and say thank you. Even though I generally DM during public play and at my home games, I’ve had the privilege and good fortune to play under some phenomenal DMs in my years of play. Throughout this month I’m going to write a series of blog post about some of the very best DMs I’ve ever had. It’s my way to give back to the gaming community and give proper praise where it’s due. I always try to say thank you to the DM at the end of a good session, but sometimes that’s not enough. DM appreciation month is my opportunity to go one step beyond a simple, heart-felled thank you.

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DM Resources Friday Favourites

Friday Favourite: The 5 Ws of Treasure Maps

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From October 10, 2012, Dungeon’s Master once again presents: The 5 Ws of Treasure Maps.

treasue-map“Among the loot is a treasure map.”

This statement never fails to get the players’ attention. Suddenly the magic sword and the rare gems are forgotten at the possibility of even greater riches. I’ve seen players expend more energy arguing over who gets the treasure map while other magical treasures on the floor right in front of them go unclaimed. The idea that someone hid something valuable and you could be the one to find it really hits a nerve with players. Why settle for this lame flaming sword +3 when I could have something even better? Ah, the insatiable greed of players.

Personally I love treasure maps. They’re one of the easiest and best adventure hooks in D&D (or just about any other RPG). The promise of something valuable, the excitement of following the map’s directions, and the thrill of acquiring treasure appeals to an overwhelming majority of players. Knowing this, it’s easy for the DM to lead the PCs anywhere he wants them to go, because who can resist a treasure map?

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DM Resources

Roll for Initiative… or Don’t – Alternative Approaches to Initiative

We’re all very familiar with these magic words: “Roll for initiative.” When the DM say this you know something big is about to happen. Many players live for these three magic words, because in their minds it means it’s time to fight monsters.

In D&D (and pretty much all other role-playing games) there is some kind of initiative mechanic; the means by which everyone can figure out who acts in what order. In some cases winning initiative can mean the literal difference between life and death for some characters.

Normally initiative is determined by rolling a d20 and adding your initiative modifier. The round begins with the highest initiative and proceeds to the lowest with each PC or monster acting when their initiative number is called. This has pretty much been the standard way of running initiative since D&D was first created. However, it’s not the only way to determine the order of action. In fact some of the initiative variants are proving to have noticeable in-game benefits which is causing more and more DM (me included) to adopt an alternative approach to initiative.